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Gargoyles need to be redone.
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<blockquote data-quote="Shades of Eternity" data-source="post: 9806343" data-attributes="member: 10869"><p>ooh new book potential, ty kindly.</p><p></p><p>As for gargoyles, I'm a pretty hard Keith David fan and this introduced me to him. I would say Goliath, but Hudson always amused me as well. It's fun having a lovable old-timer as the group's wisdom, especially with his pet "dog." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>and now that Bronx has been remembered, here's a legally distinct version. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p><strong>Bestial Carving - Stone Hound </strong></p><p><strong></strong></p><p><strong>Armor Class</strong> 14 (natural armor)</p><p><strong>Hit Points</strong> 34 (4d8 + 16)</p><p><strong>Speed</strong> 40 ft., climb 20 ft.</p><p></p><p>STR 16 (+3)</p><p>DEX 12 (+1)</p><p>CON 18 (+4)</p><p>INT 4 (–3)</p><p>WIS 12 (+1)</p><p>CHA 6 (–2)</p><p></p><p><strong>Saving Throws</strong> Str +5, Wis +3</p><p><strong>Skills</strong> Perception +3, Stealth +3</p><p><strong>Damage Resistances</strong> bludgeoning, piercing, and slashing from nonmagical attacks.</p><p><strong>Damage Immunities</strong> poison</p><p><strong>Condition Immunities</strong> exhaustion, petrified, poisoned</p><p><strong>Senses</strong> darkvision 60 ft., tremorsense 20 ft., passive Perception 13</p><p><strong>Languages</strong> understands Terran and one language of its creator but cannot speak</p><p><strong>Challenge</strong> 2 (450 XP)</p><p><strong>Proficiency Bonus</strong> +2</p><p></p><p><strong>Stone Sleep.</strong></p><p></p><p>When the Stone Hound finishes a short or long rest, it may enter Stone Sleep until it next moves or takes an action. While motionless, it is <strong>indistinguishable from an inanimate statue</strong>, and creatures have disadvantage on Insight, Investigation, or Perception checks to identify it as alive. <em>Stonecunning</em> or spells affecting stone automatically detect it.</p><p></p><p>While in Stone Sleep, the Stone Hound gains resistance to all damage except psychic and thunder, and regains an additional 1d6 hit points.</p><p></p><p><strong>Keen Senses.</strong></p><p></p><p>The Stone Hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.</p><p></p><p><strong>Pack Guardian.</strong></p><p></p><p>The Stone Hound has advantage on attack rolls against a creature if at least one ally within 10 feet of the target isn’t incapacitated. It views its bonded clan (or designated charge) as a “pack.”</p><p></p><p><strong>Actions</strong></p><p><strong></strong></p><p><strong>Bite.</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target.</p><p><em>Hit:</em> 9 (1d10 + 3) piercing damage.</p><p></p><p><strong>Bounding Pounce.</strong></p><p>If the Stone Hound moves at least 20 feet straight toward a creature and then hits with a bite attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Stone Hound may make one additional Bite attack against it as a bonus action.</p><p></p><p><strong>Behavior & Lore</strong></p><p><strong></strong></p><p><strong>Living Guardians, Not Pets</strong></p><p></p><p>Stone Hounds are not domesticated animals. They are <strong>semi-sapient gargoyles</strong> sculpted for vigilance and loyalty. Once bonded, they protect their clan or assigned ward with absolute devotion.</p><p></p><p><strong>Role in Gargoyle Ecology</strong></p><p></p><p>In a rookery, Stone Hounds serve as:</p><p></p><ul> <li data-xf-list-type="ul">early-warning scouts</li> <li data-xf-list-type="ul">tunnel pursuers</li> <li data-xf-list-type="ul">emotional anchors for young gargoyles</li> <li data-xf-list-type="ul">loyal defenders of vulnerable sleepers during Stone Sleep</li> </ul><p>They lack wings but are <strong>athletic climbers and ambushers</strong>.</p><p></p><p><strong>Bonding With Adventurers</strong></p><p></p><p>Some clans allow trusted mortals to bond with a Stone Hound, especially:</p><p></p><ul> <li data-xf-list-type="ul">wardens</li> <li data-xf-list-type="ul">paladins</li> <li data-xf-list-type="ul">archivists or custodians</li> <li data-xf-list-type="ul">adventurers who have protected gargoyle territory</li> </ul><p>In this role, Stone Hounds resemble magical companions, though they retain their independence and require respect.</p><p></p><p><strong>Optional Feature: Adventuring Companion</strong></p><p></p><p>For campaigns allowing magical companions, a Stone Hound can serve as a special ally for:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Beast Master Rangers</strong></li> <li data-xf-list-type="ul"><strong>Pact of the Chain Warlocks</strong> (replacing other familiars, without flying)</li> <li data-xf-list-type="ul"><strong>Artificers</strong> (as a “Stone Guardian” invention)</li> </ul><p><strong>Companion Scaling</strong></p><p></p><p>Increase HP by <strong>+5 per level of the PC</strong>, and their bite damage becomes:</p><p></p><ul> <li data-xf-list-type="ul">1d10 at CR 2 form (default)</li> <li data-xf-list-type="ul">1d12 at Tier 2 play</li> <li data-xf-list-type="ul">2d8 at Tier 3+</li> <li data-xf-list-type="ul">They never gain flight.</li> </ul></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 9806343, member: 10869"] ooh new book potential, ty kindly. As for gargoyles, I'm a pretty hard Keith David fan and this introduced me to him. I would say Goliath, but Hudson always amused me as well. It's fun having a lovable old-timer as the group's wisdom, especially with his pet "dog." :D and now that Bronx has been remembered, here's a legally distinct version. :D [B]Bestial Carving - Stone Hound Armor Class[/B] 14 (natural armor) [B]Hit Points[/B] 34 (4d8 + 16) [B]Speed[/B] 40 ft., climb 20 ft. STR 16 (+3) DEX 12 (+1) CON 18 (+4) INT 4 (–3) WIS 12 (+1) CHA 6 (–2) [B]Saving Throws[/B] Str +5, Wis +3 [B]Skills[/B] Perception +3, Stealth +3 [B]Damage Resistances[/B] bludgeoning, piercing, and slashing from nonmagical attacks. [B]Damage Immunities[/B] poison [B]Condition Immunities[/B] exhaustion, petrified, poisoned [B]Senses[/B] darkvision 60 ft., tremorsense 20 ft., passive Perception 13 [B]Languages[/B] understands Terran and one language of its creator but cannot speak [B]Challenge[/B] 2 (450 XP) [B]Proficiency Bonus[/B] +2 [B]Stone Sleep.[/B] When the Stone Hound finishes a short or long rest, it may enter Stone Sleep until it next moves or takes an action. While motionless, it is [B]indistinguishable from an inanimate statue[/B], and creatures have disadvantage on Insight, Investigation, or Perception checks to identify it as alive. [I]Stonecunning[/I] or spells affecting stone automatically detect it. While in Stone Sleep, the Stone Hound gains resistance to all damage except psychic and thunder, and regains an additional 1d6 hit points. [B]Keen Senses.[/B] The Stone Hound has advantage on Wisdom (Perception) checks that rely on hearing or smell. [B]Pack Guardian.[/B] The Stone Hound has advantage on attack rolls against a creature if at least one ally within 10 feet of the target isn’t incapacitated. It views its bonded clan (or designated charge) as a “pack.” [B]Actions Bite.[/B] [I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 9 (1d10 + 3) piercing damage. [B]Bounding Pounce.[/B] If the Stone Hound moves at least 20 feet straight toward a creature and then hits with a bite attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Stone Hound may make one additional Bite attack against it as a bonus action. [B]Behavior & Lore Living Guardians, Not Pets[/B] Stone Hounds are not domesticated animals. They are [B]semi-sapient gargoyles[/B] sculpted for vigilance and loyalty. Once bonded, they protect their clan or assigned ward with absolute devotion. [B]Role in Gargoyle Ecology[/B] In a rookery, Stone Hounds serve as: [LIST] [*]early-warning scouts [*]tunnel pursuers [*]emotional anchors for young gargoyles [*]loyal defenders of vulnerable sleepers during Stone Sleep [/LIST] They lack wings but are [B]athletic climbers and ambushers[/B]. [B]Bonding With Adventurers[/B] Some clans allow trusted mortals to bond with a Stone Hound, especially: [LIST] [*]wardens [*]paladins [*]archivists or custodians [*]adventurers who have protected gargoyle territory [/LIST] In this role, Stone Hounds resemble magical companions, though they retain their independence and require respect. [B]Optional Feature: Adventuring Companion[/B] For campaigns allowing magical companions, a Stone Hound can serve as a special ally for: [LIST] [*][B]Beast Master Rangers[/B] [*][B]Pact of the Chain Warlocks[/B] (replacing other familiars, without flying) [*][B]Artificers[/B] (as a “Stone Guardian” invention) [/LIST] [B]Companion Scaling[/B] Increase HP by [B]+5 per level of the PC[/B], and their bite damage becomes: [LIST] [*]1d10 at CR 2 form (default) [*]1d12 at Tier 2 play [*]2d8 at Tier 3+ [*]They never gain flight. [/LIST] [/QUOTE]
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