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Gargoyles need to be redone.
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<blockquote data-quote="Shades of Eternity" data-source="post: 9806149" data-attributes="member: 10869"><p>ty kindly</p><p>edited.</p><p></p><p>now doing two things</p><p></p><p>firstly the next section</p><p></p><h2>Appearance</h2><p>Gargoyles share a common silhouette recognizable across cultures and continents, yet no two are ever truly alike. Their base anatomy reflects a blend of <strong>living stone biology</strong>, <strong>architectural design logic</strong>, and the <strong>emotional or mystical purpose</strong> that brought them into being. Every gargoyle begins with the same fundamental “template”—a hunched, winged, stone-bodied creature—but the details are sculpted by heritage, environment, and the stones that birthed them.</p><p></p><h3>Base Gargoyle Form</h3><p>All gargoyles, regardless of origin, share the following traits:</p><p></p><h4>Living Stone Physiology</h4><p>A gargoyle’s body is composed of <strong>stone strata arranged like muscles</strong>, with flexible seams that mimic tendons and joints. Their flesh-stone can be rough like volcanic basalt, polished like marble, or riddled with gravel inclusions. When they enter <strong>Stone Sleep</strong>, their bodies become denser, heavier, and indistinguishable from an architectural statue—even to magical detection unless specifically tuned.</p><p></p><h4>Predator’s Silhouette</h4><p>Even benevolent gargoyles retain unmistakably predatory lines:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Raptorial forelimbs</strong> capable of grasping or rending</li> <li data-xf-list-type="ul"><strong>Digitigrade or taloned feet</strong>, depending on species</li> <li data-xf-list-type="ul"><strong>Long tails</strong> for counterbalance while gliding or perched</li> <li data-xf-list-type="ul"><strong>Wide, manta-like wings</strong> that fold flush along the back, appearing at rest like ornamental masonry</li> </ul><h4>The Mask-Face</h4><p>A gargoyle’s face is its most expressive and variable feature. It generally resembles a hybrid of humanoid, beast, and structural motif:</p><p></p><ul> <li data-xf-list-type="ul">Heavy brow ridges</li> <li data-xf-list-type="ul">Horns, spines, or crenellations</li> <li data-xf-list-type="ul">Leering or mournful expressions</li> <li data-xf-list-type="ul">Cracks or seams that channel emotional humors as faint light</li> </ul><p>Some resemble animals; some echo cherubs; others imitate figures from the structure that birthed them. Expressions tend to “reset” to a neutral grotesque during Stone Sleep.</p><p></p><h4>Coloration</h4><p>Gargoyle color depends directly on the stone of their parent structure.</p><p>Common hues include:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Granite greys</strong> and <strong>limestone creams</strong></li> <li data-xf-list-type="ul"><strong>Sandstone siennas</strong></li> <li data-xf-list-type="ul"><strong>Basalt blacks</strong></li> <li data-xf-list-type="ul"><strong>Stained-glass luminescence</strong> in cathedral-born</li> <li data-xf-list-type="ul"><strong>Oxidized copper greens</strong> in medical-college grotesques due to alchemical patina</li> </ul><p>These pigments shift subtly as the gargoyle absorbs new experiences or environmental conditions.</p><p></p><h3>Subspecies & Regional Variants</h3><p>Gargoyles do not merely <em>come from</em> a place—they <em>inherit its purpose.</em> Their forms, abilities, and personalities reflect the architecture (and its emotions) that shaped their metamorphosis.</p><p></p><h4>Cathedral-Born (“Wardens”)</h4><p><strong>Appearance:</strong></p><p></p><ul> <li data-xf-list-type="ul">Tall, elegant, almost angelic silhouettes</li> <li data-xf-list-type="ul">Veins of glowing stained glass or mica</li> <li data-xf-list-type="ul">Wing membranes reminiscent of lead-framed church windows</li> <li data-xf-list-type="ul">Faces shaped like saints, penitents, or mourning figures</li> </ul><p><strong>Signature Details:</strong></p><p></p><ul> <li data-xf-list-type="ul">Soft inner radiance</li> <li data-xf-list-type="ul">Incense-like scent</li> <li data-xf-list-type="ul">Halos formed from dust motes when emerging from Stone Sleep</li> </ul><h4>Medical Grotesques (“Anatomists”)</h4><p><strong>Appearance:</strong></p><p></p><ul> <li data-xf-list-type="ul">Semi-translucent stone showing anatomical motifs</li> <li data-xf-list-type="ul">Carved ribs, visible “organs,” spiraling humors under the surface</li> <li data-xf-list-type="ul">Surgical-tool claws (scalpel-sharp)</li> <li data-xf-list-type="ul">Faces sculpted in exaggerated medical illustration expressions</li> </ul><p><strong>Signature Details:</strong></p><p></p><ul> <li data-xf-list-type="ul">Copper-green oxidized veins</li> <li data-xf-list-type="ul">Breathing vents that hiss like old bellows</li> <li data-xf-list-type="ul">Alchemical runes or anatomical labels etched across limbs</li> </ul><h4>Fortress-Born (“Bulwarks”)</h4><p><strong>Appearance:</strong></p><p></p><ul> <li data-xf-list-type="ul">Massive, overbuilt, blocky bodies resembling ramparts</li> <li data-xf-list-type="ul">Angular, crenellated skulls</li> <li data-xf-list-type="ul">Spiked, shield-like shoulders</li> <li data-xf-list-type="ul">Wings resembling heavy buttresses or siege mantlet folds</li> </ul><p><strong>Signature Details:</strong></p><p></p><ul> <li data-xf-list-type="ul">Armored plating like layered stone blocks</li> <li data-xf-list-type="ul">Eyes that burn like signal fires</li> <li data-xf-list-type="ul">Their footsteps echo like distant artillery</li> </ul><h4>Ruin-Born (“Ferals”)</h4><p><strong>Appearance:</strong></p><p></p><ul> <li data-xf-list-type="ul">Fragmented, asymmetrical, patchwork stone bodies</li> <li data-xf-list-type="ul">Moss, creeping vines, fungal growth in their cracks</li> <li data-xf-list-type="ul">Claws resembling shattered masonry</li> <li data-xf-list-type="ul">Jagged, hyena-like faces</li> </ul><p><strong>Signature Details:</strong></p><p></p><ul> <li data-xf-list-type="ul">Dust clouds when they emerge from stone</li> <li data-xf-list-type="ul">Stone fragments flaking constantly</li> <li data-xf-list-type="ul">Eyes like glowing coals in cavernous sockets</li> </ul><h4>Scholar-Carved (“Mnemonics”)</h4><p><strong>Appearance:</strong></p><p></p><ul> <li data-xf-list-type="ul">Surfaces engraved with scripture, arcane glyphs, or historical records</li> <li data-xf-list-type="ul">Quill-shaped horns or stylus-like tails</li> <li data-xf-list-type="ul">Facial features resembling monks, sages, or librarians</li> </ul><p><strong>Signature Details:</strong></p><p></p><ul> <li data-xf-list-type="ul">Ink-like humors that leak from joints</li> <li data-xf-list-type="ul">Glowing runes when thinking, fighting, or reading memories</li> <li data-xf-list-type="ul">Wings resembling book pages or architectural friezes</li> </ul><h4>Amphitheater/Emotion-Born (“Masques”)</h4><p><em>(Inspired by the Iymrith examples from Storm King’s Thunder)</em></p><p></p><p><strong>Appearance:</strong></p><p></p><ul> <li data-xf-list-type="ul">Faces sculpted into exaggerated emotional masks (joy, rage, sorrow)</li> <li data-xf-list-type="ul">Flexible stone expressions</li> <li data-xf-list-type="ul">Limbs decorated with theatrical grotesques</li> </ul><p><strong>Signature Details:</strong></p><p></p><ul> <li data-xf-list-type="ul">Voices that echo as if in a vast chamber</li> <li data-xf-list-type="ul">Masks shift depending on mood</li> <li data-xf-list-type="ul">Wing membranes etched with comedy/tragedy iconography</li> </ul><h4>Statue-Embodying</h4><p>These are the most dangerous.</p><p></p><p><strong>Appearance:</strong></p><p></p><ul> <li data-xf-list-type="ul">Perfectly still, mundane statues in Stone Sleep</li> <li data-xf-list-type="ul">Smooth faces devoid of features or carved in sorrow</li> <li data-xf-list-type="ul">Limbs proportioned subtly wrong—too long, too strong, joints too flexible</li> <li data-xf-list-type="ul">Wings like shrouds</li> </ul><p><strong>Signature Details:</strong></p><p></p><ul> <li data-xf-list-type="ul">Movement only when unobserved</li> <li data-xf-list-type="ul">Crackling whispers in photonic resonance</li> <li data-xf-list-type="ul">Eyes entirely black or absent during Stone Sleep, but gleaming like obsidian razors when active</li> </ul><p>These are favored by liches, cursed temples, and places where grief curdles into something hungry.</p><p></p><h3>Bestial Carvings</h3><p>Though most gargoyles resemble warped humanoids or architectural grotesques, scholars know that <strong>animal-shaped gargoyles</strong> are not merely decorative variants — they are a <strong>distinct and ancient inheritance</strong>.</p><p></p><p>Across castles, temples, colleges, and forgotten ruins, masons carved beasts not only for symbolism but for <strong>function</strong>: lions for courage, hounds for vigilance, owls for wisdom, boars for ferocity. When a structure becomes saturated with emotional or magical pressure, <em>these carvings awaken first</em>. They embody the <strong>purest, simplest instinct</strong> of the place.</p><p></p><p>These gargoyles are called <strong>Bestial Carvings</strong>, “Stonebeasts,” or simply <strong>the Animates</strong>.</p><p></p><p>Unlike their humanoid cousins:</p><p></p><ul> <li data-xf-list-type="ul">They rarely speak, though they understand perfectly.</li> <li data-xf-list-type="ul">Their instincts are sharper and less conflicted.</li> <li data-xf-list-type="ul">They act as sentinels, scouts, hunters, and companions for their clan.</li> <li data-xf-list-type="ul">Their shapes may vary wildly — wolves with chiseled fangs, owls with stained-glass eyes, bulls with cathedral-ribbed horns, even fish-like guardians lurking by docks or fountains.</li> </ul><p>Every gargoyle clan claims at least one <strong>Totem Beast</strong>, the oldest of their kind, often a lion or dragon-shaped elder carved into the structure before the first gargoyle ever “precipitated.” Totem Beasts serve as:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Rookery guardians</strong></li> <li data-xf-list-type="ul"><strong>Judges of disputes</strong></li> <li data-xf-list-type="ul"><strong>Memory-keepers</strong>, holding impressions far older than humanoid gargoyles</li> <li data-xf-list-type="ul"><strong>Martial exemplars</strong>, teaching younglings how to stalk, pounce, soar, or defend</li> <li data-xf-list-type="ul"><strong>Spiritual symbols</strong>, embodying the building’s purpose (a lion for a king’s hall, a stag for a druidic college, a serpent for a place of forbidden lore)</li> </ul><p>Some clans even believe that the <strong>first gargoyle of their lineage was an animal</strong>, and that humanoid gargoyles only develop later as the building’s emotional complexity grows.</p><p></p><p><strong>The Animates</strong> also act as buffers between the physical and spiritual worlds. Their humours are more primal — thick, glowing, and filled with instinctive magic. They can sense:</p><p></p><ul> <li data-xf-list-type="ul">Bad omens</li> <li data-xf-list-type="ul">Hidden corruption</li> <li data-xf-list-type="ul">Distant intruders</li> <li data-xf-list-type="ul">Shifts in the “pulse” of their parent structure</li> </ul><p>To adventurers, animal gargoyles are often the first warning that something deeper is watching. A pair of stone wolves tracking your footsteps, an impassive stone owl turning its head as you pass, or a fountain-lion quietly rumbling when you lie — these are all signs that <strong>the clan has noticed you</strong>.</p><p></p><p>Yet these Bestial Carvings can also bond with outsiders. A gargoyle hound may grow loyal to a party that defends its home. A gargoyle owl may perch on a wizard’s shoulder if their research aligns with the building’s purpose. And a lion gargoyle will fight to the last shard for a cleric who repairs its temple.</p><p></p><p>They are, in essence, <strong>stone instincts made flesh</strong>, the echoes of mythic animals reflected in the living rock.</p><p></p><p>Now the immature version for companion purposes.</p><p></p><p><strong>Gargoyle Rookling</strong></p><p></p><p><em>Small elemental (gargoyle), neutral</em></p><p></p><p><strong>Armor Class:</strong> 13 (natural armor)</p><p><strong>Hit Points:</strong> 10 (3d6)</p><p><strong>Speed:</strong> 20 ft., climb 20 ft.; glide (see below)</p><p></p><p><strong>STR</strong> 10 (+0)</p><p><strong>DEX</strong> 12 (+1)</p><p><strong>CON</strong> 12 (+1)</p><p><strong>INT</strong> 6 (−2)</p><p><strong>WIS</strong> 11 (+0)</p><p><strong>CHA</strong> 7 (−2)</p><p></p><p><strong>Saving Throws:</strong> Wis +2</p><p><strong>Skills:</strong> Perception +2, Stealth +3</p><p><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Damage Immunities:</strong> poison</p><p><strong>Condition Immunities:</strong> exhaustion, petrified, poisoned</p><p><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</p><p><strong>Languages:</strong> understands Terran and the language of its clan, but cannot speak</p><p><strong>Challenge:</strong> <strong>1/4</strong> (50 XP)</p><p><strong>Proficiency Bonus:</strong> +2</p><p></p><p><strong>Traits</strong></p><p><strong></strong></p><p><strong>Stone Sleep.</strong></p><p></p><p>During a short or long rest, the rookling becomes inert stone. While in this state it gains resistance to all damage except thunder and force. If attacked, it awakens instantly.</p><p></p><p><strong>False Appearance (Statue).</strong></p><p></p><p>While the rookling remains motionless, it is indistinguishable from an inanimate stone statue or architectural ornament. Creatures have <strong>disadvantage</strong> on Wisdom (Perception) or Intelligence (Investigation) checks to discern its true nature. A character with <strong>Stonecunning</strong> automatically succeeds.</p><p></p><p><strong>Glide.</strong></p><p></p><p>The rookling cannot fly, but when it falls or jumps from a height of at least 10 feet, it can glide. For every 1 foot it descends, it can move up to 2 feet horizontally and takes no falling damage.</p><p></p><p><strong>Rookery-Bound.</strong></p><p></p><p>Rooklings imprint on the first creature or group that cares for them. A rookling will not willingly move more than 1 mile from its rookery unless bonded to a companion. If bonded to a PC (DM’s discretion), the rookling treats them as clan and follows simple commands.</p><p></p><p><strong>Fragile Build.</strong></p><p></p><p>Though made of stone, rooklings are still developing. They have vulnerability to <strong>thunder damage</strong>, which can crack their forming frames.</p><p></p><p><strong>Actions</strong></p><p><strong></strong></p><p><strong>Stone Talons. </strong><em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit:</em> 4 (1d4 + 2) slashing damage.</p><p></p><p><strong>Shard Toss. </strong><em>Ranged Weapon Attack:</em> +3 to hit, range 20/60 ft., one target. <em>Hit:</em> 3 (1d4 + 1) piercing damage.</p><p></p><p>The rookling breaks off a small, regrowable chip of stone to throw; this causes it no harm.</p><p></p><p><strong>Reactions</strong></p><p><strong></strong></p><p><strong>Crag-Scuttle.</strong></p><p></p><p>When a creature misses the rookling with a melee attack, the rookling may move up to half its speed without provoking opportunity attacks by skittering along vertical surfaces.</p><p></p><p></p><p></p><p><strong>Companion Rules (Optional)</strong></p><p></p><p>A DM may allow a rookling to be a <strong>companion creature</strong>, similar to a homunculus or pseudodragon:</p><p></p><ul> <li data-xf-list-type="ul">It acts on the PC’s initiative</li> <li data-xf-list-type="ul">PC uses a bonus action to command it</li> <li data-xf-list-type="ul">Gains <strong>+1 HP per level the PC gains</strong></li> <li data-xf-list-type="ul">At level 5, it develops <strong>Winglets</strong>, granting a 30-ft gliding descent and short vertical leaps</li> <li data-xf-list-type="ul">At level 9, it can begin learning <strong>Subspecies Traits</strong> (one minor ability from a template)</li> </ul><p><strong>Role in the Gargoyle Ecology</strong></p><p></p><p>Rooklings represent:</p><p></p><ul> <li data-xf-list-type="ul"><strong>The adolescent form</strong> of gargoyles</li> <li data-xf-list-type="ul"><strong>Curious, impulsive scouts</strong></li> <li data-xf-list-type="ul"><strong>Messengers</strong> between clans</li> <li data-xf-list-type="ul"><strong>Helpers</strong> to priests, archivists, or wizards who maintain the gargoyle’s parent structure</li> <li data-xf-list-type="ul">A way to show players that gargoyles are <em>more than monsters</em></li> </ul><p>And they give a <em>gateway experience</em> to PC gargoyles—players bond with the rookling, then later play a full gargoyle themselves.</p></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 9806149, member: 10869"] ty kindly edited. now doing two things firstly the next section [HEADING=1]Appearance[/HEADING] Gargoyles share a common silhouette recognizable across cultures and continents, yet no two are ever truly alike. Their base anatomy reflects a blend of [B]living stone biology[/B], [B]architectural design logic[/B], and the [B]emotional or mystical purpose[/B] that brought them into being. Every gargoyle begins with the same fundamental “template”—a hunched, winged, stone-bodied creature—but the details are sculpted by heritage, environment, and the stones that birthed them. [HEADING=2]Base Gargoyle Form[/HEADING] All gargoyles, regardless of origin, share the following traits: [HEADING=3]Living Stone Physiology[/HEADING] A gargoyle’s body is composed of [B]stone strata arranged like muscles[/B], with flexible seams that mimic tendons and joints. Their flesh-stone can be rough like volcanic basalt, polished like marble, or riddled with gravel inclusions. When they enter [B]Stone Sleep[/B], their bodies become denser, heavier, and indistinguishable from an architectural statue—even to magical detection unless specifically tuned. [HEADING=3]Predator’s Silhouette[/HEADING] Even benevolent gargoyles retain unmistakably predatory lines: [LIST] [*][B]Raptorial forelimbs[/B] capable of grasping or rending [*][B]Digitigrade or taloned feet[/B], depending on species [*][B]Long tails[/B] for counterbalance while gliding or perched [*][B]Wide, manta-like wings[/B] that fold flush along the back, appearing at rest like ornamental masonry [/LIST] [HEADING=3]The Mask-Face[/HEADING] A gargoyle’s face is its most expressive and variable feature. It generally resembles a hybrid of humanoid, beast, and structural motif: [LIST] [*]Heavy brow ridges [*]Horns, spines, or crenellations [*]Leering or mournful expressions [*]Cracks or seams that channel emotional humors as faint light [/LIST] Some resemble animals; some echo cherubs; others imitate figures from the structure that birthed them. Expressions tend to “reset” to a neutral grotesque during Stone Sleep. [HEADING=3]Coloration[/HEADING] Gargoyle color depends directly on the stone of their parent structure. Common hues include: [LIST] [*][B]Granite greys[/B] and [B]limestone creams[/B] [*][B]Sandstone siennas[/B] [*][B]Basalt blacks[/B] [*][B]Stained-glass luminescence[/B] in cathedral-born [*][B]Oxidized copper greens[/B] in medical-college grotesques due to alchemical patina [/LIST] These pigments shift subtly as the gargoyle absorbs new experiences or environmental conditions. [HEADING=2]Subspecies & Regional Variants[/HEADING] Gargoyles do not merely [I]come from[/I] a place—they [I]inherit its purpose.[/I] Their forms, abilities, and personalities reflect the architecture (and its emotions) that shaped their metamorphosis. [HEADING=3]Cathedral-Born (“Wardens”)[/HEADING] [B]Appearance:[/B] [LIST] [*]Tall, elegant, almost angelic silhouettes [*]Veins of glowing stained glass or mica [*]Wing membranes reminiscent of lead-framed church windows [*]Faces shaped like saints, penitents, or mourning figures [/LIST] [B]Signature Details:[/B] [LIST] [*]Soft inner radiance [*]Incense-like scent [*]Halos formed from dust motes when emerging from Stone Sleep [/LIST] [HEADING=3]Medical Grotesques (“Anatomists”)[/HEADING] [B]Appearance:[/B] [LIST] [*]Semi-translucent stone showing anatomical motifs [*]Carved ribs, visible “organs,” spiraling humors under the surface [*]Surgical-tool claws (scalpel-sharp) [*]Faces sculpted in exaggerated medical illustration expressions [/LIST] [B]Signature Details:[/B] [LIST] [*]Copper-green oxidized veins [*]Breathing vents that hiss like old bellows [*]Alchemical runes or anatomical labels etched across limbs [/LIST] [HEADING=3]Fortress-Born (“Bulwarks”)[/HEADING] [B]Appearance:[/B] [LIST] [*]Massive, overbuilt, blocky bodies resembling ramparts [*]Angular, crenellated skulls [*]Spiked, shield-like shoulders [*]Wings resembling heavy buttresses or siege mantlet folds [/LIST] [B]Signature Details:[/B] [LIST] [*]Armored plating like layered stone blocks [*]Eyes that burn like signal fires [*]Their footsteps echo like distant artillery [/LIST] [HEADING=3]Ruin-Born (“Ferals”)[/HEADING] [B]Appearance:[/B] [LIST] [*]Fragmented, asymmetrical, patchwork stone bodies [*]Moss, creeping vines, fungal growth in their cracks [*]Claws resembling shattered masonry [*]Jagged, hyena-like faces [/LIST] [B]Signature Details:[/B] [LIST] [*]Dust clouds when they emerge from stone [*]Stone fragments flaking constantly [*]Eyes like glowing coals in cavernous sockets [/LIST] [HEADING=3]Scholar-Carved (“Mnemonics”)[/HEADING] [B]Appearance:[/B] [LIST] [*]Surfaces engraved with scripture, arcane glyphs, or historical records [*]Quill-shaped horns or stylus-like tails [*]Facial features resembling monks, sages, or librarians [/LIST] [B]Signature Details:[/B] [LIST] [*]Ink-like humors that leak from joints [*]Glowing runes when thinking, fighting, or reading memories [*]Wings resembling book pages or architectural friezes [/LIST] [HEADING=3]Amphitheater/Emotion-Born (“Masques”)[/HEADING] [I](Inspired by the Iymrith examples from Storm King’s Thunder)[/I] [B]Appearance:[/B] [LIST] [*]Faces sculpted into exaggerated emotional masks (joy, rage, sorrow) [*]Flexible stone expressions [*]Limbs decorated with theatrical grotesques [/LIST] [B]Signature Details:[/B] [LIST] [*]Voices that echo as if in a vast chamber [*]Masks shift depending on mood [*]Wing membranes etched with comedy/tragedy iconography [/LIST] [HEADING=3]Statue-Embodying[/HEADING] These are the most dangerous. [B]Appearance:[/B] [LIST] [*]Perfectly still, mundane statues in Stone Sleep [*]Smooth faces devoid of features or carved in sorrow [*]Limbs proportioned subtly wrong—too long, too strong, joints too flexible [*]Wings like shrouds [/LIST] [B]Signature Details:[/B] [LIST] [*]Movement only when unobserved [*]Crackling whispers in photonic resonance [*]Eyes entirely black or absent during Stone Sleep, but gleaming like obsidian razors when active [/LIST] These are favored by liches, cursed temples, and places where grief curdles into something hungry. [HEADING=2]Bestial Carvings[/HEADING] Though most gargoyles resemble warped humanoids or architectural grotesques, scholars know that [B]animal-shaped gargoyles[/B] are not merely decorative variants — they are a [B]distinct and ancient inheritance[/B]. Across castles, temples, colleges, and forgotten ruins, masons carved beasts not only for symbolism but for [B]function[/B]: lions for courage, hounds for vigilance, owls for wisdom, boars for ferocity. When a structure becomes saturated with emotional or magical pressure, [I]these carvings awaken first[/I]. They embody the [B]purest, simplest instinct[/B] of the place. These gargoyles are called [B]Bestial Carvings[/B], “Stonebeasts,” or simply [B]the Animates[/B]. Unlike their humanoid cousins: [LIST] [*]They rarely speak, though they understand perfectly. [*]Their instincts are sharper and less conflicted. [*]They act as sentinels, scouts, hunters, and companions for their clan. [*]Their shapes may vary wildly — wolves with chiseled fangs, owls with stained-glass eyes, bulls with cathedral-ribbed horns, even fish-like guardians lurking by docks or fountains. [/LIST] Every gargoyle clan claims at least one [B]Totem Beast[/B], the oldest of their kind, often a lion or dragon-shaped elder carved into the structure before the first gargoyle ever “precipitated.” Totem Beasts serve as: [LIST] [*][B]Rookery guardians[/B] [*][B]Judges of disputes[/B] [*][B]Memory-keepers[/B], holding impressions far older than humanoid gargoyles [*][B]Martial exemplars[/B], teaching younglings how to stalk, pounce, soar, or defend [*][B]Spiritual symbols[/B], embodying the building’s purpose (a lion for a king’s hall, a stag for a druidic college, a serpent for a place of forbidden lore) [/LIST] Some clans even believe that the [B]first gargoyle of their lineage was an animal[/B], and that humanoid gargoyles only develop later as the building’s emotional complexity grows. [B]The Animates[/B] also act as buffers between the physical and spiritual worlds. Their humours are more primal — thick, glowing, and filled with instinctive magic. They can sense: [LIST] [*]Bad omens [*]Hidden corruption [*]Distant intruders [*]Shifts in the “pulse” of their parent structure [/LIST] To adventurers, animal gargoyles are often the first warning that something deeper is watching. A pair of stone wolves tracking your footsteps, an impassive stone owl turning its head as you pass, or a fountain-lion quietly rumbling when you lie — these are all signs that [B]the clan has noticed you[/B]. Yet these Bestial Carvings can also bond with outsiders. A gargoyle hound may grow loyal to a party that defends its home. A gargoyle owl may perch on a wizard’s shoulder if their research aligns with the building’s purpose. And a lion gargoyle will fight to the last shard for a cleric who repairs its temple. They are, in essence, [B]stone instincts made flesh[/B], the echoes of mythic animals reflected in the living rock. Now the immature version for companion purposes. [B]Gargoyle Rookling[/B] [I]Small elemental (gargoyle), neutral[/I] [B]Armor Class:[/B] 13 (natural armor) [B]Hit Points:[/B] 10 (3d6) [B]Speed:[/B] 20 ft., climb 20 ft.; glide (see below) [B]STR[/B] 10 (+0) [B]DEX[/B] 12 (+1) [B]CON[/B] 12 (+1) [B]INT[/B] 6 (−2) [B]WIS[/B] 11 (+0) [B]CHA[/B] 7 (−2) [B]Saving Throws:[/B] Wis +2 [B]Skills:[/B] Perception +2, Stealth +3 [B]Damage Resistances:[/B] bludgeoning, piercing, and slashing from nonmagical attacks [B]Damage Immunities:[/B] poison [B]Condition Immunities:[/B] exhaustion, petrified, poisoned [B]Senses:[/B] darkvision 60 ft., passive Perception 12 [B]Languages:[/B] understands Terran and the language of its clan, but cannot speak [B]Challenge:[/B] [B]1/4[/B] (50 XP) [B]Proficiency Bonus:[/B] +2 [B]Traits Stone Sleep.[/B] During a short or long rest, the rookling becomes inert stone. While in this state it gains resistance to all damage except thunder and force. If attacked, it awakens instantly. [B]False Appearance (Statue).[/B] While the rookling remains motionless, it is indistinguishable from an inanimate stone statue or architectural ornament. Creatures have [B]disadvantage[/B] on Wisdom (Perception) or Intelligence (Investigation) checks to discern its true nature. A character with [B]Stonecunning[/B] automatically succeeds. [B]Glide.[/B] The rookling cannot fly, but when it falls or jumps from a height of at least 10 feet, it can glide. For every 1 foot it descends, it can move up to 2 feet horizontally and takes no falling damage. [B]Rookery-Bound.[/B] Rooklings imprint on the first creature or group that cares for them. A rookling will not willingly move more than 1 mile from its rookery unless bonded to a companion. If bonded to a PC (DM’s discretion), the rookling treats them as clan and follows simple commands. [B]Fragile Build.[/B] Though made of stone, rooklings are still developing. They have vulnerability to [B]thunder damage[/B], which can crack their forming frames. [B]Actions Stone Talons. [/B][I]Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target. [I]Hit:[/I] 4 (1d4 + 2) slashing damage. [B]Shard Toss. [/B][I]Ranged Weapon Attack:[/I] +3 to hit, range 20/60 ft., one target. [I]Hit:[/I] 3 (1d4 + 1) piercing damage. The rookling breaks off a small, regrowable chip of stone to throw; this causes it no harm. [B]Reactions Crag-Scuttle.[/B] When a creature misses the rookling with a melee attack, the rookling may move up to half its speed without provoking opportunity attacks by skittering along vertical surfaces. [B]Companion Rules (Optional)[/B] A DM may allow a rookling to be a [B]companion creature[/B], similar to a homunculus or pseudodragon: [LIST] [*]It acts on the PC’s initiative [*]PC uses a bonus action to command it [*]Gains [B]+1 HP per level the PC gains[/B] [*]At level 5, it develops [B]Winglets[/B], granting a 30-ft gliding descent and short vertical leaps [*]At level 9, it can begin learning [B]Subspecies Traits[/B] (one minor ability from a template) [/LIST] [B]Role in the Gargoyle Ecology[/B] Rooklings represent: [LIST] [*][B]The adolescent form[/B] of gargoyles [*][B]Curious, impulsive scouts[/B] [*][B]Messengers[/B] between clans [*][B]Helpers[/B] to priests, archivists, or wizards who maintain the gargoyle’s parent structure [*]A way to show players that gargoyles are [I]more than monsters[/I] [/LIST] And they give a [I]gateway experience[/I] to PC gargoyles—players bond with the rookling, then later play a full gargoyle themselves. [/QUOTE]
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Gargoyles need to be redone.
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