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Gamma World - Thoughts? Review?
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<blockquote data-quote="King of Old School" data-source="post: 2151627" data-attributes="member: 8789"><p>Just to give the opposition a voice, I'm one of many people who are quite happy with GWd20. The PHB admittedly had some editing problems, and the authors admittedly said some really dumb things in the wake of its release, but to be fair a lot of the criticism of the book at the time was just shrill hysterics and blatant <em>ad hominem</em> by people who refused to allow that some people might have a different take on their precious old-school GW. It's just a friggin' game, if you don't like it then don't play it and feel free say so, but acting like S&SS are personally insulting your genealogy and religious beliefs by publishing it just makes you look stupid. Grognardy burns my behind.</p><p></p><p>The GWd20 line gets a lot better when you throw in some of the other books, esp. Machines & Mutants and Out of the Vaults. I like d20 Modern a lot, so GWd20 gives me what I need to run the kind of PA game I want (i.e. not something out of an '80s cartoon). I don't agree with all of the development decisions the game made either, and in retrospect I think the game would have been a lot better received if it hadn't been saddled with the GW name (and the legacy of grognardy that comes with it), but if you take it on its own merits it's a fun game and that's ultimately what I'm looking for.</p><p></p><p>I've looked over Darwin's World 2e with the intention of buying it, but I didn't find anything in the hardcover that compelled me to make the purchase or want to use it instead of (or with) GWd20. But then, "is more like old-school GW than GWd20" isn't a selling point for me. I think it's cool that people like it, but I'd be interested to know if there's anything more to recommend it than the aforementioned.</p><p></p><p>KoOS</p></blockquote><p></p>
[QUOTE="King of Old School, post: 2151627, member: 8789"] Just to give the opposition a voice, I'm one of many people who are quite happy with GWd20. The PHB admittedly had some editing problems, and the authors admittedly said some really dumb things in the wake of its release, but to be fair a lot of the criticism of the book at the time was just shrill hysterics and blatant [i]ad hominem[/i] by people who refused to allow that some people might have a different take on their precious old-school GW. It's just a friggin' game, if you don't like it then don't play it and feel free say so, but acting like S&SS are personally insulting your genealogy and religious beliefs by publishing it just makes you look stupid. Grognardy burns my behind. The GWd20 line gets a lot better when you throw in some of the other books, esp. Machines & Mutants and Out of the Vaults. I like d20 Modern a lot, so GWd20 gives me what I need to run the kind of PA game I want (i.e. not something out of an '80s cartoon). I don't agree with all of the development decisions the game made either, and in retrospect I think the game would have been a lot better received if it hadn't been saddled with the GW name (and the legacy of grognardy that comes with it), but if you take it on its own merits it's a fun game and that's ultimately what I'm looking for. I've looked over Darwin's World 2e with the intention of buying it, but I didn't find anything in the hardcover that compelled me to make the purchase or want to use it instead of (or with) GWd20. But then, "is more like old-school GW than GWd20" isn't a selling point for me. I think it's cool that people like it, but I'd be interested to know if there's anything more to recommend it than the aforementioned. KoOS [/QUOTE]
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