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Gargolic Template
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<blockquote data-quote="Cristian Andreu" data-source="post: 1742632" data-attributes="member: 23822"><p><u><strong>Gargolic Template:</strong></u></p><p></p><p>Their bodies of pure, hard stone is the first thing that reveals the true properties of these creatures. Their facial and body aspect is also revealing, with exaggerated traits and melodramatic facial expressions, ranging from mocking to agonizing, their eyes, noses and ears unnaturally large or small. Gargoyles come in many types and forms, as distorted images of stone made alive by magic of true creatures and beings.</p><p>Gargolic is a template that can be added to any corporeal creature except the following types: <em>Construct, Elemental, Ooze</em> and <em>Undead</em>.</p><p></p><p><strong>Type and Size:</strong> The base creature’s type is changed to Elemental, with Earth as it's subtype. Recalculate Hit Dice, Hit Points, Base Attack Bonus, and Saves accordingly. The creature now acquires Skill Points as an Elemental, but all previously acquired skill bonuses are left unchanged.</p><p></p><p><strong>Hit Dice and Hit Points:</strong> Because their body is a mass of inorganic stone, Gargolic creatures are very hard to destroy. They gain bonus Hit Points based on their size, as indicated below:</p><p></p><p>[code]</p><p>[b]Size Bonus HP[/b]</p><p>F 1</p><p>D 3</p><p>T 5</p><p>S 10</p><p>M 20</p><p>L 30</p><p>H 40</p><p>G 60</p><p>C 80</p><p></p><p>[/code]</p><p></p><p><strong>Speed:</strong> Gargolic creatures retain all the movement modes of the base creature. The speed of all it’s modes is decreased by 1/3. If the base creature is able to fly, upon applying the Gargolic template it’s maneuverability is decreased by 2 levels. If the base creature has a maneuverability class of Clumsy, the Gargolic form will have the same level, plus decreasing it's flight speed by an additional 1/3. Base creatures with maneuverability better than Clumsy will be reduced either by 2 movement modes or directly to Clumsy (Perfect->Average, Good->Poor, Average->Clumsy, Poor->Clumsy, Clumsy->Clumsy plus additional speed penalty)</p><p>Creatures whose flying ability is magical, or not dependent on their physical traits, have their speed and maneuverability unchanged.</p><p></p><p><strong>Armor Class:</strong> The Gargolic creature’s natural armor improves by +8</p><p></p><p><strong>Attacks:</strong> The Gargolic creature retains all attacks as the base creature, and is proficient in the same weapons and armor as the base creature. A Gargolic creature also gains a Slam attack if it had no original natural weapons.</p><p></p><p><strong>Damage:</strong> Same as the base creature, except for Slam attacks, which now do damage as listed below:</p><p></p><p>[code]</p><p>[b]Size Slam Damage[/b]</p><p>F -</p><p>D 1d2</p><p>T 1d3</p><p>S 1d6</p><p>M 1d8</p><p>L 2d6</p><p>H 2d8</p><p>G 4d6</p><p>C 6d8</p><p></p><p>[/code]</p><p></p><p><strong>Special Attacks:</strong> A Gargolic creature retains all the special attacks of it’s base creature, except those based on it’s Constitution score.</p><p></p><p><strong>Special Qualities:</strong> The Gargolic creature retains all the special qualities from it’s base creature, with the exception of healing qualities –such as Regeneration or Fast Healing. Furthermore, it gains the following traits:</p><p>-Elemental traits</p><p>-Immunity to electricity and disease</p><p>-Resistance to fire and cold 20</p><p>-Damage reduction 10/magic</p><p>-Can not heal damage on their own, nor they can be healed. They may be repaired when in Statue Form (see below for details)</p><p>-Not subject to nonlethal damage, fatigue or exhaustion.</p><p>-Immunity to any effect that requires a Fortitude save (unless the effect also works in objects)</p><p>-Not subject to massive damage. Immediately destroyed when reduced to 0 or less HP.</p><p></p><p><em><strong>Frightful Presence(Ex):</strong></em> Gargoyles are made for the purpose of scaring intruders away. Therefore, they are made with exaggerated body structures and faces with twisted and extreme expressions, that grant them a characteristically unsettling and fearsome look. When a Gargolic creature charges, opponents within range that witness the action become shaken, effect that will last for as long as the affected creature remains within the range. The range of effect is 30 feet for Fine, Diminutive, Tiny, Small, Medium and Large, 40 feet for Huge, 50 feet for Gargantuan, and 60 feet for Colossal. A successful Will saving throw negates the effect. The save DC is Charisma-based. </p><p></p><p><em><strong>Statue Form (Su):</strong></em> Gargolic creatures may enter a state of absolute immobility and inactivity 3 times per day as a free action, effectively turning into inanimate statues. When under this state, which can last for as long as the creature wishes to, it will rebuild itself, regaining lost parts, and healing at a rate as listed below:</p><p></p><p>[code]</p><p>[b]Size HP per hour[/b]</p><p>F 1</p><p>D 1</p><p>T 2</p><p>S 2</p><p>M 4</p><p>L 4</p><p>H 6</p><p>G 10</p><p>C 20</p><p></p><p>[/code]</p><p></p><p>When in Statue Form, a Gargolic creature is considered an inanimate object, with a hardness of 8, it’s AC recalculated as any object, and follows all the rules for inanimate objects –page 165 of the Player’s Handbook. A Gargolic creature may cancel this effect whenever it sees fit as a free action. However, at least 1 full hour must pass –after activating this ability- before canceling the effect. Gargolic creatures in Statue Form may not spot or listen any threat, but will become aware of anything that comes within a 120 ft radius of it.</p><p>When not in combat –or when no threat is present-, Gargolic creatures will always stay in Statue Form. </p><p></p><p><strong>Abilities:</strong> Gargolic creature attain a +8 bonus to Strength and a -8 penalty to Dexterity. A Gargolic creature has no Constitution score.</p><p></p><p><strong>Feats:</strong> A Gargolic creature rettains all the feats of it’s base creature.</p><p></p><p><strong>Skills:</strong> A Gargolic creature gains skill points as it’s base creature, and rettains all the bonuses from it’s original. Gargolic creatures speak any language the base creature had.</p><p></p><p><strong>Advancement:</strong> Gargolic creatures advance as their base creature.</p><p></p><p><strong>Alignment:</strong> Gargolic creature rettain the alignment of it’s base creature.</p><p></p><p><strong>Challenge Rating:</strong> +3</p><p></p><p><strong>Level Adjustment:</strong> +3</p><p></p><p>------------------------------------------------------------------</p><p></p><p>I was not very pleased with the Gargoyle creature found on the Monster Manual v3.5, so I decided to try and generate a template for better gargoyles, that stand somewhere between a living creature and a construct, but do not exactly fit in any of those two groups. This is my first template, and I would be grateful for any critical opinions. I could use some help to choose both the Challenge Rating and the Level Adjustment as well.</p></blockquote><p></p>
[QUOTE="Cristian Andreu, post: 1742632, member: 23822"] [u][b]Gargolic Template:[/b][/u][b][/b] Their bodies of pure, hard stone is the first thing that reveals the true properties of these creatures. Their facial and body aspect is also revealing, with exaggerated traits and melodramatic facial expressions, ranging from mocking to agonizing, their eyes, noses and ears unnaturally large or small. Gargoyles come in many types and forms, as distorted images of stone made alive by magic of true creatures and beings. Gargolic is a template that can be added to any corporeal creature except the following types: [i]Construct, Elemental, Ooze[/i] and [i]Undead[/i]. [b]Type and Size:[/b] The base creature’s type is changed to Elemental, with Earth as it's subtype. Recalculate Hit Dice, Hit Points, Base Attack Bonus, and Saves accordingly. The creature now acquires Skill Points as an Elemental, but all previously acquired skill bonuses are left unchanged. [b]Hit Dice and Hit Points:[/b] Because their body is a mass of inorganic stone, Gargolic creatures are very hard to destroy. They gain bonus Hit Points based on their size, as indicated below: [code] [b]Size Bonus HP[/b] F 1 D 3 T 5 S 10 M 20 L 30 H 40 G 60 C 80 [/code] [b]Speed:[/b] Gargolic creatures retain all the movement modes of the base creature. The speed of all it’s modes is decreased by 1/3. If the base creature is able to fly, upon applying the Gargolic template it’s maneuverability is decreased by 2 levels. If the base creature has a maneuverability class of Clumsy, the Gargolic form will have the same level, plus decreasing it's flight speed by an additional 1/3. Base creatures with maneuverability better than Clumsy will be reduced either by 2 movement modes or directly to Clumsy (Perfect->Average, Good->Poor, Average->Clumsy, Poor->Clumsy, Clumsy->Clumsy plus additional speed penalty) Creatures whose flying ability is magical, or not dependent on their physical traits, have their speed and maneuverability unchanged. [b]Armor Class:[/b] The Gargolic creature’s natural armor improves by +8 [b]Attacks:[/b] The Gargolic creature retains all attacks as the base creature, and is proficient in the same weapons and armor as the base creature. A Gargolic creature also gains a Slam attack if it had no original natural weapons. [b]Damage:[/b] Same as the base creature, except for Slam attacks, which now do damage as listed below: [code] [b]Size Slam Damage[/b] F - D 1d2 T 1d3 S 1d6 M 1d8 L 2d6 H 2d8 G 4d6 C 6d8 [/code] [b]Special Attacks:[/b] A Gargolic creature retains all the special attacks of it’s base creature, except those based on it’s Constitution score. [b]Special Qualities:[/b] The Gargolic creature retains all the special qualities from it’s base creature, with the exception of healing qualities –such as Regeneration or Fast Healing. Furthermore, it gains the following traits: -Elemental traits -Immunity to electricity and disease -Resistance to fire and cold 20 -Damage reduction 10/magic -Can not heal damage on their own, nor they can be healed. They may be repaired when in Statue Form (see below for details) -Not subject to nonlethal damage, fatigue or exhaustion. -Immunity to any effect that requires a Fortitude save (unless the effect also works in objects) -Not subject to massive damage. Immediately destroyed when reduced to 0 or less HP. [i][b]Frightful Presence(Ex):[/b][/i][b][/b] Gargoyles are made for the purpose of scaring intruders away. Therefore, they are made with exaggerated body structures and faces with twisted and extreme expressions, that grant them a characteristically unsettling and fearsome look. When a Gargolic creature charges, opponents within range that witness the action become shaken, effect that will last for as long as the affected creature remains within the range. The range of effect is 30 feet for Fine, Diminutive, Tiny, Small, Medium and Large, 40 feet for Huge, 50 feet for Gargantuan, and 60 feet for Colossal. A successful Will saving throw negates the effect. The save DC is Charisma-based. [i][b]Statue Form (Su):[/b][/i][b][/b] Gargolic creatures may enter a state of absolute immobility and inactivity 3 times per day as a free action, effectively turning into inanimate statues. When under this state, which can last for as long as the creature wishes to, it will rebuild itself, regaining lost parts, and healing at a rate as listed below: [code] [b]Size HP per hour[/b] F 1 D 1 T 2 S 2 M 4 L 4 H 6 G 10 C 20 [/code] When in Statue Form, a Gargolic creature is considered an inanimate object, with a hardness of 8, it’s AC recalculated as any object, and follows all the rules for inanimate objects –page 165 of the Player’s Handbook. A Gargolic creature may cancel this effect whenever it sees fit as a free action. However, at least 1 full hour must pass –after activating this ability- before canceling the effect. Gargolic creatures in Statue Form may not spot or listen any threat, but will become aware of anything that comes within a 120 ft radius of it. When not in combat –or when no threat is present-, Gargolic creatures will always stay in Statue Form. [b]Abilities:[/b] Gargolic creature attain a +8 bonus to Strength and a -8 penalty to Dexterity. A Gargolic creature has no Constitution score. [b]Feats:[/b] A Gargolic creature rettains all the feats of it’s base creature. [b]Skills:[/b] A Gargolic creature gains skill points as it’s base creature, and rettains all the bonuses from it’s original. Gargolic creatures speak any language the base creature had. [b]Advancement:[/b] Gargolic creatures advance as their base creature. [b]Alignment:[/b] Gargolic creature rettain the alignment of it’s base creature. [b]Challenge Rating:[/b] +3 [b]Level Adjustment:[/b] +3 ------------------------------------------------------------------ I was not very pleased with the Gargoyle creature found on the Monster Manual v3.5, so I decided to try and generate a template for better gargoyles, that stand somewhere between a living creature and a construct, but do not exactly fit in any of those two groups. This is my first template, and I would be grateful for any critical opinions. I could use some help to choose both the Challenge Rating and the Level Adjustment as well. [/QUOTE]
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