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Gargantuan
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5219820" data-attributes="member: 82106"><p>I think the real issue is that once you get past a certain size, like around 5x5 or so, the mechanical representation of a monster as a single creature occupying a space on the battle map starts to become rather abstract.</p><p></p><p>Consider, an immense Tarrasque that was 20 squares across would be so huge the PCs couldn't even reach the thing. Each of its FEET would be huge and its belly would be 100' in the air. It wouldn't even notice a PC, they would be like ants it would just step over/on. Within the framework of the standardized monster rules that kind of thing isn't really supported.</p><p></p><p>Way back in the early days of 4e here there were quite a few discussions about this kind of thing. Lots of ideas for composite monsters, monsters as skill challenges, etc were batted around. I think if you want a city sized Tarrasque then you're really going to need to recast it in some fashion. You could make each of its feet a huge counter and give them their own movement rules. Make the task of killing it involve climbing up onto the thing, negotiating its huge back, moving out onto its head and destroying the rune that gives it power or something. "Vermin" monsters could attack the party, etc. </p><p></p><p>MM3 has some notes about the planet sized monster "Alladar" which sort of indicates where the designers are on that kind of thing. Its not really going to ever be a formal rule structure, but depending on the nature of the 'monster' you could do various things (Alladar's 4x4 gargantuan size could represent an avatar, it could be just a piece of the monster, the monster could just condense down to a small(er) size to fight the PCs, etc).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5219820, member: 82106"] I think the real issue is that once you get past a certain size, like around 5x5 or so, the mechanical representation of a monster as a single creature occupying a space on the battle map starts to become rather abstract. Consider, an immense Tarrasque that was 20 squares across would be so huge the PCs couldn't even reach the thing. Each of its FEET would be huge and its belly would be 100' in the air. It wouldn't even notice a PC, they would be like ants it would just step over/on. Within the framework of the standardized monster rules that kind of thing isn't really supported. Way back in the early days of 4e here there were quite a few discussions about this kind of thing. Lots of ideas for composite monsters, monsters as skill challenges, etc were batted around. I think if you want a city sized Tarrasque then you're really going to need to recast it in some fashion. You could make each of its feet a huge counter and give them their own movement rules. Make the task of killing it involve climbing up onto the thing, negotiating its huge back, moving out onto its head and destroying the rune that gives it power or something. "Vermin" monsters could attack the party, etc. MM3 has some notes about the planet sized monster "Alladar" which sort of indicates where the designers are on that kind of thing. Its not really going to ever be a formal rule structure, but depending on the nature of the 'monster' you could do various things (Alladar's 4x4 gargantuan size could represent an avatar, it could be just a piece of the monster, the monster could just condense down to a small(er) size to fight the PCs, etc). [/QUOTE]
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