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<blockquote data-quote="Shallown" data-source="post: 34855" data-attributes="member: 1368"><p>I am silly enough to have just started a Gamma world D20 conversion. Of course I am a million miles from getting it done so here are the ideas/needs I see.</p><p></p><p>1) Gotta have Pure strain humans, Humaniods, Mutated animals and Mutated plants.</p><p></p><p>2) Fix the Mutation system by A) backing off on some mutations power, B) providing several methods of determining mutations (I say three, Totally random, Buy and Random but also buy. HOw you ask. Make the mutations have a cost of say 1-5 arrange charts so that mutations with same cost are on a chart so Random is roll for which chart roll mutation, Buy is just look at the cost and ignore the charts, Buy-Random is choose the cost and roll for the mutation at random.) That's What I have planned. Mutations also have thier own scores and are not based off Stats.</p><p></p><p>3) Control Tech treasure. I plan to model 3E with assigning values to items and treatingthem like Magic Items as far as what PC's should have at a certain level.</p><p></p><p>4) Monster creation rules. Once again I am hijacking 3E's system of constructing monsters/adversaries. I use constructs, vermin, humaniods etc. I have to redesign a little for the setting but 80-90% of the work is done and balanced. I just added Mental, Physical and generic as catagories so I could handle those creatures who are more mental versus physically mutated. I thought they wouild have different bases.</p><p></p><p>5) Probably need new classes, Examiner, Mental adepts and Physcial Adepts among others. Here I modeled Star wars more with scoundrels and Negotiators (nobles). Amazingly enough the fighter works out just fine. This also means new Feats most dealing with exotic weapon proficiences for lasers and such.</p><p></p><p>the Not haves.</p><p>Ignore the historyof the world. We have several versions and the Gm can use what they want. Who really knows but them anyways.</p><p></p><p>No huge starting campaign. Start with a little village and the surrounding country side. I small veiw of the World of Gamma Terra. Hopefully we can do the rest.</p><p></p><p>And of course other things...</p><p></p><p>Make it available as a PDF on Line, even at a price. I don't get Polyhedron.</p><p></p><p>and consider releasingold Gamma world stuff electronically as youhave with old D&D stuff it might generate some more interest.</p><p></p><p>Just my own self inflated opinion</p></blockquote><p></p>
[QUOTE="Shallown, post: 34855, member: 1368"] I am silly enough to have just started a Gamma world D20 conversion. Of course I am a million miles from getting it done so here are the ideas/needs I see. 1) Gotta have Pure strain humans, Humaniods, Mutated animals and Mutated plants. 2) Fix the Mutation system by A) backing off on some mutations power, B) providing several methods of determining mutations (I say three, Totally random, Buy and Random but also buy. HOw you ask. Make the mutations have a cost of say 1-5 arrange charts so that mutations with same cost are on a chart so Random is roll for which chart roll mutation, Buy is just look at the cost and ignore the charts, Buy-Random is choose the cost and roll for the mutation at random.) That's What I have planned. Mutations also have thier own scores and are not based off Stats. 3) Control Tech treasure. I plan to model 3E with assigning values to items and treatingthem like Magic Items as far as what PC's should have at a certain level. 4) Monster creation rules. Once again I am hijacking 3E's system of constructing monsters/adversaries. I use constructs, vermin, humaniods etc. I have to redesign a little for the setting but 80-90% of the work is done and balanced. I just added Mental, Physical and generic as catagories so I could handle those creatures who are more mental versus physically mutated. I thought they wouild have different bases. 5) Probably need new classes, Examiner, Mental adepts and Physcial Adepts among others. Here I modeled Star wars more with scoundrels and Negotiators (nobles). Amazingly enough the fighter works out just fine. This also means new Feats most dealing with exotic weapon proficiences for lasers and such. the Not haves. Ignore the historyof the world. We have several versions and the Gm can use what they want. Who really knows but them anyways. No huge starting campaign. Start with a little village and the surrounding country side. I small veiw of the World of Gamma Terra. Hopefully we can do the rest. And of course other things... Make it available as a PDF on Line, even at a price. I don't get Polyhedron. and consider releasingold Gamma world stuff electronically as youhave with old D&D stuff it might generate some more interest. Just my own self inflated opinion [/QUOTE]
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