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Gamma World races <=> 4Ed races?
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<blockquote data-quote="OchreJelly" data-source="post: 5355655" data-attributes="member: 62056"><p>I got GW yesterday and have pretty much digested the whole thing. Really if you know 4E, learning the differences in this is a breeze. But there is another major mechanical difference between DND PC's and GW PC's that I don't think has been mentioned. The math is actually somewhat different. </p><p></p><p>In DND your typical check /attack would be d20 + half-level + modifier</p><p>In GW your typical check / attack would be d20 + <strong>level </strong>+ modifier</p><p></p><p>I don't have the book in front of me, but I could swear that's right. Just keep that in mind if you plan to do any kind of cross-over.</p><p></p><p>On weapons:</p><p>I do like the fast and loose approach to weapon and ammo management. However it does come at the price of some diversity. Like lets say a character wanted his light gun to be a sawed-off shotgun. A single-target ranged 10 shot feels kinda weird in that respect. I'm thinking of house-ruling some minor gun variations. Like I don't think it would break the game to make sawed-off shotgun range change from a 10 to a blast 3 and treat it as a light gun. I hope doing something like that doesn't step on the toes of powers or Omega tech. Likewise I'm thinking of some "spray" rules for autofire weapons. Maybe a mashup of the 'power attack' feat...</p></blockquote><p></p>
[QUOTE="OchreJelly, post: 5355655, member: 62056"] I got GW yesterday and have pretty much digested the whole thing. Really if you know 4E, learning the differences in this is a breeze. But there is another major mechanical difference between DND PC's and GW PC's that I don't think has been mentioned. The math is actually somewhat different. In DND your typical check /attack would be d20 + half-level + modifier In GW your typical check / attack would be d20 + [B]level [/B]+ modifier I don't have the book in front of me, but I could swear that's right. Just keep that in mind if you plan to do any kind of cross-over. On weapons: I do like the fast and loose approach to weapon and ammo management. However it does come at the price of some diversity. Like lets say a character wanted his light gun to be a sawed-off shotgun. A single-target ranged 10 shot feels kinda weird in that respect. I'm thinking of house-ruling some minor gun variations. Like I don't think it would break the game to make sawed-off shotgun range change from a 10 to a blast 3 and treat it as a light gun. I hope doing something like that doesn't step on the toes of powers or Omega tech. Likewise I'm thinking of some "spray" rules for autofire weapons. Maybe a mashup of the 'power attack' feat... [/QUOTE]
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