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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gaping "Ready Action" hole
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<blockquote data-quote="mneme" data-source="post: 4764072" data-attributes="member: 59248"><p>How could it not? Readied actions change your initiative permanently -- would you have one point at which you make saves and take ongoing damage, and another one in which you take your turn (in which case, you can delay to get the "save at beginning of turn" to shake off status effects before they limit your actions...of course, to a degree you can do that now. "when my turn ends, charge the minotaur. Ok, I attempt to save against the slow/immobilize effect, and then charge!"</p><p></p><p>Mind, one (not at all inconsistent) interpretation of: "the end of your turn always takes place" is that whenever a full round goes by when you didn't get a turn (because you took a readied action that moved you earlier in the initative), then your minimal turn takes place at the end of that turn (eg, start turn, end turn). This does mean you'd get a free save (and damaging effects would get a free wack at you) when you did a "ready to go earlier", but it would avoid effects being extended by as much as a full turn via readied actions (not to mention players losing a chance to save because they chose to ready actions).</p></blockquote><p></p>
[QUOTE="mneme, post: 4764072, member: 59248"] How could it not? Readied actions change your initiative permanently -- would you have one point at which you make saves and take ongoing damage, and another one in which you take your turn (in which case, you can delay to get the "save at beginning of turn" to shake off status effects before they limit your actions...of course, to a degree you can do that now. "when my turn ends, charge the minotaur. Ok, I attempt to save against the slow/immobilize effect, and then charge!" Mind, one (not at all inconsistent) interpretation of: "the end of your turn always takes place" is that whenever a full round goes by when you didn't get a turn (because you took a readied action that moved you earlier in the initative), then your minimal turn takes place at the end of that turn (eg, start turn, end turn). This does mean you'd get a free save (and damaging effects would get a free wack at you) when you did a "ready to go earlier", but it would avoid effects being extended by as much as a full turn via readied actions (not to mention players losing a chance to save because they chose to ready actions). [/QUOTE]
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Gaping "Ready Action" hole
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