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Gamma World - Thoughts? Review?
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<blockquote data-quote="DMH" data-source="post: 2130540" data-attributes="member: 24945"><p>I own all 6 books and the quality is all over the board. Unfortunately the PH (which came first) is by far the weakest with no mutant animals (or plants- but they were told not to put plants in it), few mutations and community rules that belong in the GMG. The GMG is aimed more towards newer GMs with tons of good advice on running games (PA and not). Machines and Mutants is great with tons of new and old critters (some are stupid though). Out of the Vaults is an okay tech book that has goodies and history. Cryptic Alliances and Unknown Enemies is on societies and if that is your cup of tea, this book is great. It also has the rest of the community rules. Beyond the Horizon is an either you love it or hate it book as much of it is descriptive fiction that may or may not be of use to you. It also has rules on environmental hazards.</p><p></p><p>IMO, out of 5:</p><p></p><p>PH- 2</p><p>GMG- 5</p><p>M&M- 5</p><p>OtV- 3</p><p>CA&UE- 4</p><p>BtH- 3</p><p></p><p>When you look at these, remember that they have no setting- it is a toolbox so that you can build your own. I had the first edition of DW, but I really didn't like the depressing setting it has, so I traded it in. I never picked up the 2nd because I don't like d20M. The only reason I bought GW is the name (and desire to back convert it to the 5th edition).</p><p></p><p>Darrin- you wrote part of D20A? Cool, now I might give it a deeper look.</p></blockquote><p></p>
[QUOTE="DMH, post: 2130540, member: 24945"] I own all 6 books and the quality is all over the board. Unfortunately the PH (which came first) is by far the weakest with no mutant animals (or plants- but they were told not to put plants in it), few mutations and community rules that belong in the GMG. The GMG is aimed more towards newer GMs with tons of good advice on running games (PA and not). Machines and Mutants is great with tons of new and old critters (some are stupid though). Out of the Vaults is an okay tech book that has goodies and history. Cryptic Alliances and Unknown Enemies is on societies and if that is your cup of tea, this book is great. It also has the rest of the community rules. Beyond the Horizon is an either you love it or hate it book as much of it is descriptive fiction that may or may not be of use to you. It also has rules on environmental hazards. IMO, out of 5: PH- 2 GMG- 5 M&M- 5 OtV- 3 CA&UE- 4 BtH- 3 When you look at these, remember that they have no setting- it is a toolbox so that you can build your own. I had the first edition of DW, but I really didn't like the depressing setting it has, so I traded it in. I never picked up the 2nd because I don't like d20M. The only reason I bought GW is the name (and desire to back convert it to the 5th edition). Darrin- you wrote part of D20A? Cool, now I might give it a deeper look. [/QUOTE]
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