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Gargoyles need to be redone.
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<blockquote data-quote="Shades of Eternity" data-source="post: 9806316" data-attributes="member: 10869"><p>[USER=7052492]@Brendan Byrd[/USER] ty kindly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[USER=1125]@Tonguez[/USER] I like it, I particularly like the stone stance.</p><p></p><p>[USER=7033886]@Corinnguard[/USER], you just reminded me of one of my favorite "guilty pleasure" movies. Gargoyle angels really do have their own feel, and it would really add a fun option to the upper planes (which is sorely needed). Between these and the already-built monster manuals, expect both to be added. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>and what the hey</p><h2>Life Cycle of the Gargoyle</h2><p>Gargoyles do not adhere to the biological rhythms of fleshly creatures. Their existence is more akin to a <em>metamorphic geologic process</em> accelerated by magic, emotion, and intention. They are neither immortal nor strictly alive in the mortal sense—they are the <strong>living memory of a place</strong>, given form, wit, and teeth.</p><h3>1. Ignition: The First Stirring</h3><p>A gargoyle begins as a <strong>still statue</strong>, but one under duress—social, emotional, arcane, or historic. A structure becomes a cradle for gargoyle genesis when:</p><ul> <li data-xf-list-type="ul">Strong emotions are repeatedly expressed nearby (fear, worship, grief, hope).</li> <li data-xf-list-type="ul">Long-term magical seepage saturates the stone (ley lines, necromantic residue, divine blessing).</li> <li data-xf-list-type="ul">A crisis or defining moment imprints itself upon the building (sieges, martyrdom, triumphs).</li> </ul><p>Scholars refer to this as the <strong>Stone Awakening Threshold</strong>: when a building has experienced <em>enough life</em> that a piece of it must move to bear witness.</p><p></p><p>This stage is silent. No cracks, no shifting. The statue remains inert—but the first awareness begins.</p><h3>2. Quickening: Inward Heat, Outward Cold</h3><p>Over days or centuries, the nascent gargoyle begins to exhibit “micro-movements”—invisible shifts within its mineral matrix:</p><ul> <li data-xf-list-type="ul">Veins of quartz or colored stone subtly realign.</li> <li data-xf-list-type="ul">Crystalline “humors” begin circulating in microscopic channels.</li> <li data-xf-list-type="ul">Tiny shifts in the statue’s expression appear when unobserved.</li> </ul><p>During this phase, priests and mages sometimes report:</p><ul> <li data-xf-list-type="ul">A sense of being watched.</li> <li data-xf-list-type="ul">Whispered stone-on-stone murmurs at dusk.</li> <li data-xf-list-type="ul">The statue appearing in slightly different poses.</li> </ul><p><strong>Observation collapses motion</strong>—a light, harmless echo of Weeping Angel logic. They never move while watched, but they always move.</p><p></p><p>At this point the gargoyle is <em>alive</em> in a larval sense, yet still rooted.</p><p></p><h3>3. Emergence: The First Stone Breath</h3><p>A true birth occurs during one of three triggers:</p><ul> <li data-xf-list-type="ul"><strong>A dramatic shift in light</strong> (sunset, eclipse, lantern snuffed).</li> <li data-xf-list-type="ul"><strong>A significant emotional event</strong> (a funeral, a riot, a wedding, a great fear).</li> <li data-xf-list-type="ul"><strong>A direct touch</strong> from a living creature bearing strong sentiment.</li> </ul><p>Stone grain flexes like muscle. Wings unfurl in a slow, grinding scrape. A stone mouth takes its first breath—cold, dusty, and heavy with centuries.</p><p></p><p>A newly emerged gargoyle is clumsy, stiff, and intensely territorial. It has instincts but not yet a personality.</p><h3>4. Rookery Period: Adolescent Anchoring</h3><p>Young gargoyles typically remain within <strong>60–300 feet</strong> of their birthplace for months or years (sometimes decades). During this period they:</p><ul> <li data-xf-list-type="ul">Develop their unique voice, mannerisms, and humor‐cores (Fire/Glass/Mortar/Ink).</li> <li data-xf-list-type="ul">Learn to glide, stalk, and read the emotional currents of their home.</li> <li data-xf-list-type="ul">Form bonds with other local gargoyles, creating a <strong>clan</strong> around a structure.</li> </ul><p>They rarely leave their home for long; it is both nourishment and comfort.</p><p></p><p>A gargoyle separated from its rookery too early becomes emotionally stunted—brooding, feral, or dangerously literal.</p><h3>5. Maturity: The Guardian’s Paradox</h3><p>A mature gargoyle lives in a paradox:</p><ul> <li data-xf-list-type="ul">They are protectors by instinct—of people, or of places.</li> <li data-xf-list-type="ul">Yet they are feared, hunted, or misinterpreted by mortals.</li> </ul><p>This mix creates the classic gargoyle personality:</p><p><strong>stern, proud, sarcastic, hungry for connection, deeply loyal, but somewhat isolated.</strong></p><p></p><p>Some mature gargoyles wander, joining adventuring parties or becoming sages, mercenaries, or boundary wardens. These “Freewing” gargoyles become the source of PC gargoyle stories.</p><h3>6. Dormancy and Stone Sleep</h3><p>Every gargoyle undergoes <strong>daily or cyclical Stone Sleep</strong>:</p><ul> <li data-xf-list-type="ul">Sun-triggered for cathedral and sky-born gargoyles.</li> <li data-xf-list-type="ul">Moon-triggered for magical, arcane, or haunted ones.</li> <li data-xf-list-type="ul">Voluntary for experienced gargoyles as a way to heal or avoid harm.</li> </ul><p>While in Stone Sleep:</p><ul> <li data-xf-list-type="ul">They heal at unnatural speeds.</li> <li data-xf-list-type="ul">They absorb emotional imprints from their surroundings.</li> <li data-xf-list-type="ul">They are nearly impossible to destroy without specialized tools.</li> </ul><p><strong>Important ecological note:</strong></p><p>During Stone Sleep, gargoyles can subtly alter their pose when unobserved—allowing them to reposition overnight like chess pieces.</p><h3>7. Aging and Geological Drift</h3><p>Gargoyles do age, but not like mortals. Instead:</p><ul> <li data-xf-list-type="ul">Their bodies slow and densify.</li> <li data-xf-list-type="ul">Their wings widen or become more ornate.</li> <li data-xf-list-type="ul">Their humor-cores crystallize and purify.</li> </ul><p>A gargoyle of a thousand years may weigh three times its original mass, and its voice resonates like a cathedral bell.</p><p></p><p>Near the end of their life they become increasingly still. Their dreams grow deeper. They begin “sinking” magically into their birthplace.</p><h3>8. Death: Returning to the Stone</h3><p>Gargoyle death is not destruction—it is <strong>reabsorption</strong>.</p><p></p><p>When a gargoyle feels its time approaching:</p><ul> <li data-xf-list-type="ul">It climbs to a meaningful height (roof, cliff, battlement).</li> <li data-xf-list-type="ul">Enters a final permanent Stone Sleep.</li> <li data-xf-list-type="ul">Its body slowly fuses back into the architecture, leaving behind a faint outline or impression.</li> </ul><p>This spot becomes fertile ground for the next gargoyle generation.</p><h3>9. Legacy: Humors and Heirs</h3><p>Sometimes, before death, a gargoyle chooses to <strong>split off a shard</strong>:</p><ul> <li data-xf-list-type="ul">A fang, a talon, a piece of horn or wing.</li> <li data-xf-list-type="ul">It is placed somewhere meaningful: under a cornerstone, atop a lintel, beside a grave.</li> </ul><p>This shard acts as a <strong>seed crystal</strong> for a new gargoyle centuries later.</p><p></p><p>Some clans trace their lineage through these relics, giving rise to gargoyle heraldry:</p><ul> <li data-xf-list-type="ul">“The Broken Horn Line”</li> <li data-xf-list-type="ul">“The Quartz-Eye Brotherhood”</li> <li data-xf-list-type="ul">“The Clutch of the Four Humors”</li> </ul></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 9806316, member: 10869"] [USER=7052492]@Brendan Byrd[/USER] ty kindly. :) [USER=1125]@Tonguez[/USER] I like it, I particularly like the stone stance. [USER=7033886]@Corinnguard[/USER], you just reminded me of one of my favorite "guilty pleasure" movies. Gargoyle angels really do have their own feel, and it would really add a fun option to the upper planes (which is sorely needed). Between these and the already-built monster manuals, expect both to be added. :D and what the hey [HEADING=1]Life Cycle of the Gargoyle[/HEADING] Gargoyles do not adhere to the biological rhythms of fleshly creatures. Their existence is more akin to a [I]metamorphic geologic process[/I] accelerated by magic, emotion, and intention. They are neither immortal nor strictly alive in the mortal sense—they are the [B]living memory of a place[/B], given form, wit, and teeth. [HEADING=2]1. Ignition: The First Stirring[/HEADING] A gargoyle begins as a [B]still statue[/B], but one under duress—social, emotional, arcane, or historic. A structure becomes a cradle for gargoyle genesis when: [LIST] [*]Strong emotions are repeatedly expressed nearby (fear, worship, grief, hope). [*]Long-term magical seepage saturates the stone (ley lines, necromantic residue, divine blessing). [*]A crisis or defining moment imprints itself upon the building (sieges, martyrdom, triumphs). [/LIST] Scholars refer to this as the [B]Stone Awakening Threshold[/B]: when a building has experienced [I]enough life[/I] that a piece of it must move to bear witness. This stage is silent. No cracks, no shifting. The statue remains inert—but the first awareness begins. [HEADING=2]2. Quickening: Inward Heat, Outward Cold[/HEADING] Over days or centuries, the nascent gargoyle begins to exhibit “micro-movements”—invisible shifts within its mineral matrix: [LIST] [*]Veins of quartz or colored stone subtly realign. [*]Crystalline “humors” begin circulating in microscopic channels. [*]Tiny shifts in the statue’s expression appear when unobserved. [/LIST] During this phase, priests and mages sometimes report: [LIST] [*]A sense of being watched. [*]Whispered stone-on-stone murmurs at dusk. [*]The statue appearing in slightly different poses. [/LIST] [B]Observation collapses motion[/B]—a light, harmless echo of Weeping Angel logic. They never move while watched, but they always move. At this point the gargoyle is [I]alive[/I] in a larval sense, yet still rooted. [HEADING=2]3. Emergence: The First Stone Breath[/HEADING] A true birth occurs during one of three triggers: [LIST] [*][B]A dramatic shift in light[/B] (sunset, eclipse, lantern snuffed). [*][B]A significant emotional event[/B] (a funeral, a riot, a wedding, a great fear). [*][B]A direct touch[/B] from a living creature bearing strong sentiment. [/LIST] Stone grain flexes like muscle. Wings unfurl in a slow, grinding scrape. A stone mouth takes its first breath—cold, dusty, and heavy with centuries. A newly emerged gargoyle is clumsy, stiff, and intensely territorial. It has instincts but not yet a personality. [HEADING=2]4. Rookery Period: Adolescent Anchoring[/HEADING] Young gargoyles typically remain within [B]60–300 feet[/B] of their birthplace for months or years (sometimes decades). During this period they: [LIST] [*]Develop their unique voice, mannerisms, and humor‐cores (Fire/Glass/Mortar/Ink). [*]Learn to glide, stalk, and read the emotional currents of their home. [*]Form bonds with other local gargoyles, creating a [B]clan[/B] around a structure. [/LIST] They rarely leave their home for long; it is both nourishment and comfort. A gargoyle separated from its rookery too early becomes emotionally stunted—brooding, feral, or dangerously literal. [HEADING=2]5. Maturity: The Guardian’s Paradox[/HEADING] A mature gargoyle lives in a paradox: [LIST] [*]They are protectors by instinct—of people, or of places. [*]Yet they are feared, hunted, or misinterpreted by mortals. [/LIST] This mix creates the classic gargoyle personality: [B]stern, proud, sarcastic, hungry for connection, deeply loyal, but somewhat isolated.[/B] Some mature gargoyles wander, joining adventuring parties or becoming sages, mercenaries, or boundary wardens. These “Freewing” gargoyles become the source of PC gargoyle stories. [HEADING=2]6. Dormancy and Stone Sleep[/HEADING] Every gargoyle undergoes [B]daily or cyclical Stone Sleep[/B]: [LIST] [*]Sun-triggered for cathedral and sky-born gargoyles. [*]Moon-triggered for magical, arcane, or haunted ones. [*]Voluntary for experienced gargoyles as a way to heal or avoid harm. [/LIST] While in Stone Sleep: [LIST] [*]They heal at unnatural speeds. [*]They absorb emotional imprints from their surroundings. [*]They are nearly impossible to destroy without specialized tools. [/LIST] [B]Important ecological note:[/B] During Stone Sleep, gargoyles can subtly alter their pose when unobserved—allowing them to reposition overnight like chess pieces. [HEADING=2]7. Aging and Geological Drift[/HEADING] Gargoyles do age, but not like mortals. Instead: [LIST] [*]Their bodies slow and densify. [*]Their wings widen or become more ornate. [*]Their humor-cores crystallize and purify. [/LIST] A gargoyle of a thousand years may weigh three times its original mass, and its voice resonates like a cathedral bell. Near the end of their life they become increasingly still. Their dreams grow deeper. They begin “sinking” magically into their birthplace. [HEADING=2]8. Death: Returning to the Stone[/HEADING] Gargoyle death is not destruction—it is [B]reabsorption[/B]. When a gargoyle feels its time approaching: [LIST] [*]It climbs to a meaningful height (roof, cliff, battlement). [*]Enters a final permanent Stone Sleep. [*]Its body slowly fuses back into the architecture, leaving behind a faint outline or impression. [/LIST] This spot becomes fertile ground for the next gargoyle generation. [HEADING=2]9. Legacy: Humors and Heirs[/HEADING] Sometimes, before death, a gargoyle chooses to [B]split off a shard[/B]: [LIST] [*]A fang, a talon, a piece of horn or wing. [*]It is placed somewhere meaningful: under a cornerstone, atop a lintel, beside a grave. [/LIST] This shard acts as a [B]seed crystal[/B] for a new gargoyle centuries later. Some clans trace their lineage through these relics, giving rise to gargoyle heraldry: [LIST] [*]“The Broken Horn Line” [*]“The Quartz-Eye Brotherhood” [*]“The Clutch of the Four Humors” [/LIST] [/QUOTE]
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