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General Tabletop Discussion
*TTRPGs General
Gangs, Thugs, Social Pariahs, and Charisma
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<blockquote data-quote="Celebrim" data-source="post: 3586900" data-attributes="member: 4937"><p>Low social status and low charisma are in no way equivalent.</p><p></p><p>A truly good set of social skill rules would make that clear, but alas - like so many areas which don't directly touch combat - we don't have those (yet).</p><p></p><p>A person with high charisma is equally good at working his way through the ranks of the upper class or the lower class. Where he may run into trouble is if there is strong class resentment in the culture and he is unable to convincingly pass himself off as a member of the social class he is attempting to ingraciate himself with. Passing yourself off as a member of a different social class requires a disguise or bluff check, and possibly a Knowledge (Local) or Knowledge (Nobility) check if you've never mingled with this class of people before. Failing to successfully pass yourself off as a member of the social class will carry a circumstance penalty on Diplomacy checks of between -1 and -10 depending on the distance from thier own social class they percieve you to be and how strongly this class gap is felt. For example, if you are percieved to be a slave, you have a -10 penalty on attempts to persuade the King, and conversely if you are a member of a hated aristocracy you have a -10 penalty on diplomacy checks amongst the oppressed under class (whether this oppression is real or imagined). Everything else is in between, but adjustments in the -3 to +3 range should be reutine if you are going for a stratified society based on the middle ages. </p><p></p><p>On the other hand, widely different social status can give a character big bonus on Intimidate (and sometimes Bluff) checks depending on whether or not the person you are speaking to percieves you or themselves as being out of thier element. And if you have a higher percieved social status and the person you are speaking to respects you, that can give you a big bonus on Diplomacy checks as well.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3586900, member: 4937"] Low social status and low charisma are in no way equivalent. A truly good set of social skill rules would make that clear, but alas - like so many areas which don't directly touch combat - we don't have those (yet). A person with high charisma is equally good at working his way through the ranks of the upper class or the lower class. Where he may run into trouble is if there is strong class resentment in the culture and he is unable to convincingly pass himself off as a member of the social class he is attempting to ingraciate himself with. Passing yourself off as a member of a different social class requires a disguise or bluff check, and possibly a Knowledge (Local) or Knowledge (Nobility) check if you've never mingled with this class of people before. Failing to successfully pass yourself off as a member of the social class will carry a circumstance penalty on Diplomacy checks of between -1 and -10 depending on the distance from thier own social class they percieve you to be and how strongly this class gap is felt. For example, if you are percieved to be a slave, you have a -10 penalty on attempts to persuade the King, and conversely if you are a member of a hated aristocracy you have a -10 penalty on diplomacy checks amongst the oppressed under class (whether this oppression is real or imagined). Everything else is in between, but adjustments in the -3 to +3 range should be reutine if you are going for a stratified society based on the middle ages. On the other hand, widely different social status can give a character big bonus on Intimidate (and sometimes Bluff) checks depending on whether or not the person you are speaking to percieves you or themselves as being out of thier element. And if you have a higher percieved social status and the person you are speaking to respects you, that can give you a big bonus on Diplomacy checks as well. [/QUOTE]
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