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<blockquote data-quote="Buzzardo" data-source="post: 1556798" data-attributes="member: 18120"><p>Hmm. too much on 86 mummies. Okay. I could cut down the number by half or more, and use sword wraiths instead. My thought on the mummies is a few flame strikes/fireballs/turning from 18th level PCs mops them up pretty fast. I also need many of them to block exits for at least a few rounds. They start from the edges of the cavern and don't enter melee for 2 or 3 rounds. The real battle is with the blood fiends and ragewinds. I expect however that the Sword Wraiths, will not be so easy to mop up. </p><p></p><p>Any other thoughts on this? This is actually pretty helpful stuff, for which I appreciate all feedback.</p><p></p><p>RE: OGC from other publishers. You are right. There is a metric ton or more of it, but the problem, is when writing a 3rd party published module, you have to make some assumptions about what the majority of those who purchase your product have access to. Even going to the FF and MM2 is a stretch, because some DMs (a minority I hope) might not have them. (WoTC insists that they not be stat blocked fully, but refered to the actual book, which makes perfect sense for them from a marketing standpoint). If you assume that most of your DM's wouldn't have a Tome of Horrors, Creature Collection 2, etc... then you have to do a full stat block + notes on special abilities and attacks. That of course defeats the point of saving space printed space. If I were going to spend that much space, I would just make a new monster, which I suspect most module buyers like to see, because it represents an encounter that even the most veteran of players have never met. Everybody loves a brand new monster.</p></blockquote><p></p>
[QUOTE="Buzzardo, post: 1556798, member: 18120"] Hmm. too much on 86 mummies. Okay. I could cut down the number by half or more, and use sword wraiths instead. My thought on the mummies is a few flame strikes/fireballs/turning from 18th level PCs mops them up pretty fast. I also need many of them to block exits for at least a few rounds. They start from the edges of the cavern and don't enter melee for 2 or 3 rounds. The real battle is with the blood fiends and ragewinds. I expect however that the Sword Wraiths, will not be so easy to mop up. Any other thoughts on this? This is actually pretty helpful stuff, for which I appreciate all feedback. RE: OGC from other publishers. You are right. There is a metric ton or more of it, but the problem, is when writing a 3rd party published module, you have to make some assumptions about what the majority of those who purchase your product have access to. Even going to the FF and MM2 is a stretch, because some DMs (a minority I hope) might not have them. (WoTC insists that they not be stat blocked fully, but refered to the actual book, which makes perfect sense for them from a marketing standpoint). If you assume that most of your DM's wouldn't have a Tome of Horrors, Creature Collection 2, etc... then you have to do a full stat block + notes on special abilities and attacks. That of course defeats the point of saving space printed space. If I were going to spend that much space, I would just make a new monster, which I suspect most module buyers like to see, because it represents an encounter that even the most veteran of players have never met. Everybody loves a brand new monster. [/QUOTE]
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