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<blockquote data-quote="Josiah" data-source="post: 38335" data-attributes="member: 2643"><p>Well, it has been some time since I have played GW, but I have always enjoyed it.</p><p></p><p>I have always felt that the basis of GW was to investigate and relearn about a world that destroyed itself. Almost like a new beginning, so with that as a premise and to answer the questions presented:</p><p></p><p>Must-haves:</p><p>1)Mutations (and their respective origins - animals, humans, (even though some of my friends think it is stupid)plants, and what about something along the lines of minerals or earthly elements (just an idea);</p><p></p><p>2)Some randomness in getting mutations - after all, it only adds more flavor to have a possible disadvantage, though definitely not necessarily ones that would kill you or do enough damage where the characters become unplayable (or unenjoyable) - though I could see some possibility for longer term disadvantaging mutations - unnatural aging, etc.;</p><p></p><p>3)A wide range of creatures - possible mixtures of various hybrids - i.e. Owlbear (from D&D, and used only as an example). </p><p></p><p>4) Possible alien involvement - not to the extent of Star Frontiers, but something along those lines - maybe the aliens help destroy the world, in some great last battle of mankind vs. aliens;</p><p></p><p>5) Add some sort of in-depth background or history</p><p></p><p>Must-nots:</p><p></p><p>1)Play only to survive;</p><p></p><p>2)Using the previous system of colors and such (not sure which edition that is).</p></blockquote><p></p>
[QUOTE="Josiah, post: 38335, member: 2643"] Well, it has been some time since I have played GW, but I have always enjoyed it. I have always felt that the basis of GW was to investigate and relearn about a world that destroyed itself. Almost like a new beginning, so with that as a premise and to answer the questions presented: Must-haves: 1)Mutations (and their respective origins - animals, humans, (even though some of my friends think it is stupid)plants, and what about something along the lines of minerals or earthly elements (just an idea); 2)Some randomness in getting mutations - after all, it only adds more flavor to have a possible disadvantage, though definitely not necessarily ones that would kill you or do enough damage where the characters become unplayable (or unenjoyable) - though I could see some possibility for longer term disadvantaging mutations - unnatural aging, etc.; 3)A wide range of creatures - possible mixtures of various hybrids - i.e. Owlbear (from D&D, and used only as an example). 4) Possible alien involvement - not to the extent of Star Frontiers, but something along those lines - maybe the aliens help destroy the world, in some great last battle of mankind vs. aliens; 5) Add some sort of in-depth background or history Must-nots: 1)Play only to survive; 2)Using the previous system of colors and such (not sure which edition that is). [/QUOTE]
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