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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gaping "Ready Action" hole
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<blockquote data-quote="Iron Sky" data-source="post: 4764354" data-attributes="member: 60965"><p>There's actually another Ready Action issue that we've had problems with. It mostly has to do with the Ready Action being an Immediate Reaction. Scenario:</p><p></p><p>The player readies and action to attack with his longsword as soon as an enemy moves adjacent. His turn ends.</p><p></p><p>An enemy 2 squares away with a power that lets it shift 6 moves past the player and ends 3 squares away. At this point, the triggering action completes(the monster's move action) and the player can take his readied action. Except, now the monster is 3 squares away!</p><p></p><p>The the exact same situation triggers if you ready a ranged attack to shoot an enemy as soon as they move out from behind a wall.</p><p></p><p>The enemy is behind a wall, so out of line of sight and effect. They run out into the open as a move action and end their turn behind another closer wall, again out of line of sight and effect. At this point the player's action triggers, so they can make the ranged attack, except now the enemy is again untargetable!</p><p></p><p>This may be beating a dead dog, but say there is an enemy 2 squares away and a player readies an action to blast the enemy with a range 5 power as soon as the enemy moves. The enemy walks 4 squares away as a move action and ends 6 squares away from the player, at which point the player's reaction triggers and the enemy is out of range of the power.</p><p></p><p></p><p>When it came up, we just hand-waved it and let the relevant attack happen while the enemy was actually targetable (breaking RAW) just because the situation was so ridiculous from an in-character perspective.</p><p></p><p>Are we misreading/misinterpreting something, or is this actually RAW?</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4764354, member: 60965"] There's actually another Ready Action issue that we've had problems with. It mostly has to do with the Ready Action being an Immediate Reaction. Scenario: The player readies and action to attack with his longsword as soon as an enemy moves adjacent. His turn ends. An enemy 2 squares away with a power that lets it shift 6 moves past the player and ends 3 squares away. At this point, the triggering action completes(the monster's move action) and the player can take his readied action. Except, now the monster is 3 squares away! The the exact same situation triggers if you ready a ranged attack to shoot an enemy as soon as they move out from behind a wall. The enemy is behind a wall, so out of line of sight and effect. They run out into the open as a move action and end their turn behind another closer wall, again out of line of sight and effect. At this point the player's action triggers, so they can make the ranged attack, except now the enemy is again untargetable! This may be beating a dead dog, but say there is an enemy 2 squares away and a player readies an action to blast the enemy with a range 5 power as soon as the enemy moves. The enemy walks 4 squares away as a move action and ends 6 squares away from the player, at which point the player's reaction triggers and the enemy is out of range of the power. When it came up, we just hand-waved it and let the relevant attack happen while the enemy was actually targetable (breaking RAW) just because the situation was so ridiculous from an in-character perspective. Are we misreading/misinterpreting something, or is this actually RAW? [/QUOTE]
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Gaping "Ready Action" hole
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