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Gangs of Mega-City One
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<blockquote data-quote="dm5" data-source="post: 2059132" data-attributes="member: 20351"><p><strong>This boxed set has it All</strong></p><p></p><p>Product Identity: </p><p>Name of Product: Gangs of Mega-City One: Judge Dredd Urban Warfare </p><p>Publisher: Mongoose Publishing </p><p>Author/s: Mathew Sprange</p><p>Link: <a href="http://www.mongoosepublishing.com" target="_blank">www.mongoosepublishing.com</a></p><p>Artist/s: Cover- Warren Mahy, Interior- Various</p><p>Stock #/SKU: MGP7050/9781904854593</p><p>ISBN: 1-904854-59-1</p><p>Cover Price: $49.95</p><p>Page Count: 104 plus miniatures, map, paper terrain </p><p>Product Type: Box Set</p><p>Date of Review: 1/19/05 </p><p>Reviewer: William T “DM5” Blackburn</p><p></p><p>Summary Ratings by Feature: </p><p></p><p>Substance: 5 -Background, Streamlined Rules, Miniatures, Dice, Maps, Terrain-everything needed to play. </p><p>Style: 5 -Presented in a user-Friendly and stylish fashion.</p><p>Innovation: 5 -Get ready to rumble! Easy to learn, fast paced rules!</p><p>Story: 5 -Background Story is presented in an easy to understand format- allowing novices to the Judge Dredd world to quickly come up to speed.</p><p> Setting: 5 -A wealth of details explain why your gang would form and fight for a piece of turf to call home.</p><p> NPCs: 0 -Not scored- no specific NPCs presented.</p><p>Game Mechanics: 5 -Fast-paced and easy to use Basic and Advanced Rules.</p><p>PCs: 5 -Attract a variety of gang members with offers of cold, hard cash.</p><p> Classes/Prestige Classes: 5 -15 Specialists are available to upgrade your gang. Judges Patrols are also detailed.</p><p> Feats/Skills: 5 -30+ different Traits and Mutations to add new dimensions to your gang members.</p><p>Equipment: 5 -With a focus on combat, a strong selection of weapons, armor and genre-specific gear is available for purchase.</p><p> Magic Items: 0 -Not scored- no magic system.</p><p>Magic: 0 -Not scored- no magic system.</p><p> Spells/Psionic Devotions: 5 -Quick and easy to use powers. I look forward to expansions.</p><p>Creatures: 0 -Not scored- no creatures presented.</p><p>Art: 5 -Overall, visually appealing and impressive. Full Color throughout!</p><p> Cover: 5 -So good it could grace comic book store shelves.</p><p> Interior: 5 -Consistent quality and style- reminiscent of the comics. </p><p> Map/s: 5 -An excellent battle map depicting city streets.</p><p></p><p>Critique: </p><p>Overview:</p><p>Gangs of Mega-City One is a miniatures game that allows to you to take command of a street gang, filled with the roughest and toughest punks in your block. You will lead them in brawls and rumbles with the rival gangs of other players in an attempt to win turf, fame and hard cash.</p><p></p><p>• Praise: A perfect score 5:5! This is a bargain considering everything you get with your purchase: The basic box set is priced at $49.95 USD and contains everything you need to start playing - a full colour rulebook, 12 plastic Punks to create your gangs, card terrain and a huge map/battlegrid to start you off with your own Mega-City One environment!</p><p>• Problems: If there were anything to complain about it would be the lack of a miniature depicting the Judges. I would have included at least one such miniature.</p><p>• Ideas: Include a plastic ruler on the sprue with the miniatures. Currently, players will need to supply their own ruler/tape measure.</p><p></p><p>Read Through:</p><p>1. Introduction (3 pages)</p><p>2. Creating a Gang (3 pages)</p><p>Each gang member is represented by a miniature on the table, customised and painted by you. A Log sheet inside the back cover may be photocopied to record your gang’s vital statistics.</p><p>3. The Basic Game (15 pages)</p><p>4. The Advanced Game (7 pages)</p><p>The goal of each player in this game is to defeat the gangs of his opponents, through a mixture of skill and raw luck, building up his own gang in the process. Introduce Injuries, Critical Hits, Fumbles, and Grenade weapons to the streets. </p><p>5. Weapons and Equipment (12 pages)</p><p>Purchase Close Combat Weapons, Pistols, Rifles, and Unique Weapons- all the stats are here. Special equipment, such as the Chameleon Suit are “prêt-a-porter” on page 41.</p><p>6. Mega-City One (16 pages)</p><p>Mega-City One is a huge place, with a rich and detailed history. In these pages, a brief history of Mega-City One unfolds with special attention to important persons and places within the sprawling metropolis built on your tabletop – the scene of tense action as two or more street gangs confront each other in order to show, yet again, who is top dog of the block.</p><p>7. Expanding a Gang (7 pages)</p><p>As you play more and more games, your gang will become more powerful, recruiting new members, hiring specialists and buying superior weapons and equipment on the black market. Once you’ve gained control of new Turf, you’ll need more muscle. Find out how to grow your organization here.</p><p>8. Traits (7 pages)</p><p>Need that special something to stand out in the crowd? Find a bevy of useful Traits on these pages.</p><p>9. Specialists (9 pages)</p><p>Not everyone is a punk. Find the highly skilled gang members you need on these pages. Choose from Batters, Rogue Psykers, and other denizens of the city.</p><p>10. The Justice Department (9 pages)</p><p>How the Department came to be and how you too can train to be a Judge. Departmental equipment is discussed in this section, as well. Look for Booster packs of Judges coming soon!</p><p>11. Rumble on the Streets (12 pages)</p><p>This section describes how to setup various combat scenarios, with victory conditions and tabletop setup.</p><p>12. Index</p><p>Thorough and accurate.</p><p>13. Example Log Sheets (2 pages)</p><p>Two pregenerated gangs for quick games and to serve as samples of how to keep track of fortunes of your gang.</p><p>14. Gang Log Sheets</p><p>Copy the inside back cover to record your gang’s victories!</p><p></p><p></p><p>Overall Score: 5.0</p></blockquote><p></p>
[QUOTE="dm5, post: 2059132, member: 20351"] [b]This boxed set has it All[/b] Product Identity: Name of Product: Gangs of Mega-City One: Judge Dredd Urban Warfare Publisher: Mongoose Publishing Author/s: Mathew Sprange Link: [url]www.mongoosepublishing.com[/url] Artist/s: Cover- Warren Mahy, Interior- Various Stock #/SKU: MGP7050/9781904854593 ISBN: 1-904854-59-1 Cover Price: $49.95 Page Count: 104 plus miniatures, map, paper terrain Product Type: Box Set Date of Review: 1/19/05 Reviewer: William T “DM5” Blackburn Summary Ratings by Feature: Substance: 5 -Background, Streamlined Rules, Miniatures, Dice, Maps, Terrain-everything needed to play. Style: 5 -Presented in a user-Friendly and stylish fashion. Innovation: 5 -Get ready to rumble! Easy to learn, fast paced rules! Story: 5 -Background Story is presented in an easy to understand format- allowing novices to the Judge Dredd world to quickly come up to speed. Setting: 5 -A wealth of details explain why your gang would form and fight for a piece of turf to call home. NPCs: 0 -Not scored- no specific NPCs presented. Game Mechanics: 5 -Fast-paced and easy to use Basic and Advanced Rules. PCs: 5 -Attract a variety of gang members with offers of cold, hard cash. Classes/Prestige Classes: 5 -15 Specialists are available to upgrade your gang. Judges Patrols are also detailed. Feats/Skills: 5 -30+ different Traits and Mutations to add new dimensions to your gang members. Equipment: 5 -With a focus on combat, a strong selection of weapons, armor and genre-specific gear is available for purchase. Magic Items: 0 -Not scored- no magic system. Magic: 0 -Not scored- no magic system. Spells/Psionic Devotions: 5 -Quick and easy to use powers. I look forward to expansions. Creatures: 0 -Not scored- no creatures presented. Art: 5 -Overall, visually appealing and impressive. Full Color throughout! Cover: 5 -So good it could grace comic book store shelves. Interior: 5 -Consistent quality and style- reminiscent of the comics. Map/s: 5 -An excellent battle map depicting city streets. Critique: Overview: Gangs of Mega-City One is a miniatures game that allows to you to take command of a street gang, filled with the roughest and toughest punks in your block. You will lead them in brawls and rumbles with the rival gangs of other players in an attempt to win turf, fame and hard cash. • Praise: A perfect score 5:5! This is a bargain considering everything you get with your purchase: The basic box set is priced at $49.95 USD and contains everything you need to start playing - a full colour rulebook, 12 plastic Punks to create your gangs, card terrain and a huge map/battlegrid to start you off with your own Mega-City One environment! • Problems: If there were anything to complain about it would be the lack of a miniature depicting the Judges. I would have included at least one such miniature. • Ideas: Include a plastic ruler on the sprue with the miniatures. Currently, players will need to supply their own ruler/tape measure. Read Through: 1. Introduction (3 pages) 2. Creating a Gang (3 pages) Each gang member is represented by a miniature on the table, customised and painted by you. A Log sheet inside the back cover may be photocopied to record your gang’s vital statistics. 3. The Basic Game (15 pages) 4. The Advanced Game (7 pages) The goal of each player in this game is to defeat the gangs of his opponents, through a mixture of skill and raw luck, building up his own gang in the process. Introduce Injuries, Critical Hits, Fumbles, and Grenade weapons to the streets. 5. Weapons and Equipment (12 pages) Purchase Close Combat Weapons, Pistols, Rifles, and Unique Weapons- all the stats are here. Special equipment, such as the Chameleon Suit are “prêt-a-porter” on page 41. 6. Mega-City One (16 pages) Mega-City One is a huge place, with a rich and detailed history. In these pages, a brief history of Mega-City One unfolds with special attention to important persons and places within the sprawling metropolis built on your tabletop – the scene of tense action as two or more street gangs confront each other in order to show, yet again, who is top dog of the block. 7. Expanding a Gang (7 pages) As you play more and more games, your gang will become more powerful, recruiting new members, hiring specialists and buying superior weapons and equipment on the black market. Once you’ve gained control of new Turf, you’ll need more muscle. Find out how to grow your organization here. 8. Traits (7 pages) Need that special something to stand out in the crowd? Find a bevy of useful Traits on these pages. 9. Specialists (9 pages) Not everyone is a punk. Find the highly skilled gang members you need on these pages. Choose from Batters, Rogue Psykers, and other denizens of the city. 10. The Justice Department (9 pages) How the Department came to be and how you too can train to be a Judge. Departmental equipment is discussed in this section, as well. Look for Booster packs of Judges coming soon! 11. Rumble on the Streets (12 pages) This section describes how to setup various combat scenarios, with victory conditions and tabletop setup. 12. Index Thorough and accurate. 13. Example Log Sheets (2 pages) Two pregenerated gangs for quick games and to serve as samples of how to keep track of fortunes of your gang. 14. Gang Log Sheets Copy the inside back cover to record your gang’s victories! Overall Score: 5.0 [/QUOTE]
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