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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gaping "Ready Action" hole
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<blockquote data-quote="WalterKovacs" data-source="post: 4766325" data-attributes="member: 63763"><p>Correct me if I'm wrong, I want to make sure I'm on the same page.</p><p> </p><p>Let's go with drow for an example, since it won't need an Action Point as part of the equation. We'll go with darkfire since it's more useful than darkness in this equation. It only takes a minor action and lasts until the end of the drow's next turn. The initiative is:</p><p> </p><p>Fighter Warlock Wizard Warlord Monster Rogue (the Drow).</p><p> </p><p>The Drow Rogue hits with darkfire, and then readies an action (deft strike) for when the Warlord shifts, since the rogue can't otherwise get into position to hit the monster. After readying this action, the drow's first turn since firing darkfire is over.</p><p> </p><p>The next round starts and everyone (including the rogue when the readied action is triggered) make their attacks with combat advantage. The initiative becomes:</p><p> </p><p>Fighter Warlock Wizard Rogue (the Drow) Warlord Monster</p><p> </p><p>Since the Warlord is the one that triggered the readied action. The drow did not actually have a second turn yet, so the fighter, warlock wizard and rogue each get another attack with combat advantage. This extended the effect for most of the group an extra turn. (For the rogue it was a wash, as the drow would still have had two turns of attacking it if it wanted since it used a readied action to not attack it on one turn, but three other party members benefitted from the delay).</p><p> </p><p>Now, when it's an effect that applies on the monster's turn (like slow, dazed, stunned, blinded) it would last a turn longer.</p><p> </p><p>One note on Action Points: Someone could spend an action point to take an action now, and use their normal standard action to ready an effect.</p><p> </p><p>One other note about readying ... I've seen some players use delaying and/or readying as a means of getting around certain other problems. For example, an enemy drops an effect on them like blindness or immobilization that lasts until the end of that monsters next turn. So they either delay, or ready an action such that at some point after they lose their disabling condition they can still get an attack off (or an entire turn in the case of delaying). Presumably, monsters could do the same in the case of these exploits. It doesn't help the delayed/stunned monsters, but it could help monsters that are slowed/immobilized/weakened until end of next turn.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4766325, member: 63763"] Correct me if I'm wrong, I want to make sure I'm on the same page. Let's go with drow for an example, since it won't need an Action Point as part of the equation. We'll go with darkfire since it's more useful than darkness in this equation. It only takes a minor action and lasts until the end of the drow's next turn. The initiative is: Fighter Warlock Wizard Warlord Monster Rogue (the Drow). The Drow Rogue hits with darkfire, and then readies an action (deft strike) for when the Warlord shifts, since the rogue can't otherwise get into position to hit the monster. After readying this action, the drow's first turn since firing darkfire is over. The next round starts and everyone (including the rogue when the readied action is triggered) make their attacks with combat advantage. The initiative becomes: Fighter Warlock Wizard Rogue (the Drow) Warlord Monster Since the Warlord is the one that triggered the readied action. The drow did not actually have a second turn yet, so the fighter, warlock wizard and rogue each get another attack with combat advantage. This extended the effect for most of the group an extra turn. (For the rogue it was a wash, as the drow would still have had two turns of attacking it if it wanted since it used a readied action to not attack it on one turn, but three other party members benefitted from the delay). Now, when it's an effect that applies on the monster's turn (like slow, dazed, stunned, blinded) it would last a turn longer. One note on Action Points: Someone could spend an action point to take an action now, and use their normal standard action to ready an effect. One other note about readying ... I've seen some players use delaying and/or readying as a means of getting around certain other problems. For example, an enemy drops an effect on them like blindness or immobilization that lasts until the end of that monsters next turn. So they either delay, or ready an action such that at some point after they lose their disabling condition they can still get an attack off (or an entire turn in the case of delaying). Presumably, monsters could do the same in the case of these exploits. It doesn't help the delayed/stunned monsters, but it could help monsters that are slowed/immobilized/weakened until end of next turn. [/QUOTE]
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Gaping "Ready Action" hole
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