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Gandalf
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<blockquote data-quote="Klaus" data-source="post: 4922640" data-attributes="member: 607"><p>Here's my take at Gandalf Grayhame, Stormcrow:</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Grayhame, level 11</p><p>Deva, Invoker, Flame of Hope <--- Doesn't mean to be great, but to inspire greatness</p><p>Divine Covenant: Covenant of Preservation</p><p>Background: Birth - Blessed (+2 to Insight)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 11, Con 15, Dex 11, Int 17, Wis 22, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 12, Dex 10, Int 14, Wis 17, Cha 11.</p><p></p><p></p><p>AC: 21 Fort: 18 Reflex: 19 Will: 23</p><p>HP: 65 Surges: 8 Surge Value: 16</p><p></p><p>TRAINED SKILLS</p><p>Religion +15, History +15, Arcana +13, Insight +18</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Bluff +6, Diplomacy +6, Dungeoneering +11, Endurance +9, Heal +11, Intimidate +6, Nature +11, Perception +11, Stealth +5, Streetwise +6, Thievery +5, Athletics +5</p><p></p><p>FEATS</p><p>Invoker: Ritual Caster</p><p>Level 1: Auspicious Lineage</p><p>Level 2: Battle Intuition <--- Wisdom for initiative</p><p>Level 4: Scourge of the Fallen <--- Racial power adds to atk and damage vs. immortals</p><p>Level 6: Melee Training (Wisdom)</p><p>Level 8: Weapon Proficiency (Bastard sword)</p><p>Level 10: Heavenly Heritage <--- gains temporary hp from fire damage (Balrog fight!)</p><p>Level 11: Remembered Mother Tongue <--- can speak with anything that has a language</p><p></p><p>POWERS</p><p>Invoker at-will 1: Vanguard's Lightning</p><p>Invoker at-will 1: Sun Strike <--- Protecting the retreat of Faramir</p><p>Invoker encounter 1: Astral Terror <---- BILLLLBO BAGGINNNNSSS!</p><p>Invoker daily 1: Purging Flame <---- against the Witch King on Minas Tirith</p><p>Invoker utility 2: Perfect Recall</p><p>Invoker encounter 3: Symbol of the Broken Sword <--- useful vs. Balrog</p><p>Invoker daily 5: Searing Orb</p><p>Invoker utility 6: Theologian's Shield</p><p>Invoker encounter 7: Trumpets of Celestia <--- The Two Towers, during the Charge of the Rohirim</p><p>Invoker daily 9: Twist of Fate</p><p>Invoker utility 10: Insightful Comment</p><p></p><p>ITEMS</p><p>Ritual Book, Indomitable Resolve Vestments Githweave Armor +3, Ravenclaw Warblade Bastard sword +2 (if drop non-minion to 0hp, can spend healing surge), Moonsilver Staff +3, Ring of Invigoration (paragon tier -- when at 0hp, spend healing surge)</p><p>RITUALS</p><p>Hand of Fate, Animal Messenger, Gentle Repose, Explorer's Fire, Call Wilderness Guide, Speak with Nature, Magic Circle, Animal Friendship, Sending, Wizard's Sight, Drawmij's Instant Summons</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p>All in all, this version has incredible resiliency (representing the divine nature of Gandalf), and is good in fights against foes like the Ringwraiths, the Balrog and Saruman. The Paragon Path fits Gandalf's style, and the rituals and powers have a more subtle nature.</p></blockquote><p></p>
[QUOTE="Klaus, post: 4922640, member: 607"] Here's my take at Gandalf Grayhame, Stormcrow: ====== Created Using Wizards of the Coast D&D Character Builder ====== Grayhame, level 11 Deva, Invoker, Flame of Hope <--- Doesn't mean to be great, but to inspire greatness Divine Covenant: Covenant of Preservation Background: Birth - Blessed (+2 to Insight) FINAL ABILITY SCORES Str 11, Con 15, Dex 11, Int 17, Wis 22, Cha 12. STARTING ABILITY SCORES Str 10, Con 12, Dex 10, Int 14, Wis 17, Cha 11. AC: 21 Fort: 18 Reflex: 19 Will: 23 HP: 65 Surges: 8 Surge Value: 16 TRAINED SKILLS Religion +15, History +15, Arcana +13, Insight +18 UNTRAINED SKILLS Acrobatics +5, Bluff +6, Diplomacy +6, Dungeoneering +11, Endurance +9, Heal +11, Intimidate +6, Nature +11, Perception +11, Stealth +5, Streetwise +6, Thievery +5, Athletics +5 FEATS Invoker: Ritual Caster Level 1: Auspicious Lineage Level 2: Battle Intuition <--- Wisdom for initiative Level 4: Scourge of the Fallen <--- Racial power adds to atk and damage vs. immortals Level 6: Melee Training (Wisdom) Level 8: Weapon Proficiency (Bastard sword) Level 10: Heavenly Heritage <--- gains temporary hp from fire damage (Balrog fight!) Level 11: Remembered Mother Tongue <--- can speak with anything that has a language POWERS Invoker at-will 1: Vanguard's Lightning Invoker at-will 1: Sun Strike <--- Protecting the retreat of Faramir Invoker encounter 1: Astral Terror <---- BILLLLBO BAGGINNNNSSS! Invoker daily 1: Purging Flame <---- against the Witch King on Minas Tirith Invoker utility 2: Perfect Recall Invoker encounter 3: Symbol of the Broken Sword <--- useful vs. Balrog Invoker daily 5: Searing Orb Invoker utility 6: Theologian's Shield Invoker encounter 7: Trumpets of Celestia <--- The Two Towers, during the Charge of the Rohirim Invoker daily 9: Twist of Fate Invoker utility 10: Insightful Comment ITEMS Ritual Book, Indomitable Resolve Vestments Githweave Armor +3, Ravenclaw Warblade Bastard sword +2 (if drop non-minion to 0hp, can spend healing surge), Moonsilver Staff +3, Ring of Invigoration (paragon tier -- when at 0hp, spend healing surge) RITUALS Hand of Fate, Animal Messenger, Gentle Repose, Explorer's Fire, Call Wilderness Guide, Speak with Nature, Magic Circle, Animal Friendship, Sending, Wizard's Sight, Drawmij's Instant Summons ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== All in all, this version has incredible resiliency (representing the divine nature of Gandalf), and is good in fights against foes like the Ringwraiths, the Balrog and Saruman. The Paragon Path fits Gandalf's style, and the rituals and powers have a more subtle nature. [/QUOTE]
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