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<blockquote data-quote="Shayuri" data-source="post: 2883481" data-attributes="member: 4936"><p>Oma the Shifter!</p><p></p><p>[sblock=Oma]Name: Oma (Omagua Finntoozler)</p><p>Race: Gnome</p><p>Class/Level: Druid 5, Master of Many Forms 5</p><p>Gender: Male</p><p>Deity: Selune</p><p>Exp:</p><p></p><p>Desc: There is little to distinguish Oma's natural form from any other gnome. Short stature, round face, bulbous nose, cheery smile, and dapper clothes...he doesn't stand out in a crowd. At least not a crowd of gnomes. However, he rarely uses this form unless for some reason he has no choice. He much prefers to walk as a dwarf, elf, or human, or occasionally even a more exotic shape...though he knows better than to walk through cities in the form of a monster.</p><p></p><p>Strength (STR) 8</p><p>Dexterity (DEX) 10</p><p>Constitution (CON) 20</p><p>Intelligence (INT) 12</p><p>Wisdom (WIS) 14</p><p>Charisma (CHA) 12</p><p></p><p>Alignment: Neutral Good</p><p>AC: 11</p><p>Hit Points: 98/98</p><p>Movement: 20'</p><p></p><p>Init: +0</p><p>Base Attack Bonus: +6/+1</p><p>Melee Attack: +6/+1</p><p>Ranged Attack: +6/+1</p><p>Fort: +8 (base)</p><p>Reflex: +5 (base)</p><p>Will: +7</p><p></p><p>Race Abilities</p><p>+2 Constitution, –2 Strength.</p><p>Small size</p><p>Low-Light Vision</p><p>Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons</p><p>+2 racial bonus on saving throws against illusions.</p><p>Add +1 to the Difficulty Class for all saving throws against illusion spells</p><p>+1 racial bonus on attack rolls against kobolds and goblinoids.</p><p>+4 dodge bonus to Armor Class against monsters of the giant type.</p><p>+2 racial bonus on Listen checks.</p><p>+2 racial bonus on Craft (alchemy) checks.</p><p></p><p>Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute).</p><p>1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s </p><p></p><p>Cha modifier + spell level.</p><p></p><p>Class Abilities:</p><p>- Druid</p><p>Animal Companion</p><p>Nature Sense</p><p>Wild Empathy</p><p>Woodland Stride</p><p>Trackless Step</p><p>Resist Nature's Lure</p><p>Wildshape 8/day, 5 hour duration</p><p>- Master of Many Forms</p><p>Shifter Speech</p><p>Fast Wildshape</p><p>Improved Wild Shape (Tiny-Large, Animal, Humanoid, Giant, Monstrous Humanoid, Fey, Vermin)</p><p></p><p>Skills: 40 + 25</p><p>Concentration (Con) +14 (10 ranks + 4 Con)</p><p>Heal (Wis) +7 (5 ranks + 2 Wis) </p><p>Listen (Wis) +16 (10 ranks + 2 Wis +2 feat + 2 racial)</p><p>Spot (Wis) +14 (10 ranks + 2 Wis + 2 feat)</p><p>Survival (Wis) +7 (5 ranks + 2 Wis) </p><p>Swim (Str) +4 (5 ranks - 1 Str) </p><p></p><p>Disguise +11 (10 ranks + 1 Cha) +10 when wildshaping</p><p>Hide +14 (10 ranks + 0 Dex + 4 size)</p><p></p><p>Feats</p><p>1 Alertness</p><p>3 Endurance</p><p>6 Natural Spell</p><p>9 Extra Wildshape</p><p></p><p>Languages - Common, Gnomish, Druidic, Giant</p><p></p><p>Spells</p><p>0st level - 5</p><p>Create Water</p><p>Cure Minor Woundsx2</p><p>Guidence</p><p>Detect Magic</p><p></p><p>1st level - 4</p><p>Cure Light Wounds</p><p>Faerie Fire</p><p>Produce Flame</p><p>Shillelagh</p><p></p><p>2nd level - 3</p><p>Barkskin</p><p>Bull Strength</p><p>Cat's Grace</p><p></p><p>3rd level - 1</p><p>Protection from Energy</p><p></p><p>Money - 714gp 4sp</p><p></p><p>Weapons -</p><p>Club of Sizing +2, 18300</p><p></p><p>Armour -</p><p>Bracers of Armor +4, 16000</p><p>Darkwood Buckler +2 , 4205</p><p></p><p>Gear -</p><p>- In Haversack</p><p>Bedroll, 1sp, 5lbs</p><p>Blanket, 5sp, 3lbs</p><p>50' silk rope, 10gp, 5lbs</p><p>Tent, 10gp, 20lbs</p><p>Waterskin, 1gp, 4lbs</p><p>10 days trail rations, 5gp, 10lbs</p><p> </p><p>- On person</p><p>2 scroll cases, 2gp, 1lb</p><p>2 belt pouches, 2gp, 1lb</p><p> </p><p>Magic -</p><p>Amulet of Mighty Fists +1, 6000</p><p>Handy Haversack, 2000</p><p>1st level Pearl of Power, 1000</p><p>Wand of Cure Light Wounds, 750</p><p> </p><p>Background: </p><p>Although the happy-go-lucky Oma was initially drawn to the arcane arts of illusions and tricks, he was disappointed to find that he had little talent, or patience for the lengthy pursuit. He had much better luck when his interest in the link between gnomes and burrowing animals brought him in contact with druids. During a routine assignment to investigate reports of livestock and animal slaughters near the outskirts of the woods, Oma spotted a pair of wolves and a large man through the brush. Rather than turn about and report, as he was supposed to, he decided to try to capture them himself.</p><p></p><p>The two wolves were entangled and helpless almost before they knew what was happening, but the man...the man started to -change-. Oma quickly found himself in over his head, fighting a foe he could barely hurt. When he was wounded, he withdrew, managing to outmaneuver the pursuing werewolf and get away. He healed his wound before getting back, and informed the druids that he'd seen a werewolf out there...almost assuredly the source of the trouble. He didn't mention that he'd fought it. Since he showed no visible wounds, no one asked.</p><p></p><p>It was a matter of luck that, when the full moon came and Oma changed for the first time, someone saw him and warned the others not to kill him. He came to, tightly bound and facing down a circle of angry druids. It was, they said, too late for them to heal this curse. Had he said something before, they could have. Now his only hope was to the north, in the woods near Silverymoon, where a druid shrine to Selune was located. It was said the followers of Selune had some power over lycanthropy, and might be able to help.</p><p></p><p>It was a race against the full moon, but Oma found the shrine, and the druidess that tended it. She told him that she could not cure his condition...but that through old teachings, some of which predated even druidry, he could take control of his shifting, and make it a curse no longer. It would mean departing from his druid training, for the trick of wildshaping was but a pale echo of the techniques that Oma would have to learn. And first, he would have to steal a scroll of rituals from a nearby sect of Malarites, who used the power to assume beast shapes and terrorize the countryside.</p><p></p><p>Cleverly, Oma timed his arrival at the Malarite camp to coincide with the full moon. Once again he blacked out...only to awaken surrounded by carnage. The plan had worked. His rampaging wolf self had slaughtered the unsuspecting camp. He had a few slashes...wounds made from silver weapons, he supposed. Nothing serious. With searching, he found the scrolls of lore and brought them back. The Selunite Druid began his new training, where he reached into the very instability that the curse had wrought on him, and embraced it. Oma was werewolf no longer, but something more. No longer limited to wolf shapes, or even animal shapes, the heady freedom of nearly unlimited shapeshifting awakened his carefree trickster's nature...and he copied the scrolls and set out from the shrine in search of new forms to take, even as he continued his own training from the scrolls.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 2883481, member: 4936"] Oma the Shifter! [sblock=Oma]Name: Oma (Omagua Finntoozler) Race: Gnome Class/Level: Druid 5, Master of Many Forms 5 Gender: Male Deity: Selune Exp: Desc: There is little to distinguish Oma's natural form from any other gnome. Short stature, round face, bulbous nose, cheery smile, and dapper clothes...he doesn't stand out in a crowd. At least not a crowd of gnomes. However, he rarely uses this form unless for some reason he has no choice. He much prefers to walk as a dwarf, elf, or human, or occasionally even a more exotic shape...though he knows better than to walk through cities in the form of a monster. Strength (STR) 8 Dexterity (DEX) 10 Constitution (CON) 20 Intelligence (INT) 12 Wisdom (WIS) 14 Charisma (CHA) 12 Alignment: Neutral Good AC: 11 Hit Points: 98/98 Movement: 20' Init: +0 Base Attack Bonus: +6/+1 Melee Attack: +6/+1 Ranged Attack: +6/+1 Fort: +8 (base) Reflex: +5 (base) Will: +7 Race Abilities +2 Constitution, –2 Strength. Small size Low-Light Vision Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons +2 racial bonus on saving throws against illusions. Add +1 to the Difficulty Class for all saving throws against illusion spells +1 racial bonus on attack rolls against kobolds and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. +2 racial bonus on Listen checks. +2 racial bonus on Craft (alchemy) checks. Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. Class Abilities: - Druid Animal Companion Nature Sense Wild Empathy Woodland Stride Trackless Step Resist Nature's Lure Wildshape 8/day, 5 hour duration - Master of Many Forms Shifter Speech Fast Wildshape Improved Wild Shape (Tiny-Large, Animal, Humanoid, Giant, Monstrous Humanoid, Fey, Vermin) Skills: 40 + 25 Concentration (Con) +14 (10 ranks + 4 Con) Heal (Wis) +7 (5 ranks + 2 Wis) Listen (Wis) +16 (10 ranks + 2 Wis +2 feat + 2 racial) Spot (Wis) +14 (10 ranks + 2 Wis + 2 feat) Survival (Wis) +7 (5 ranks + 2 Wis) Swim (Str) +4 (5 ranks - 1 Str) Disguise +11 (10 ranks + 1 Cha) +10 when wildshaping Hide +14 (10 ranks + 0 Dex + 4 size) Feats 1 Alertness 3 Endurance 6 Natural Spell 9 Extra Wildshape Languages - Common, Gnomish, Druidic, Giant Spells 0st level - 5 Create Water Cure Minor Woundsx2 Guidence Detect Magic 1st level - 4 Cure Light Wounds Faerie Fire Produce Flame Shillelagh 2nd level - 3 Barkskin Bull Strength Cat's Grace 3rd level - 1 Protection from Energy Money - 714gp 4sp Weapons - Club of Sizing +2, 18300 Armour - Bracers of Armor +4, 16000 Darkwood Buckler +2 , 4205 Gear - - In Haversack Bedroll, 1sp, 5lbs Blanket, 5sp, 3lbs 50' silk rope, 10gp, 5lbs Tent, 10gp, 20lbs Waterskin, 1gp, 4lbs 10 days trail rations, 5gp, 10lbs - On person 2 scroll cases, 2gp, 1lb 2 belt pouches, 2gp, 1lb Magic - Amulet of Mighty Fists +1, 6000 Handy Haversack, 2000 1st level Pearl of Power, 1000 Wand of Cure Light Wounds, 750 Background: Although the happy-go-lucky Oma was initially drawn to the arcane arts of illusions and tricks, he was disappointed to find that he had little talent, or patience for the lengthy pursuit. He had much better luck when his interest in the link between gnomes and burrowing animals brought him in contact with druids. During a routine assignment to investigate reports of livestock and animal slaughters near the outskirts of the woods, Oma spotted a pair of wolves and a large man through the brush. Rather than turn about and report, as he was supposed to, he decided to try to capture them himself. The two wolves were entangled and helpless almost before they knew what was happening, but the man...the man started to -change-. Oma quickly found himself in over his head, fighting a foe he could barely hurt. When he was wounded, he withdrew, managing to outmaneuver the pursuing werewolf and get away. He healed his wound before getting back, and informed the druids that he'd seen a werewolf out there...almost assuredly the source of the trouble. He didn't mention that he'd fought it. Since he showed no visible wounds, no one asked. It was a matter of luck that, when the full moon came and Oma changed for the first time, someone saw him and warned the others not to kill him. He came to, tightly bound and facing down a circle of angry druids. It was, they said, too late for them to heal this curse. Had he said something before, they could have. Now his only hope was to the north, in the woods near Silverymoon, where a druid shrine to Selune was located. It was said the followers of Selune had some power over lycanthropy, and might be able to help. It was a race against the full moon, but Oma found the shrine, and the druidess that tended it. She told him that she could not cure his condition...but that through old teachings, some of which predated even druidry, he could take control of his shifting, and make it a curse no longer. It would mean departing from his druid training, for the trick of wildshaping was but a pale echo of the techniques that Oma would have to learn. And first, he would have to steal a scroll of rituals from a nearby sect of Malarites, who used the power to assume beast shapes and terrorize the countryside. Cleverly, Oma timed his arrival at the Malarite camp to coincide with the full moon. Once again he blacked out...only to awaken surrounded by carnage. The plan had worked. His rampaging wolf self had slaughtered the unsuspecting camp. He had a few slashes...wounds made from silver weapons, he supposed. Nothing serious. With searching, he found the scrolls of lore and brought them back. The Selunite Druid began his new training, where he reached into the very instability that the curse had wrought on him, and embraced it. Oma was werewolf no longer, but something more. No longer limited to wolf shapes, or even animal shapes, the heady freedom of nearly unlimited shapeshifting awakened his carefree trickster's nature...and he copied the scrolls and set out from the shrine in search of new forms to take, even as he continued his own training from the scrolls.[/sblock] [/QUOTE]
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