Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Gamma World: Our First Session
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 5359078" data-attributes="member: 40177"><p>Well, I'm not sure. One of the things in Gamma World is that the level bonus to all rolls is, essentially, doubled - rather than +1 every two levels, it's +1 a level. In a game with only 10 levels, this makes sense. In a game with 30 levels, it could get pretty hairy. </p><p></p><p>Also, in Gamma World, PCs are expected to get a treasure each encounter (each!), and one of the "balancing factors" is that they are mostly randomized (less so if players can build personalized decks, a feature I like but some hate). Also remember that Gamma World characters don't really have encounter powers, action points, or daily powers, whereas D&D characters do. Giving them to D&D characters would probably vastly increase the character's effectiveness, even if they were one-shot items. </p><p></p><p>Still, could be a fun idea to play with. </p><p></p><p>It seemed when I opened my boosters (I opened three different ones) that there were more mutations than omega tech, but that just may be that I was more interested at the time to look at mutations. I'd guess they are randomized. The cards are numbered seperately, though, and it seems like there are 120 omega tech cards and 80 differeent alpha mutations. </p><p></p><p></p><p></p><p>Yeah. And you have to wonder if maybe they didn't expect PCs to be able to charge. We generally allowed D&D features, but there are some differences (for example, rolling a natural 20 on your dying save doesn't do anything!). </p><p></p><p>One thing that does bug me is that there are no DCs for reviving a dying ally. It tells you the skill you use, but not the DC. And the DCs change depending on PC level, which might bug some players ("Why does it get harder to do the same things? What's the point of the +1 bonus if all my DCs go up by 1 as a result!?")</p><p></p><p>Still, the players were here today as part of our regular D&D game, and the players that played yesterday sung the game's praises to those that hadn't. I have a sneaky suspicion that, were we to play it regularly, my players might start making their personalized decks. And I kind of hope that happens.</p></blockquote><p></p>
[QUOTE="Wik, post: 5359078, member: 40177"] Well, I'm not sure. One of the things in Gamma World is that the level bonus to all rolls is, essentially, doubled - rather than +1 every two levels, it's +1 a level. In a game with only 10 levels, this makes sense. In a game with 30 levels, it could get pretty hairy. Also, in Gamma World, PCs are expected to get a treasure each encounter (each!), and one of the "balancing factors" is that they are mostly randomized (less so if players can build personalized decks, a feature I like but some hate). Also remember that Gamma World characters don't really have encounter powers, action points, or daily powers, whereas D&D characters do. Giving them to D&D characters would probably vastly increase the character's effectiveness, even if they were one-shot items. Still, could be a fun idea to play with. It seemed when I opened my boosters (I opened three different ones) that there were more mutations than omega tech, but that just may be that I was more interested at the time to look at mutations. I'd guess they are randomized. The cards are numbered seperately, though, and it seems like there are 120 omega tech cards and 80 differeent alpha mutations. Yeah. And you have to wonder if maybe they didn't expect PCs to be able to charge. We generally allowed D&D features, but there are some differences (for example, rolling a natural 20 on your dying save doesn't do anything!). One thing that does bug me is that there are no DCs for reviving a dying ally. It tells you the skill you use, but not the DC. And the DCs change depending on PC level, which might bug some players ("Why does it get harder to do the same things? What's the point of the +1 bonus if all my DCs go up by 1 as a result!?") Still, the players were here today as part of our regular D&D game, and the players that played yesterday sung the game's praises to those that hadn't. I have a sneaky suspicion that, were we to play it regularly, my players might start making their personalized decks. And I kind of hope that happens. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gamma World: Our First Session
Top