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Gandalf's evil game RG
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<blockquote data-quote="renau1g" data-source="post: 5435810" data-attributes="member: 54810"><p><u><strong><span style="color: sandybrown">Nuwisha</span></strong></u></p><p></p><p><img src="http://www.pixeljoint.com/files/icons/full/dkl_chaos_mage.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[sblock=Crunch]</p><p>Ratkin Wizard (Transmuter) 10, LE</p><p></p><p>Opposed Schools: Evocation and Divination</p><p></p><p>STR: 8</p><p>DEX: (16) 14 5 (racial +2)</p><p>CON: (18) 15 7 (class +3)</p><p>INT: (20) 16 10 (racial +2, level +2)</p><p>WIS: 11 1</p><p>CHA: 12 2</p><p></p><p>Base Attack Bonus +5</p><p>Basic Melee Attack +5</p><p>Basic Ranged Attack +8</p><p></p><p> HP: 92 = [6 + 9x4 (36) + 10xCON (40) + FC (10) (Wizard)]</p><p> AC: 13 = [10 + DEX (03) + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)]</p><p> AC Touch: 13 = [10 + DEX (03) + Size (00) + Misc (02)]</p><p> AC Flatfooted: 10 = [10 + Armor (00) + Shield (02) + Natural (05) + Size (00) + Misc (02)]</p><p> INIT: +3 = [DEX (03)]</p><p></p><p> Fortitude Save +7 = 3 [base] +4 [Con] </p><p>Reflex Save +6 = 3 [base] +3 [Dex] </p><p>Will Save +7 = 7 [base] +0 [Wis] </p><p>CMB +4 = 5 [BAB] -1 [Str] +0 [size] </p><p>CMD +18 = 10 [BaB/Feat] +0 [Str] +3 [Dex] +0 [size] + 0 [Deflection] + 5</p><p>Concentration </p><p></p><p>1) Spell Focus (Transmutation)</p><p>3) Greater Spell Focus (Transmutation)</p><p>5) Spell Penetration</p><p>7) Greater Spell Penetration</p><p>9) Leadership</p><p></p><p>Bonus Feats: Extend Spell & Brew Potion & Scribe Scroll</p><p></p><p>Spellbook:</p><p>0 - all</p><p>1 - comprehend languages, enlarge person, grease, mage armor, expeditious retreat</p><p>2 - glitterdust, false life, invisibility, mirror image, rope trick, web</p><p>3 - Fly, Gaseous Form, haste, keen edge</p><p>4 - black tentacles, stone shape, stone skin</p><p>5 - baleful polymorph, dominate person, wall of stone</p><p></p><p>Spells Memorized:</p><p>0 (4) - detect magic (2 slots), mage hand, mending</p><p>1 (6+1) - Grease (3), Enlarge Person (1), Mage Armor (1), Expeditious Retreat (1), Enlarge Person (b) </p><p>2 (5+1) - glitterdust, false life, invisibility, mirror image, rope trick(b), web</p><p>3 (4+1) - haste, keen edge, gaseous form, fly, haste (b)</p><p>4 (4+1) - black tentacles, stone shape(b), stone skin, bestow curse</p><p>5 (3+1) - baleful polymorph, wall of stone, dominate person, baleful polymorph (b)</p><p></p><p>Traits:</p><p>Gifted Adept: Mage Armor </p><p>Natural Born Leader</p><p></p><p>Possible Items (62,000):</p><p>TBD</p><p></p><p></p><p>[sblock=Transmutation Stuff]</p><p></p><p>School Powers</p><p></p><p>Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice. Selected Con.</p><p></p><p>Telekinetic Fist (Sp): As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. (1d4+5 damage) and (9 times per day)</p><p></p><p>Change Shape (Sp): At 8th level, you can change your shape for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This ability otherwise functions like beast shape II or elemental body I. At 12th level, this ability functions like beast shape III or elemental body II. </p><p></p><p>[/sblock][/sblock]</p><p></p><p>[sblock=Corax]</p><p>Half-Ogre Fighter 7, LE</p><p></p><p>STR: (22) 17 13 (racial +4, level +1)</p><p>DEX: 12 2</p><p>CON: (18) 16 10 (racial +2)</p><p>INT: (7) 9 -1 (racial -2)</p><p>WIS: (11) 13 3 (racial -2)</p><p>CHA: 8 -2</p><p></p><p>Base Attack Bonus +7/+2</p><p>Basic Melee Attack +13/+8</p><p>Basic Ranged Attack +8/+3</p><p></p><p> HP: 100 = [10 + 6x8 (48) + 7xCON (28) + FC (7) (Fighter)+ 7 Toughness]</p><p> AC: 13 = [10 + DEX (03) + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)]</p><p> AC Touch: 13 = [10 + DEX (03) + Size (00) + Misc (02)]</p><p> AC Flatfooted: 10 = [10 + Armor (00) + Shield (02) + Natural (05) + Size (00) + Misc (02)]</p><p> INIT: +5 = [DEX (01) + 4 (improved Init)]</p><p></p><p> Fortitude Save +10 = 5 [base] +4 [Con] +1 Trait</p><p>Reflex Save +3 = 2 [base] +1 [Dex] </p><p>Will Save +4 = 2 [base] +2 [Iron Will] </p><p>CMB +13 = 7 [BAB] + 6 [Str] +0 [size] </p><p>CMD +24 = 15 [BaB/Feat] +6 [Str] +3 [Dex] +0 [size] + 0 [Deflection]</p><p></p><p>1) Improved Initiative</p><p>3) Iron Will</p><p>5) Improved Iron Will</p><p>7) Toughness</p><p></p><p>Bonus Feats: Shield Focus, Vital Strike, Weapon Focus (Battleaxe), Weapon Specialization (Battleaxe)</p><p></p><p>Skills: Climb +11; Survival +7; Swim +10</p><p></p><p>Traits:</p><p>Poverty Striken</p><p>Resilient</p><p></p><p><img src="http://fc05.deviantart.net/fs8/i/2005/299/c/f/Half_Ogre_by_Metryx.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Weapon Training: Axes</p><p>Bravery +2</p><p>Armor Training 2</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5435810, member: 54810"] [U][B][COLOR=sandybrown]Nuwisha[/COLOR][/B][/U] [img]http://www.pixeljoint.com/files/icons/full/dkl_chaos_mage.png[/img] [sblock=Crunch] Ratkin Wizard (Transmuter) 10, LE Opposed Schools: Evocation and Divination STR: 8 DEX: (16) 14 5 (racial +2) CON: (18) 15 7 (class +3) INT: (20) 16 10 (racial +2, level +2) WIS: 11 1 CHA: 12 2 Base Attack Bonus +5 Basic Melee Attack +5 Basic Ranged Attack +8 HP: 92 = [6 + 9x4 (36) + 10xCON (40) + FC (10) (Wizard)] AC: 13 = [10 + DEX (03) + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)] AC Touch: 13 = [10 + DEX (03) + Size (00) + Misc (02)] AC Flatfooted: 10 = [10 + Armor (00) + Shield (02) + Natural (05) + Size (00) + Misc (02)] INIT: +3 = [DEX (03)] Fortitude Save +7 = 3 [base] +4 [Con] Reflex Save +6 = 3 [base] +3 [Dex] Will Save +7 = 7 [base] +0 [Wis] CMB +4 = 5 [BAB] -1 [Str] +0 [size] CMD +18 = 10 [BaB/Feat] +0 [Str] +3 [Dex] +0 [size] + 0 [Deflection] + 5 Concentration 1) Spell Focus (Transmutation) 3) Greater Spell Focus (Transmutation) 5) Spell Penetration 7) Greater Spell Penetration 9) Leadership Bonus Feats: Extend Spell & Brew Potion & Scribe Scroll Spellbook: 0 - all 1 - comprehend languages, enlarge person, grease, mage armor, expeditious retreat 2 - glitterdust, false life, invisibility, mirror image, rope trick, web 3 - Fly, Gaseous Form, haste, keen edge 4 - black tentacles, stone shape, stone skin 5 - baleful polymorph, dominate person, wall of stone Spells Memorized: 0 (4) - detect magic (2 slots), mage hand, mending 1 (6+1) - Grease (3), Enlarge Person (1), Mage Armor (1), Expeditious Retreat (1), Enlarge Person (b) 2 (5+1) - glitterdust, false life, invisibility, mirror image, rope trick(b), web 3 (4+1) - haste, keen edge, gaseous form, fly, haste (b) 4 (4+1) - black tentacles, stone shape(b), stone skin, bestow curse 5 (3+1) - baleful polymorph, wall of stone, dominate person, baleful polymorph (b) Traits: Gifted Adept: Mage Armor Natural Born Leader Possible Items (62,000): TBD [sblock=Transmutation Stuff] School Powers Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice. Selected Con. Telekinetic Fist (Sp): As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. (1d4+5 damage) and (9 times per day) Change Shape (Sp): At 8th level, you can change your shape for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This ability otherwise functions like beast shape II or elemental body I. At 12th level, this ability functions like beast shape III or elemental body II. [/sblock][/sblock] [sblock=Corax] Half-Ogre Fighter 7, LE STR: (22) 17 13 (racial +4, level +1) DEX: 12 2 CON: (18) 16 10 (racial +2) INT: (7) 9 -1 (racial -2) WIS: (11) 13 3 (racial -2) CHA: 8 -2 Base Attack Bonus +7/+2 Basic Melee Attack +13/+8 Basic Ranged Attack +8/+3 HP: 100 = [10 + 6x8 (48) + 7xCON (28) + FC (7) (Fighter)+ 7 Toughness] AC: 13 = [10 + DEX (03) + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)] AC Touch: 13 = [10 + DEX (03) + Size (00) + Misc (02)] AC Flatfooted: 10 = [10 + Armor (00) + Shield (02) + Natural (05) + Size (00) + Misc (02)] INIT: +5 = [DEX (01) + 4 (improved Init)] Fortitude Save +10 = 5 [base] +4 [Con] +1 Trait Reflex Save +3 = 2 [base] +1 [Dex] Will Save +4 = 2 [base] +2 [Iron Will] CMB +13 = 7 [BAB] + 6 [Str] +0 [size] CMD +24 = 15 [BaB/Feat] +6 [Str] +3 [Dex] +0 [size] + 0 [Deflection] 1) Improved Initiative 3) Iron Will 5) Improved Iron Will 7) Toughness Bonus Feats: Shield Focus, Vital Strike, Weapon Focus (Battleaxe), Weapon Specialization (Battleaxe) Skills: Climb +11; Survival +7; Swim +10 Traits: Poverty Striken Resilient [img]http://fc05.deviantart.net/fs8/i/2005/299/c/f/Half_Ogre_by_Metryx.jpg[/img] Weapon Training: Axes Bravery +2 Armor Training 2 [/sblock] [/QUOTE]
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