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<blockquote data-quote="Big Blue Pigeon" data-source="post: 38103" data-attributes="member: 2635"><p><strong>D20 Gamma World</strong></p><p></p><p>What's in d20 and what I like to see:</p><p></p><p>01. Prestige Classes based on Cryptic Alliances</p><p>02. Animal, Plant, and Humanoid mutations: Old Ones and New Ones, the more the merrier.</p><p>03. The "oops,wrong button" artifact examination chart of death: Loads of fun if your a sadistic GM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>04. Rules of Power Armor and Combat: a must for any Pure Strain Human.</p><p>05. Tech Levels: Not very player should have access to the same technology.</p><p>06. Robots, androids and A.I.: Have the players fight for their lives when a deranged vet-bot mistakes them for a sick chihuahua. Death MAchines are cool too.</p><p>07. Tycho Center: A campaign Source Book</p><p>08. A Mutant Manual: a Monster Manual Geared solely towards Gamma World</p><p>09. Radaition: Glowing in the Dark is fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>10. A Technology Manual like they published in Fourth Edition.</p><p>11. A compiled collection of all mutant monster from past issues of Dragon Magazine.</p><p>12. A Vehicle Manual.</p><p></p><p>What I do not to see</p><p>01. No d20 Rip-off monsters</p><p>02. No exotic or weird settings: Archiac prisons are all right especially if the PCs need to beat the security systems. nothing like AI the movie</p><p>03. Nothing to do with Alternity: No rules of stuff incorporated into the new system</p><p>04. No Alien Monsters</p><p>05. No giant mutant single celled organisms with Force Field Generation and Death Field Generation. No super mutnats either!</p><p>06. Seattle?! A campaign setting. oNly if it's underwater and filled with exotic mutant fish. Right, Seattle hugs a fault-line. I can't see much of it standing after 500 years.</p></blockquote><p></p>
[QUOTE="Big Blue Pigeon, post: 38103, member: 2635"] [b]D20 Gamma World[/b] What's in d20 and what I like to see: 01. Prestige Classes based on Cryptic Alliances 02. Animal, Plant, and Humanoid mutations: Old Ones and New Ones, the more the merrier. 03. The "oops,wrong button" artifact examination chart of death: Loads of fun if your a sadistic GM. :) 04. Rules of Power Armor and Combat: a must for any Pure Strain Human. 05. Tech Levels: Not very player should have access to the same technology. 06. Robots, androids and A.I.: Have the players fight for their lives when a deranged vet-bot mistakes them for a sick chihuahua. Death MAchines are cool too. 07. Tycho Center: A campaign Source Book 08. A Mutant Manual: a Monster Manual Geared solely towards Gamma World 09. Radaition: Glowing in the Dark is fun. :) 10. A Technology Manual like they published in Fourth Edition. 11. A compiled collection of all mutant monster from past issues of Dragon Magazine. 12. A Vehicle Manual. What I do not to see 01. No d20 Rip-off monsters 02. No exotic or weird settings: Archiac prisons are all right especially if the PCs need to beat the security systems. nothing like AI the movie 03. Nothing to do with Alternity: No rules of stuff incorporated into the new system 04. No Alien Monsters 05. No giant mutant single celled organisms with Force Field Generation and Death Field Generation. No super mutnats either! 06. Seattle?! A campaign setting. oNly if it's underwater and filled with exotic mutant fish. Right, Seattle hugs a fault-line. I can't see much of it standing after 500 years. [/QUOTE]
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