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Gangs, Glitterspice & Hostages
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<blockquote data-quote="the Jester" data-source="post: 3495823" data-attributes="member: 1210"><p>Your CRs seem to be off- at least, if you figure CRs by the book. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I would recommend building a relationship with the hostage before the first scene. Even evil pcs will often go to great lengths to rescue someone- if they like that someone. If it's a cleric of their god, who gives them free healing... or the merchant who was a childhood friend, who gives them great prices... or the innkeep who keeps the best, most entertaining, most well-liquored inn... they want to keep their npcs around.</p><p></p><p>A lot of your adventure seems kinda railroady, too. I dunno, maybe it's just the beginning; the adventure's start seems like a cut scene to me. I've found that the best way to get the pcs to do what I want them to is to figure out what they want to do and provide adventures along the way... and throw out obstacles and plot hooks, of course.</p></blockquote><p></p>
[QUOTE="the Jester, post: 3495823, member: 1210"] Your CRs seem to be off- at least, if you figure CRs by the book. :) I would recommend building a relationship with the hostage before the first scene. Even evil pcs will often go to great lengths to rescue someone- if they like that someone. If it's a cleric of their god, who gives them free healing... or the merchant who was a childhood friend, who gives them great prices... or the innkeep who keeps the best, most entertaining, most well-liquored inn... they want to keep their npcs around. A lot of your adventure seems kinda railroady, too. I dunno, maybe it's just the beginning; the adventure's start seems like a cut scene to me. I've found that the best way to get the pcs to do what I want them to is to figure out what they want to do and provide adventures along the way... and throw out obstacles and plot hooks, of course. [/QUOTE]
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