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Gamma World - Game Masters Guide
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<blockquote data-quote="Gallo22" data-source="post: 1403452" data-attributes="member: 11325"><p>Nope, I could care less! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>After seeing the first three books, with the "Machines & Mutants" being alright (1/2 the creatures are useless). I won't buy another GW D20 book unless it's for $10.00 on ebay. Heck, I could shoot myself now for not waiting to find it on ebay. A players handbook can be found for $10.00 if you wait alittle bit!</p><p></p><p>Instead I took my 4th edition rules, updated all the mutations to 3.0 version; created updated versions of the 4 classes (and plan on adding more); created my own android/senthetic (sp) pc, in addition to updating the rules for PSH, mutants, mutated animals (which I also updated) and plant characters (YES I SAID THE EVIL PLANT WORD) and now I'm good to go with a few exceptions.</p><p></p><p>I even came up with a great new way to run mental mutations. It's great, simple and effective. They give you an updated 3.0 feel while still keeping the simple feel of GW rules versions 1 thru 4. </p><p></p><p>I guess you could say I'm alittle bitter with the rules and how S&S handled everything. You can have your nano stuff. I want no part of it.</p><p></p><p>PLEASE KEEP IN MIND, THIS IS MY OPINION ONLY! IF YOU LIKE THE NEW RULES, GREAT!, I'M GLAD FOR YOU. I WISH I COULD OF LIKED THEM. I TRIED REALLY HARD, BUT IT JUST DID NOT WORK FOR ME.... AND MANY OTHERS!</p><p></p><p>Gallo22</p></blockquote><p></p>
[QUOTE="Gallo22, post: 1403452, member: 11325"] Nope, I could care less! :p After seeing the first three books, with the "Machines & Mutants" being alright (1/2 the creatures are useless). I won't buy another GW D20 book unless it's for $10.00 on ebay. Heck, I could shoot myself now for not waiting to find it on ebay. A players handbook can be found for $10.00 if you wait alittle bit! Instead I took my 4th edition rules, updated all the mutations to 3.0 version; created updated versions of the 4 classes (and plan on adding more); created my own android/senthetic (sp) pc, in addition to updating the rules for PSH, mutants, mutated animals (which I also updated) and plant characters (YES I SAID THE EVIL PLANT WORD) and now I'm good to go with a few exceptions. I even came up with a great new way to run mental mutations. It's great, simple and effective. They give you an updated 3.0 feel while still keeping the simple feel of GW rules versions 1 thru 4. I guess you could say I'm alittle bitter with the rules and how S&S handled everything. You can have your nano stuff. I want no part of it. PLEASE KEEP IN MIND, THIS IS MY OPINION ONLY! IF YOU LIKE THE NEW RULES, GREAT!, I'M GLAD FOR YOU. I WISH I COULD OF LIKED THEM. I TRIED REALLY HARD, BUT IT JUST DID NOT WORK FOR ME.... AND MANY OTHERS! Gallo22 [/QUOTE]
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