Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Gandalf Initiative...more Mearls Initiative Fallout
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Miladoon" data-source="post: 7174451" data-attributes="member: 6801438"><p>I agree. I would also take a moment to reevaluate how the current system runs and make a comparison. You might be surprised how the current system is already favoring certain characters. It really boils down to table composition and round dynamics. (Who your players are, and rolling initiative every round over rolling once at the beginning of the encounter)</p><p></p><p></p><p></p><p>I just want to point out that gaming groups that keep to the current system are not entirely without those qualities when they play.</p><p></p><p>I also wanted to say that I liked your input on the Greyhawk Initiative thread with @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6788312" target="_blank">Greenstone.Walker</a></u></strong></em>. I am actually thinking of the Jon Snow Initiative based on your posts. I like the idea of naming the modes:</p><p></p><p>Skirmish - Unrestricted move, action, bonus action - roll 1d6+DEX bonus</p><p>Stand Fast - No movement, but you take an action and/or bonus action - roll 1d12+DEX </p><p>Double Quick - Movement only plus Dash, Dodge, Disengage - roll 1d20+DEX</p><p></p><p>EDIT: Pointing out that highest roll goes first.</p><p></p><p></p><p></p><p>The realism debates will rage on and that is ok. Ultimately, groups may try alternate initiative systems and compare it to the current system. I am assuming the factors will then be: Speed of play, Option Paralysis, Dynamic versus Static, Feel and Tension, etc.</p></blockquote><p></p>
[QUOTE="Miladoon, post: 7174451, member: 6801438"] I agree. I would also take a moment to reevaluate how the current system runs and make a comparison. You might be surprised how the current system is already favoring certain characters. It really boils down to table composition and round dynamics. (Who your players are, and rolling initiative every round over rolling once at the beginning of the encounter) I just want to point out that gaming groups that keep to the current system are not entirely without those qualities when they play. I also wanted to say that I liked your input on the Greyhawk Initiative thread with @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6788312"]Greenstone.Walker[/URL][/U][/B][/I]. I am actually thinking of the Jon Snow Initiative based on your posts. I like the idea of naming the modes: Skirmish - Unrestricted move, action, bonus action - roll 1d6+DEX bonus Stand Fast - No movement, but you take an action and/or bonus action - roll 1d12+DEX Double Quick - Movement only plus Dash, Dodge, Disengage - roll 1d20+DEX EDIT: Pointing out that highest roll goes first. The realism debates will rage on and that is ok. Ultimately, groups may try alternate initiative systems and compare it to the current system. I am assuming the factors will then be: Speed of play, Option Paralysis, Dynamic versus Static, Feel and Tension, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Gandalf Initiative...more Mearls Initiative Fallout
Top