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Gamma World What Base classes do you need?
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<blockquote data-quote="Shallown" data-source="post: 1875943" data-attributes="member: 1368"><p>Well since I recently got some free time I am once again tackling a project I have toyed with since 3.0 came out.</p><p></p><p>Making a D20 Gamma world. Yes I know there is one but Its not Gamma worldish enough for me. I am basing the system on the SRD mostly and using 4th edition as my main guide line since its rules are fairly close to D20 if not a precursor.</p><p></p><p>So I have done some of the work but this is one thing I am unsure of.</p><p></p><p>Base classes. This is what I have so far.</p><p></p><p>Adventurer - a generic class that picks up a few of the abilities of other classes. Not enough to take their spot life but sort of a jack of all trades class.</p><p></p><p>Examiner - The tech character. The person you want to look at the artifacts and figure out that pulling the pin on the grenade is a no-no when you don't know wjhat a grenade is.</p><p></p><p>Fighter - well the ahh.. Fighter. Basically same as D&D with bonuses to ac and a little DR</p><p></p><p>Martial Artist - A hand to hand melee man with little to no mysticism.</p><p></p><p>Mental Adept - Using mental mutations to their fullest and gaining new ones</p><p></p><p>Negotiator - The bard/face man for the group with some "inspiring" abilities.</p><p></p><p>Physical Adept - Using physical mutations to their fullest and gaining new ones.</p><p></p><p>Scoundrel - A rouge by any other name...</p><p></p><p>Scout - The ranger but more wilderness dude than fighter, not a wimp but not a match for the fighter. In gamma world the environment is just a little bit more dangerous. </p><p></p><p>Does any one have any basic archetypes they can think of that I missed. I haven't done any PrCs for the game. I will leave that to last most likely. I'm not looking for specialist since PrC's are gonna fill that nitch.</p><p></p><p>I am using SRD for fantasy not modern since Gamma world was much more FANTASY science fiction than hard science fiction. Introducing to much realism makes it harder to run the game. I am dropping Attacks of opportunity but every thing else is basically the same. </p><p></p><p>Thanks for any ideas or help.</p><p></p><p>I know there are other gamma world places on the web but most are not very active which is why I post here. Thanks</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1875943, member: 1368"] Well since I recently got some free time I am once again tackling a project I have toyed with since 3.0 came out. Making a D20 Gamma world. Yes I know there is one but Its not Gamma worldish enough for me. I am basing the system on the SRD mostly and using 4th edition as my main guide line since its rules are fairly close to D20 if not a precursor. So I have done some of the work but this is one thing I am unsure of. Base classes. This is what I have so far. Adventurer - a generic class that picks up a few of the abilities of other classes. Not enough to take their spot life but sort of a jack of all trades class. Examiner - The tech character. The person you want to look at the artifacts and figure out that pulling the pin on the grenade is a no-no when you don't know wjhat a grenade is. Fighter - well the ahh.. Fighter. Basically same as D&D with bonuses to ac and a little DR Martial Artist - A hand to hand melee man with little to no mysticism. Mental Adept - Using mental mutations to their fullest and gaining new ones Negotiator - The bard/face man for the group with some "inspiring" abilities. Physical Adept - Using physical mutations to their fullest and gaining new ones. Scoundrel - A rouge by any other name... Scout - The ranger but more wilderness dude than fighter, not a wimp but not a match for the fighter. In gamma world the environment is just a little bit more dangerous. Does any one have any basic archetypes they can think of that I missed. I haven't done any PrCs for the game. I will leave that to last most likely. I'm not looking for specialist since PrC's are gonna fill that nitch. I am using SRD for fantasy not modern since Gamma world was much more FANTASY science fiction than hard science fiction. Introducing to much realism makes it harder to run the game. I am dropping Attacks of opportunity but every thing else is basically the same. Thanks for any ideas or help. I know there are other gamma world places on the web but most are not very active which is why I post here. Thanks Later [/QUOTE]
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