Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Gangbusters and Gangbusters 3rd edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SweeneyTodd" data-source="post: 2350820" data-attributes="member: 9391"><p>It's true, there were a lot of elements in GB that I didn't see again in a RPG until a few years ago.</p><p></p><p>The default method of play didn't involve a PC party, and might have several sides working at cross purposes (a FBI agent trying to stop a criminal's plot, with a journalist uncovering the story and causing trouble to both). Although there were levels and XP, you only advanced by achieving goals relevant to your profession. And if you got good enough, there were provisions for being retired from play without explicitly giving up the character -- a high level gangster could continue advancement off the profits from his speakeasies and numbers business, and a high level journalist might become nationally syndicated.</p><p></p><p>There was also a fair amount of solid advice for player-driven play. Criminals could commit petty crimes till they raised a stake to go into extortion or loansharking. I think private eyes and law officers were the only ones who had to wait around for plot hooks from the GM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>All that cool stuff, and unfortunately we never did more than play cops & robbers skirmishes. Well, I *was* ten years old at the time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2350820, member: 9391"] It's true, there were a lot of elements in GB that I didn't see again in a RPG until a few years ago. The default method of play didn't involve a PC party, and might have several sides working at cross purposes (a FBI agent trying to stop a criminal's plot, with a journalist uncovering the story and causing trouble to both). Although there were levels and XP, you only advanced by achieving goals relevant to your profession. And if you got good enough, there were provisions for being retired from play without explicitly giving up the character -- a high level gangster could continue advancement off the profits from his speakeasies and numbers business, and a high level journalist might become nationally syndicated. There was also a fair amount of solid advice for player-driven play. Criminals could commit petty crimes till they raised a stake to go into extortion or loansharking. I think private eyes and law officers were the only ones who had to wait around for plot hooks from the GM. :) All that cool stuff, and unfortunately we never did more than play cops & robbers skirmishes. Well, I *was* ten years old at the time. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gangbusters and Gangbusters 3rd edition
Top