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Gargoyles need to be redone.
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<blockquote data-quote="Shades of Eternity" data-source="post: 9809703" data-attributes="member: 10869"><p>keen</p><p></p><p>here's my rough draft to viable gargoyle pcs</p><p></p><h2>Gargoyle (Player Species)</h2><p><em>Play as a living statue touched by faith, fear, or memory.</em></p><p></p><p><strong>Ability Score Increase</strong></p><p></p><p>Increase one ability by +2 and a different ability by +1, or three different skills by +1.</p><p></p><p><strong>Creature Type </strong></p><p></p><p>Monstrosity and Elemental (choose both).</p><p><em>You count as both for spell effects, resistances, and abilities.</em></p><p></p><p><strong>Size </strong>Medium.</p><p></p><p><strong>Speed </strong>30 ft., climb 20 ft.</p><p></p><p><strong>Stone Form</strong></p><p></p><p>Your body is living stone.</p><ul> <li data-xf-list-type="ul"><strong>Natural Armor:</strong> When not wearing armor, your AC equals <strong>13 + Dex mod</strong>.</li> <li data-xf-list-type="ul"><strong>Damage Resistances:</strong> You have resistance to <strong>poison</strong> and <strong>cold</strong>, and advantage on saves against <strong>petrification</strong>.</li> <li data-xf-list-type="ul"><strong>Vulnerabilities:</strong> You take <strong>double damage from thunder</strong> (resonance-shattering) and have disadvantage on Stealth checks when moving across quiet stone surfaces.</li> </ul><p><strong>Stone Sleep</strong></p><p></p><p>You enter a stone-still metamorphic state during a <strong>short or long rest</strong>.</p><p></p><p>While in Stone Sleep:</p><ul> <li data-xf-list-type="ul">You are <strong>incapable of movement</strong>, but not unconscious (you perceive your surroundings).</li> <li data-xf-list-type="ul">You gain <strong>resistance to bludgeoning, piercing, and slashing</strong> damage.</li> <li data-xf-list-type="ul">You do not eat, breathe, or dream.</li> <li data-xf-list-type="ul">When you finish a long rest, you gain <strong>temporary hit points</strong> equal to your proficiency bonus + your Constitution modifier.</li> </ul><p><em>This state can mimic a statue perfectly, giving advantage on any check to pass as inanimate stone.</em></p><p></p><p><strong>Glide Wings</strong></p><p></p><p>You have wings that cannot produce full flight.</p><ul> <li data-xf-list-type="ul">You can glide 2 ft horizontally for every 1 ft you fall.</li> <li data-xf-list-type="ul">You take <strong>no falling damage</strong>.</li> <li data-xf-list-type="ul">As a bonus action, you may begin gliding if you are at least 10 ft above the ground.</li> <li data-xf-list-type="ul">At 10th level, you may take the <strong>Gargoyle Flight feat</strong> (see below).</li> </ul><p><strong> Place-Imprinted Subspecies</strong></p><p></p><p>Choose one imprint at character creation, gaining its features.</p><p></p><p><strong>Cathedral-Born (Warden)</strong></p><ul> <li data-xf-list-type="ul"><strong>Radiant Resistance</strong></li> <li data-xf-list-type="ul"><strong>Sanctuary Glow:</strong> Once per long rest, cast <em>sanctuary</em> without components.</li> <li data-xf-list-type="ul"><strong>Sacred Visage:</strong> You gain proficiency in Persuasion or Intimidation.</li> </ul><p><strong>Medical-Grotesque (Anatomist)</strong></p><ul> <li data-xf-list-type="ul"><strong>Humor Burst:</strong> Once per long rest, force a creature within 10 ft to make a Con save or suffer <strong>disadvantage on its next attack</strong> or saving throw.</li> <li data-xf-list-type="ul"><strong>Medical Insight:</strong> Proficiency in Medicine and one healer’s kit always refills itself during Stone Sleep.</li> </ul><p><strong> Fortress-Born (Bulwark)</strong></p><ul> <li data-xf-list-type="ul">Your AC from natural armor becomes <strong>14 + Dex mod</strong>.</li> <li data-xf-list-type="ul"><strong>Siege Instinct:</strong> You deal double damage to objects and structures.</li> <li data-xf-list-type="ul"><strong>Stoic:</strong> Advantage on saves against being shoved or knocked prone.</li> </ul><p><strong> Scholar-Carved (Mnemonic)</strong></p><ul> <li data-xf-list-type="ul"><strong>Living Archive:</strong> Advantage on Intelligence checks to recall lore.</li> <li data-xf-list-type="ul"><strong>Glyphsense:</strong> Once per long rest, cast <em>comprehend languages</em>.</li> <li data-xf-list-type="ul"><strong>Rune Spark:</strong> When you succeed on a saving throw, you can shed runic light; one creature of your choice has <strong>disadvantage</strong> on its next attack against you.</li> </ul><p><strong> Ruin-Born (Feral)</strong></p><ul> <li data-xf-list-type="ul"><strong>Darkvision 90 ft</strong></li> <li data-xf-list-type="ul"><strong>Claws:</strong> Your unarmed strikes deal 1d6 slashing damage.</li> <li data-xf-list-type="ul"><strong>Rubblemeld:</strong> Advantage on Stealth checks made in ruins or rocky terrain.</li> </ul><p><strong>False Appearance</strong></p><p></p><p>While motionless, you are <strong>indistinguishable from an inanimate stone statue</strong>.</p><p>Creatures suffer <strong>disadvantage on Perception/Investigation checks</strong> to identify you—</p><p>except dwarves using <strong>Stonecunning</strong>, who roll normally.</p><p></p><p><strong>Languages</strong></p><p></p><p>You speak Common and one additional language.</p><p>Gargoyles “speak” through grinding stone, resonant hums, or echo-voices.</p><p></p><p><strong>Gargoyle Feats (Optional Advancement Feat Tree)</strong></p><p><strong></strong></p><p><strong>Gargoyle Flight</strong></p><p></p><p><em>Prerequisite: Gargoyle, level 10+</em></p><p></p><p>Your wings fully awaken.</p><ul> <li data-xf-list-type="ul">Gain a <strong>30 ft flying speed</strong>.</li> <li data-xf-list-type="ul">You cannot fly in medium or heavy armor.</li> <li data-xf-list-type="ul">Thunder vulnerability doubles again to <strong>quadruple damage</strong> while flying (sonic shatter risk).</li> </ul><p><strong>Adamantine Heart</strong></p><p></p><p>Your humor-core crystallizes into a nearly indestructible state.</p><ul> <li data-xf-list-type="ul">Gain resistance to <strong>nonmagical bludgeoning, piercing, and slashing</strong> even when not stone-sleeping.</li> <li data-xf-list-type="ul">You count as adamantine for overcoming resistances.</li> </ul><p><strong>Memory Siphon</strong></p><p></p><p><em>Prerequisite: Scholar-Carved</em></p><ul> <li data-xf-list-type="ul">Once per long rest, touch a stone surface or statue to absorb emotional resonance.</li> <li data-xf-list-type="ul">Gain advantage on your next attack, save, or ability check within 1 minute.</li> </ul><p><strong>Humor Alchemy</strong></p><p></p><p><em>Prerequisite: Medical-Grotesque</em></p><p></p><p>You can weaponize your humors.</p><ul> <li data-xf-list-type="ul">As an action, exhale alchemical vapor in a 15-ft cone.</li> <li data-xf-list-type="ul">Creatures must succeed on a Con save or take <strong>2d8 poison, psychic, or radiant</strong> (your choice) and be <strong>slowed</strong> until the end of your next turn.</li> <li data-xf-list-type="ul">Use once per long rest.</li> </ul><p><strong>Living Siege Engine</strong></p><p></p><p><em>Prerequisite: Fortress-Born</em></p><ul> <li data-xf-list-type="ul">You count as one size larger for carrying, pushing, pulling, and shoving.</li> <li data-xf-list-type="ul">Your unarmed strikes deal 1d8 bludgeoning damage.</li> <li data-xf-list-type="ul">As a bonus action, grant yourself <strong>half-cover</strong> until the start of your next turn.</li> </ul><p><strong>Predator of Ruins</strong></p><p></p><p><em>Prerequisite: Ruin-Born</em></p><ul> <li data-xf-list-type="ul">You have advantage on all melee attacks against surprised creatures.</li> <li data-xf-list-type="ul">Once per long rest, move up to your speed without provoking opportunity attacks and make one attack with advantage at the end.</li> </ul><p><strong>Deep Stone Sleep</strong></p><p></p><p>You can enter an amplified metamorphosis.</p><ul> <li data-xf-list-type="ul">When you begin a long rest, choose to undergo <strong>Deep Stone Sleep</strong>.</li> <li data-xf-list-type="ul">You become immune to all damage while motionless.</li> <li data-xf-list-type="ul">You reduce exhaustion by 2 instead of 1.</li> <li data-xf-list-type="ul">You cannot end the rest early without taking 3d6 force damage as your body cracks.</li> </ul><p><strong>Echo Voice</strong></p><p></p><p>Harness your resonant harmonic chamber.</p><p></p><ul> <li data-xf-list-type="ul">Your voice can mimic any sound or creature you've heard.</li> <li data-xf-list-type="ul">Once per long rest, as an action, emit a resonant shriek:<br /> Creatures within 10 feet must succeed on a Con save or take <strong>2d6 thunder</strong> and be <strong>deafened</strong> for 1 minute (save ends early).</li> </ul></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 9809703, member: 10869"] keen here's my rough draft to viable gargoyle pcs [HEADING=1]Gargoyle (Player Species)[/HEADING] [I]Play as a living statue touched by faith, fear, or memory.[/I] [B]Ability Score Increase[/B] Increase one ability by +2 and a different ability by +1, or three different skills by +1. [B]Creature Type [/B] Monstrosity and Elemental (choose both). [I]You count as both for spell effects, resistances, and abilities.[/I] [B]Size [/B]Medium. [B]Speed [/B]30 ft., climb 20 ft. [B]Stone Form[/B] Your body is living stone. [LIST] [*][B]Natural Armor:[/B] When not wearing armor, your AC equals [B]13 + Dex mod[/B]. [*][B]Damage Resistances:[/B] You have resistance to [B]poison[/B] and [B]cold[/B], and advantage on saves against [B]petrification[/B]. [*][B]Vulnerabilities:[/B] You take [B]double damage from thunder[/B] (resonance-shattering) and have disadvantage on Stealth checks when moving across quiet stone surfaces. [/LIST] [B]Stone Sleep[/B] You enter a stone-still metamorphic state during a [B]short or long rest[/B]. While in Stone Sleep: [LIST] [*]You are [B]incapable of movement[/B], but not unconscious (you perceive your surroundings). [*]You gain [B]resistance to bludgeoning, piercing, and slashing[/B] damage. [*]You do not eat, breathe, or dream. [*]When you finish a long rest, you gain [B]temporary hit points[/B] equal to your proficiency bonus + your Constitution modifier. [/LIST] [I]This state can mimic a statue perfectly, giving advantage on any check to pass as inanimate stone.[/I] [B]Glide Wings[/B] You have wings that cannot produce full flight. [LIST] [*]You can glide 2 ft horizontally for every 1 ft you fall. [*]You take [B]no falling damage[/B]. [*]As a bonus action, you may begin gliding if you are at least 10 ft above the ground. [*]At 10th level, you may take the [B]Gargoyle Flight feat[/B] (see below). [/LIST] [B] Place-Imprinted Subspecies[/B] Choose one imprint at character creation, gaining its features. [B]Cathedral-Born (Warden)[/B] [LIST] [*][B]Radiant Resistance[/B] [*][B]Sanctuary Glow:[/B] Once per long rest, cast [I]sanctuary[/I] without components. [*][B]Sacred Visage:[/B] You gain proficiency in Persuasion or Intimidation. [/LIST] [B]Medical-Grotesque (Anatomist)[/B] [LIST] [*][B]Humor Burst:[/B] Once per long rest, force a creature within 10 ft to make a Con save or suffer [B]disadvantage on its next attack[/B] or saving throw. [*][B]Medical Insight:[/B] Proficiency in Medicine and one healer’s kit always refills itself during Stone Sleep. [/LIST] [B] Fortress-Born (Bulwark)[/B] [LIST] [*]Your AC from natural armor becomes [B]14 + Dex mod[/B]. [*][B]Siege Instinct:[/B] You deal double damage to objects and structures. [*][B]Stoic:[/B] Advantage on saves against being shoved or knocked prone. [/LIST] [B] Scholar-Carved (Mnemonic)[/B] [LIST] [*][B]Living Archive:[/B] Advantage on Intelligence checks to recall lore. [*][B]Glyphsense:[/B] Once per long rest, cast [I]comprehend languages[/I]. [*][B]Rune Spark:[/B] When you succeed on a saving throw, you can shed runic light; one creature of your choice has [B]disadvantage[/B] on its next attack against you. [/LIST] [B] Ruin-Born (Feral)[/B] [LIST] [*][B]Darkvision 90 ft[/B] [*][B]Claws:[/B] Your unarmed strikes deal 1d6 slashing damage. [*][B]Rubblemeld:[/B] Advantage on Stealth checks made in ruins or rocky terrain. [/LIST] [B]False Appearance[/B] While motionless, you are [B]indistinguishable from an inanimate stone statue[/B]. Creatures suffer [B]disadvantage on Perception/Investigation checks[/B] to identify you— except dwarves using [B]Stonecunning[/B], who roll normally. [B]Languages[/B] You speak Common and one additional language. Gargoyles “speak” through grinding stone, resonant hums, or echo-voices. [B]Gargoyle Feats (Optional Advancement Feat Tree) Gargoyle Flight[/B] [I]Prerequisite: Gargoyle, level 10+[/I] Your wings fully awaken. [LIST] [*]Gain a [B]30 ft flying speed[/B]. [*]You cannot fly in medium or heavy armor. [*]Thunder vulnerability doubles again to [B]quadruple damage[/B] while flying (sonic shatter risk). [/LIST] [B]Adamantine Heart[/B] Your humor-core crystallizes into a nearly indestructible state. [LIST] [*]Gain resistance to [B]nonmagical bludgeoning, piercing, and slashing[/B] even when not stone-sleeping. [*]You count as adamantine for overcoming resistances. [/LIST] [B]Memory Siphon[/B] [I]Prerequisite: Scholar-Carved[/I] [LIST] [*]Once per long rest, touch a stone surface or statue to absorb emotional resonance. [*]Gain advantage on your next attack, save, or ability check within 1 minute. [/LIST] [B]Humor Alchemy[/B] [I]Prerequisite: Medical-Grotesque[/I] You can weaponize your humors. [LIST] [*]As an action, exhale alchemical vapor in a 15-ft cone. [*]Creatures must succeed on a Con save or take [B]2d8 poison, psychic, or radiant[/B] (your choice) and be [B]slowed[/B] until the end of your next turn. [*]Use once per long rest. [/LIST] [B]Living Siege Engine[/B] [I]Prerequisite: Fortress-Born[/I] [LIST] [*]You count as one size larger for carrying, pushing, pulling, and shoving. [*]Your unarmed strikes deal 1d8 bludgeoning damage. [*]As a bonus action, grant yourself [B]half-cover[/B] until the start of your next turn. [/LIST] [B]Predator of Ruins[/B] [I]Prerequisite: Ruin-Born[/I] [LIST] [*]You have advantage on all melee attacks against surprised creatures. [*]Once per long rest, move up to your speed without provoking opportunity attacks and make one attack with advantage at the end. [/LIST] [B]Deep Stone Sleep[/B] You can enter an amplified metamorphosis. [LIST] [*]When you begin a long rest, choose to undergo [B]Deep Stone Sleep[/B]. [*]You become immune to all damage while motionless. [*]You reduce exhaustion by 2 instead of 1. [*]You cannot end the rest early without taking 3d6 force damage as your body cracks. [/LIST] [B]Echo Voice[/B] Harness your resonant harmonic chamber. [LIST] [*]Your voice can mimic any sound or creature you've heard. [*]Once per long rest, as an action, emit a resonant shriek: Creatures within 10 feet must succeed on a Con save or take [B]2d6 thunder[/B] and be [B]deafened[/B] for 1 minute (save ends early). [/LIST] [/QUOTE]
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