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Gargoyles need to be redone.
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<blockquote data-quote="Shades of Eternity" data-source="post: 9810154" data-attributes="member: 10869"><p>ok removing all vulnerability to thunder for now.</p><p>also adjusting stonecunning text.</p><p>and yes landslide sounds better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Oh, no worries, think of them as an add-on to those who want variety with their gargoyle.</p><p></p><p><strong>Masque Gargoyle</strong></p><p><em>Amphitheater/Emotion-Born Gargoyle</em></p><p><strong>Large Elemental (Gargoyle), Chaotic Neutral</strong></p><p><strong>Armor Class </strong>17 (carved stone hide)</p><p><strong>Hit Points </strong>136 (16d10 + 48)</p><p><strong>Speed </strong>30 ft., climb 30 ft., fly 50 ft. (glide)</p><p></p><p><strong>STR </strong>18 (+4)<strong> DEX </strong>16 (+3)<strong> CON </strong>17 (+3)<strong> INT </strong>12 (+1)<strong> WIS </strong>14 (+2)<strong> CHA </strong>18 (+4)</p><p></p><p><strong>Saving Throws </strong>Wis +6, Cha +8</p><p><strong>Skills Performance</strong> +8, Deception +8, Insight +6, Stealth +6</p><p><strong>Damage Resistances </strong>bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Damage Immunities </strong>psychic, thunder</p><p><strong>Condition Immunities </strong>charmed, frightened, stunned</p><p><strong>Senses </strong>darkvision 120 ft., passive Perception 12</p><p><strong>Languages </strong>Terran, Common, and one local language</p><p><strong>Challenge </strong>9 (5,000 XP)</p><p><strong>Proficiency Bonus </strong>+4</p><p></p><p><strong>TRAITS</strong></p><p><strong></strong></p><p><strong>False Appearance (Statue or Frieze).</strong></p><p></p><p>While motionless, the Masque is indistinguishable from carved stonework, bas-relief mural figures, or decorative masks in an amphitheater.</p><p><strong>Creatures without stonecunning have disadvantage</strong> on checks to detect it.</p><p></p><p><strong>Echo-Chamber Voice.</strong></p><p></p><p>The Masque’s voice reverberates as though spoken in a vast hall.</p><p>• Its spell save DC for emotion-based effects increases to <strong>17</strong>.</p><p>• It has advantage on Charisma (Performance) checks.</p><p></p><p><strong>Shifted Mask.</strong></p><p></p><p>As a bonus action, the Masque changes its facial “mask,” gaining one of the following until it changes again:</p><ul> <li data-xf-list-type="ul"><strong>Rage Mask:</strong> +2 damage on melee attacks; melee attacks deal fire damage instead of slashing.</li> <li data-xf-list-type="ul"><strong>Sorrow Mask:</strong> Gains resistance to radiant & necrotic; attacks reduce enemy speed by 10 feet until end of next turn.</li> <li data-xf-list-type="ul"><strong>Joy Mask:</strong> Gains +2 AC and advantage on saving throws vs. spells.</li> <li data-xf-list-type="ul"><strong>Terror Mask:</strong> Creatures of choice within 10 ft. must succeed on a DC 16 Wis save or become frightened for 1 round.</li> </ul><p>It may change masks at will.</p><p></p><p><strong>Amphitheater Acoustics.</strong></p><p>Thunder and sound-based effects the Masque creates have <strong>double range</strong> and <strong>do not require line of sight</strong> as long as the target is in the same room or cavern.</p><p></p><p><strong>ACTIONS</strong></p><p><strong></strong></p><p><strong>Multiattack.</strong></p><p></p><p>The Masque makes <strong>three</strong> attacks: two with its claws and one with its Emotional Pulse.</p><p></p><p><strong>Claw.</strong></p><p><em>Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one target.</p><p><strong>Hit:</strong> 14 (2d8 + 4) slashing damage plus 4 (1d8) emotional damage (type depends on mask: psychic, fire, radiant, or necrotic).</p><p></p><p><strong>Emotional Pulse.</strong></p><p><em>A 30-ft-radius burst centered on itself.</em></p><p>Each creature of the Masque’s choice must make a DC 16 Wisdom saving throw.</p><p></p><p>Effects depend on the current mask:</p><ul> <li data-xf-list-type="ul"><strong>Rage:</strong> Failed save → target uses reaction to attack nearest creature.</li> <li data-xf-list-type="ul"><strong>Sorrow:</strong> Failed save → target gains disadvantage on all attack rolls until EoT.</li> <li data-xf-list-type="ul"><strong>Joy:</strong> Failed save → target is charmed for 1 round.</li> <li data-xf-list-type="ul"><strong>Terror:</strong> Failed save → target frightened for 2 rounds.</li> </ul><p>Recharge 5–6.</p><p></p><p><strong>Shattering Scream (Recharge 6).</strong></p><p></p><p>The Masque emits a thunderous, theatrical shriek.</p><ul> <li data-xf-list-type="ul">60-ft-cone, DC 16 Con save</li> <li data-xf-list-type="ul"><strong>On a fail:</strong> 27 (6d8) thunder damage + <strong>stunned for 1 round</strong></li> <li data-xf-list-type="ul"><strong>On a success:</strong> half damage, not stunned.</li> </ul><p><strong>Objects</strong> take maximum damage automatically.</p><p></p><p><strong>REACTIONS</strong></p><p><strong></strong></p><p><strong>Mask of Mockery.</strong></p><p></p><p>When a creature misses the Masque with an attack, the Masque lashes out with a taunting sonic ripple. The attacker takes <strong>7 (2d6)</strong> psychic damage and must succeed on a DC 16 Charisma saving throw or have disadvantage on its next attack roll.</p><p></p><p><strong>LEGENDARY ACTIONS <em>(Optional for a “mini-boss” version)</em></strong></p><p></p><p>The Masque can take <strong>2 legendary actions</strong>, choosing from below:</p><p></p><p><strong>Change Mask.</strong></p><p>The Masque shifts to a different emotional mask.</p><p></p><p><strong>Stone Flutter.</strong></p><p>The Masque moves up to 20 ft. without provoking opportunity attacks.</p><p></p><p><strong>Minor Pulse.</strong></p><p>Targets one creature within 10 ft. DC 16 Wis save or suffer a minor emotional effect:</p><ul> <li data-xf-list-type="ul">Rage → 1d6 fire</li> <li data-xf-list-type="ul">Sorrow → next attack is −1d4</li> <li data-xf-list-type="ul">Joy → charmed until next turn</li> <li data-xf-list-type="ul">Terror → cannot move closer</li> </ul><p><strong>FLAVOR TEXT</strong></p><p><strong>Masque gargoyles</strong> are born of amphitheaters, forums, bard colleges, and ancient arenas where countless emotions—joy, tragedy, rage, triumph—have been performed or felt.</p><p></p><p>Their stone bodies are carved into shifting masks that reflect the emotional echoes that birthed them. Their voices carry naturally across caverns and chambers, allowing them to <strong>strike from unseen angles</strong>, toy with their foes, or whip crowds into frenzy.</p><p></p><p>Adventurers speak of Masques with awe and fear: creatures that laugh in cathedral voices, snarl in furnace-heat rage, and weep stone-shards that cut like glass.</p></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 9810154, member: 10869"] ok removing all vulnerability to thunder for now. also adjusting stonecunning text. and yes landslide sounds better. :D Oh, no worries, think of them as an add-on to those who want variety with their gargoyle. [B]Masque Gargoyle[/B] [I]Amphitheater/Emotion-Born Gargoyle[/I] [B]Large Elemental (Gargoyle), Chaotic Neutral Armor Class [/B]17 (carved stone hide) [B]Hit Points [/B]136 (16d10 + 48) [B]Speed [/B]30 ft., climb 30 ft., fly 50 ft. (glide) [B]STR [/B]18 (+4)[B] DEX [/B]16 (+3)[B] CON [/B]17 (+3)[B] INT [/B]12 (+1)[B] WIS [/B]14 (+2)[B] CHA [/B]18 (+4) [B]Saving Throws [/B]Wis +6, Cha +8 [B]Skills Performance[/B] +8, Deception +8, Insight +6, Stealth +6 [B]Damage Resistances [/B]bludgeoning, piercing, and slashing from nonmagical attacks [B]Damage Immunities [/B]psychic, thunder [B]Condition Immunities [/B]charmed, frightened, stunned [B]Senses [/B]darkvision 120 ft., passive Perception 12 [B]Languages [/B]Terran, Common, and one local language [B]Challenge [/B]9 (5,000 XP) [B]Proficiency Bonus [/B]+4 [B]TRAITS False Appearance (Statue or Frieze).[/B] While motionless, the Masque is indistinguishable from carved stonework, bas-relief mural figures, or decorative masks in an amphitheater. [B]Creatures without stonecunning have disadvantage[/B] on checks to detect it. [B]Echo-Chamber Voice.[/B] The Masque’s voice reverberates as though spoken in a vast hall. • Its spell save DC for emotion-based effects increases to [B]17[/B]. • It has advantage on Charisma (Performance) checks. [B]Shifted Mask.[/B] As a bonus action, the Masque changes its facial “mask,” gaining one of the following until it changes again: [LIST] [*][B]Rage Mask:[/B] +2 damage on melee attacks; melee attacks deal fire damage instead of slashing. [*][B]Sorrow Mask:[/B] Gains resistance to radiant & necrotic; attacks reduce enemy speed by 10 feet until end of next turn. [*][B]Joy Mask:[/B] Gains +2 AC and advantage on saving throws vs. spells. [*][B]Terror Mask:[/B] Creatures of choice within 10 ft. must succeed on a DC 16 Wis save or become frightened for 1 round. [/LIST] It may change masks at will. [B]Amphitheater Acoustics.[/B] Thunder and sound-based effects the Masque creates have [B]double range[/B] and [B]do not require line of sight[/B] as long as the target is in the same room or cavern. [B]ACTIONS Multiattack.[/B] The Masque makes [B]three[/B] attacks: two with its claws and one with its Emotional Pulse. [B]Claw.[/B] [I]Melee Weapon Attack:[/I] +8 to hit, reach 5 ft., one target. [B]Hit:[/B] 14 (2d8 + 4) slashing damage plus 4 (1d8) emotional damage (type depends on mask: psychic, fire, radiant, or necrotic). [B]Emotional Pulse.[/B] [I]A 30-ft-radius burst centered on itself.[/I] Each creature of the Masque’s choice must make a DC 16 Wisdom saving throw. Effects depend on the current mask: [LIST] [*][B]Rage:[/B] Failed save → target uses reaction to attack nearest creature. [*][B]Sorrow:[/B] Failed save → target gains disadvantage on all attack rolls until EoT. [*][B]Joy:[/B] Failed save → target is charmed for 1 round. [*][B]Terror:[/B] Failed save → target frightened for 2 rounds. [/LIST] Recharge 5–6. [B]Shattering Scream (Recharge 6).[/B] The Masque emits a thunderous, theatrical shriek. [LIST] [*]60-ft-cone, DC 16 Con save [*][B]On a fail:[/B] 27 (6d8) thunder damage + [B]stunned for 1 round[/B] [*][B]On a success:[/B] half damage, not stunned. [/LIST] [B]Objects[/B] take maximum damage automatically. [B]REACTIONS Mask of Mockery.[/B] When a creature misses the Masque with an attack, the Masque lashes out with a taunting sonic ripple. The attacker takes [B]7 (2d6)[/B] psychic damage and must succeed on a DC 16 Charisma saving throw or have disadvantage on its next attack roll. [B]LEGENDARY ACTIONS [I](Optional for a “mini-boss” version)[/I][/B] The Masque can take [B]2 legendary actions[/B], choosing from below: [B]Change Mask.[/B] The Masque shifts to a different emotional mask. [B]Stone Flutter.[/B] The Masque moves up to 20 ft. without provoking opportunity attacks. [B]Minor Pulse.[/B] Targets one creature within 10 ft. DC 16 Wis save or suffer a minor emotional effect: [LIST] [*]Rage → 1d6 fire [*]Sorrow → next attack is −1d4 [*]Joy → charmed until next turn [*]Terror → cannot move closer [/LIST] [B]FLAVOR TEXT Masque gargoyles[/B] are born of amphitheaters, forums, bard colleges, and ancient arenas where countless emotions—joy, tragedy, rage, triumph—have been performed or felt. Their stone bodies are carved into shifting masks that reflect the emotional echoes that birthed them. Their voices carry naturally across caverns and chambers, allowing them to [B]strike from unseen angles[/B], toy with their foes, or whip crowds into frenzy. Adventurers speak of Masques with awe and fear: creatures that laugh in cathedral voices, snarl in furnace-heat rage, and weep stone-shards that cut like glass. [/QUOTE]
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