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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gaping "Ready Action" hole
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<blockquote data-quote="ricardo440" data-source="post: 4765919" data-attributes="member: 70831"><p>I think I disagree with your premise that it "needs a fix"</p><p></p><p>It took you two pages of analysis to explain the situation. Any problem with a set of rules so complex can simply be ignored.</p><p></p><p>The first reply post suggested what 99.9% of DMs would do instantly. They would go "hold on, this monsters had this for two rounds now; erm, it ended on your go, hey and take that ongoing 5 damage too, you thought you could miss that".</p><p></p><p>If you read the delay rules (before the box) it says you can delay till later in the ROUND. The round ends at the bottom of the initiative pass. The section on missing your turn implies you can delay over into the next round.</p><p></p><p>You already said you would just say you can do this. So if you have no problem with an in game fix with no new text (i.e. one you just play and don't worry about) to say you can delay over the top of a round without making a fuss about it because that is clearly what is intended, it is also clearly intended that every round you have a turn so the bad stuff can happen and the good stuff can end.</p><p></p><p>It doesn't need a fix, because it is rarely if ever going to happen. And as your later posts proved, the more complex you make the rule to try to "fix" your problem, the more loopholes you add for other things. It is not a "gaping hole" it is a minor scratch at best, and one that only shows when the light is from a certain direction.</p></blockquote><p></p>
[QUOTE="ricardo440, post: 4765919, member: 70831"] I think I disagree with your premise that it "needs a fix" It took you two pages of analysis to explain the situation. Any problem with a set of rules so complex can simply be ignored. The first reply post suggested what 99.9% of DMs would do instantly. They would go "hold on, this monsters had this for two rounds now; erm, it ended on your go, hey and take that ongoing 5 damage too, you thought you could miss that". If you read the delay rules (before the box) it says you can delay till later in the ROUND. The round ends at the bottom of the initiative pass. The section on missing your turn implies you can delay over into the next round. You already said you would just say you can do this. So if you have no problem with an in game fix with no new text (i.e. one you just play and don't worry about) to say you can delay over the top of a round without making a fuss about it because that is clearly what is intended, it is also clearly intended that every round you have a turn so the bad stuff can happen and the good stuff can end. It doesn't need a fix, because it is rarely if ever going to happen. And as your later posts proved, the more complex you make the rule to try to "fix" your problem, the more loopholes you add for other things. It is not a "gaping hole" it is a minor scratch at best, and one that only shows when the light is from a certain direction. [/QUOTE]
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Gaping "Ready Action" hole
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