Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gaping "Ready Action" hole
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WalterKovacs" data-source="post: 4766648" data-attributes="member: 63763"><p>Just to make sure I'm looking at this right, the idea for the fix is:</p><p> </p><p>When you take your readied action you also resolve any 'start of turn' effects, and end any <em>positive</em> until the end of your turn effects (i.e. end positive effects like buffs on you or your allies, debuffs on your enemies), and when you reach what would have been your previous turn on the initiative order you resolve the rest of the end of your turn (stuff like saving throws and the like)?</p><p> </p><p>It just seems this could create other issues, such as with a regeneration type positive effect that, by readying an action, you may double dip on some positive effect that occurs on each of your turns before the opponent's next turn. Similarly an ally could have an effect that does something for their allies at the start of each of their turns, and by all their allies readying actions they could double dip in that effect. [One example would be consecrated grounds, the level 5 cleric daily ...]. Mostly this would probably equate to a bit of extra healing before an enemy gets to act.</p><p> </p><p>Also, presumably if you got another 'start of turn' you'd get back your immediate action which let's you "ready to ready to ready ...". If you don't have a proper start of turn, you'd get some benefits (like the invisibility of eyebite) a second time not to mention avoiding ongoing damage, etc.</p><p> </p><p>Of course I might be misinterpreting what is meant by using the Delay Turn on the initiative token ...</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4766648, member: 63763"] Just to make sure I'm looking at this right, the idea for the fix is: When you take your readied action you also resolve any 'start of turn' effects, and end any [i]positive[/i] until the end of your turn effects (i.e. end positive effects like buffs on you or your allies, debuffs on your enemies), and when you reach what would have been your previous turn on the initiative order you resolve the rest of the end of your turn (stuff like saving throws and the like)? It just seems this could create other issues, such as with a regeneration type positive effect that, by readying an action, you may double dip on some positive effect that occurs on each of your turns before the opponent's next turn. Similarly an ally could have an effect that does something for their allies at the start of each of their turns, and by all their allies readying actions they could double dip in that effect. [One example would be consecrated grounds, the level 5 cleric daily ...]. Mostly this would probably equate to a bit of extra healing before an enemy gets to act. Also, presumably if you got another 'start of turn' you'd get back your immediate action which let's you "ready to ready to ready ...". If you don't have a proper start of turn, you'd get some benefits (like the invisibility of eyebite) a second time not to mention avoiding ongoing damage, etc. Of course I might be misinterpreting what is meant by using the Delay Turn on the initiative token ... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gaping "Ready Action" hole
Top