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Gandalf Initiative...more Mearls Initiative Fallout
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<blockquote data-quote="Lanefan" data-source="post: 7175172" data-attributes="member: 29398"><p>This is half-brilliant, and half...well...</p><p>Excellent so far, but then comes... No. Ties resolve simultaneously.</p><p></p><p>Excellent, though for realism I might allow re-ordering of the rolled dice in some situations. For example, if a melee type starts the round 25' from her intended target and rolls a blue 6 (action - in this case attack) and a green 3 (movement) I'd allow them to be switched.</p><p></p><p>I'm also wondering if the red die's size should be based on the blue one's roll such that a bonus action always comes with or after a primary action?</p><p></p><p>Not so great. I'd just have it that anything you don't use in a round is lost, if only to avoid a headache in the 5th round when these reverse rolls have had a chance to build up (for PCs and foes alike) having three dozen things all trying to happen on a '6'.</p><p></p><p>The only other change I'd make is that that if the blue and green roll the same one must be rerolled until they are different as realistically you can't usually move and act at the same time.</p><p></p><p>Question: how does spellcasting fit in, in terms of casting times, interruptability and so forth?</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7175172, member: 29398"] This is half-brilliant, and half...well... Excellent so far, but then comes... No. Ties resolve simultaneously. Excellent, though for realism I might allow re-ordering of the rolled dice in some situations. For example, if a melee type starts the round 25' from her intended target and rolls a blue 6 (action - in this case attack) and a green 3 (movement) I'd allow them to be switched. I'm also wondering if the red die's size should be based on the blue one's roll such that a bonus action always comes with or after a primary action? Not so great. I'd just have it that anything you don't use in a round is lost, if only to avoid a headache in the 5th round when these reverse rolls have had a chance to build up (for PCs and foes alike) having three dozen things all trying to happen on a '6'. The only other change I'd make is that that if the blue and green roll the same one must be rerolled until they are different as realistically you can't usually move and act at the same time. Question: how does spellcasting fit in, in terms of casting times, interruptability and so forth? Lanefan [/QUOTE]
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