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<blockquote data-quote="JDragon" data-source="post: 2884397" data-attributes="member: 780"><p>Fash Falath</p><p></p><p>[sblock]</p><p>Name: Fash Falath</p><p>Class: Lurk 10</p><p>Race: Whisper Gnome</p><p>Size: Small</p><p>Gender: Male</p><p>Alignment: N</p><p></p><p>Str: 8 -1 (2p.) Level: 10 XP: 45,001</p><p>Dex: 22 +6 (8p.) BAB: +6 HP: 48 (10d6+10)</p><p>Con: 12 +1 (2p.) Grapple: -1 Dmg Red: 0/-</p><p>Int: 16 +3 (6p.) Speed: 50' Spell Res: 0</p><p>Wis: 13 +1 (5p.) Init: +9 Spell Save: N/A</p><p>Cha: 11 +1 (5p.) ACP: 0 Spell Fail: 10%</p><p></p><p> Base Armor Shield Dex Size Nat Misc Total</p><p>Armor: 23 10 +4(+2 M) 0 +6 +1 +0 +0 23</p><p>Touch: 17 Flatfooted: 17</p><p></p><p> Base Mod Misc Total</p><p>Fort: 3 +1 +3 +7</p><p>Ref: 8 +6 +3 +17</p><p>Will: 6 +1 +3 +10</p><p></p><p>Weapon Attack Damage Critical Range</p><p>+1 Kukri +14/+9 1d3 18-20/x2</p><p></p><p>Masterwork Dagger - Melee +14/+9 1d3-1 19-20/x2</p><p></p><p>Masterwork Dagger - Ranged +14/+9 1d3-1 19-20/x2 10'</p><p></p><p>Sling +13/+8 1d3-1 x2 50'</p><p></p><p></p><p>Languages: </p><p>Common</p><p>Gnome</p><p>Chondathan</p><p>Damaran</p><p></p><p>Abilities:</p><p>Psionic Powers (See below)</p><p>Lurk Augments (see below)</p><p>Psionic Sneak Attack +2d6 (see below)</p><p>Evasion</p><p></p><p></p><p>Feats:</p><p>Extra Lurk Augments* (+3 Lurk augments per day)</p><p>Weapon Finesse</p><p>Lurk Master* (Add +2 to Lurk level to determine what Augments you get access to)</p><p>Speed of Thought</p><p></p><p>New Feats from Complete Psionic</p><p></p><p></p><p>Skill Points: 78 Max Ranks: 13/6.5</p><p>Skills Ranks Mod Misc Total</p><p>Appraise 0 x 0 -1</p><p>Autohypnosis 1 +1 +2 +4 </p><p>Balance 0 6 +2 +8</p><p>Bluff 5 +1 0 +6</p><p>Climb 0 -1 0 -1</p><p>Concentration 5 +1 0 +6</p><p>Craft (Poison) 3 +3 0 +6</p><p>Diplomacy 0 +1 0 +1</p><p>Disable Device 0 +3 0 +4 </p><p>Disguise 5 +1 +2* +6</p><p>Escape Artist 2 +6 0 +8</p><p>Forgery 0 +3 0 +3</p><p>Gather Information 0 +1 0 +1</p><p>Heal 0 +1 0 +1</p><p>Hide 13 +6 +8 +27</p><p>Intimidate 0 +1 0 +1</p><p>Jump 0 -1 +7 +6</p><p>Knowledge (Psionics) 1 +3 0 +4</p><p>Listen 5 +1 +2 +8</p><p>Move Silently 13 +6 +4 +23</p><p>Open Lock 1 +6 0 +7</p><p>Piscraft 1 +3 0 +4 </p><p>Ride 0 +6 0 +6</p><p>Search 0 +3 0 +3</p><p>Sense Motive 2 +1 0 +3</p><p>Sleight of Hand 5 +6 +2 +11</p><p>Spot 5 +1 +2 +8</p><p>Survival 0 +1 0 +1</p><p>Swim 0 -1 0 -1</p><p>Tumble 10 +6 + +16</p><p>Use Rope 0 +6 0 +6</p><p></p><p></p><p>Equipment: Cost Weight Armor/Shield Bonus</p><p>Traveler's Outfit N/A 1.25</p><p>Boots Striding & Springing 5500gp 0.25</p><p>Cloak of Resistance +3 9000gp 0.25</p><p>Gloves of Dexterity +4 16000gp N/A</p><p>Headband of Intelect +2 4000gp N/A</p><p>Heward's Handy Haversack 2000gp 5</p><p>Small MIthral Chain Shirt +2 5100gp 6.25 +4AC +2 Magic</p><p>Small +1 Kukri 2308gp 1</p><p>Masterwork Daggers x 2 604gp 1</p><p>Elixer - Sneaking 500gp *</p><p>Crystalline Spider Bead 1400gp *</p><p>P - Cure Light Wounds X 7 350gp *</p><p>Sling Bulets x 20** 2sp 5* (only 4 in belt pouch = 1.0)</p><p>Bedroll 1sp *</p><p>Candle x 4** 4cp - (Only 1)</p><p>Scroll Case** 1gp 0.5</p><p>Chalk x 2** 2cp - (only 1 piece)</p><p>Crowbar 5gp *</p><p>Flint & Steel 1gp *</p><p>Hammer 5sp *</p><p>Mirror - Steel Small** 10gp 0.5</p><p>Piton x 4 4sp *</p><p>Belt Pouch 1gp 0.125</p><p>Rations Trail x 4 2gp *</p><p>Rope Silk 50' 10gp *</p><p>vials x 5 5gp *</p><p>Waterskin x 2 2gp *</p><p>Whetstone 2cp *</p><p>Acid Flask x 3 30gp *</p><p>Alchemist's Fire x 3 60gp *</p><p>Antitoxin x 2 100gp *</p><p>Sunrod x 4 8gp *</p><p>Masterwork Thieve's Tools 100gp * </p><p></p><p>Items Marked with * in weight are in Haversack</p><p>Items marked with ** are in belt pouch</p><p></p><p>Total Weight:19.125lb Money: 2cp / 8sp / 74gp</p><p></p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight:60lb 19.5 39.75 60 120 300</p><p></p><p>Age: 65</p><p>Height: 3'7"</p><p>Weight: 36lb</p><p>Eyes: Gray</p><p>Hair: Black</p><p>Skin: Light Green</p><p></p><p>PSIONIC POWERS</p><p>DC's - 1st: 14 / 2nd: 15 / 3rd: 16</p><p></p><p>Power Points</p><p>36</p><p></p><p>1st:</p><p>Compression</p><p>Dimensional Pocket*</p><p>Distract</p><p></p><p>2nd:</p><p>Cloud Mind</p><p>Concealing Amorpha</p><p>Knock</p><p>Levitate</p><p></p><p>3rd:</p><p>Ubiquitous Vision</p><p>Keen Edge</p><p></p><p></p><p>*New Power</p><p>Dimension Pocket</p><p>Level: 1st</p><p>Display: Visual</p><p>Manifesting TIme: 1 standard action</p><p>Range: Touch</p><p>Target: 1 unattended object weighing up to 1/lb</p><p>Duration: 1 hour/Level</p><p>Saving Throw: None</p><p>PowerResistance: No</p><p>Power Points: 1</p><p></p><p>Your touch transfers an unattended object to an extradimensional Pocket hidden in the palm of your hand. The dimensional pocket is invisible and weightless, regardless of its contents.</p><p>When the power ends or is dismissed, the object returns to your hand.</p><p>You can manifest this power again before its duration elapses, in which case the stored object remains stored and the duration resets to 1 hour/level.</p><p>AUGMENT:</p><p>For every additional power point you spend, you can store an additional pound per level.</p><p>If you spend 2 additional power points , you gain the ability to dismiss this power as a swift action.</p><p></p><p></p><p></p><p>Racial features:</p><p>WHISPER GNOME</p><p>+2 Dex, +2 Con, -2 Str, -2 Cha</p><p></p><p>Size: Small: +1 size bonus to AC and attacks, +4 on Hide checks; Use smaller weapons and lifting capacity and carrying limits are 3/4 of medium creatures</p><p></p><p>Land Base Speed: 30'</p><p></p><p>Vision: Low Light & Darkvision 60'</p><p></p><p>Weapon Familiarity: gnome hooked hammers are martial weapons</p><p></p><p>+1 racial bonus to attacks vs kolbolds & goblinoids</p><p></p><p>+4 dodge bonus to AC vs creatures of the giant type</p><p></p><p>+4 racial bonus to Hide and Move Silently skill checks</p><p></p><p>+2 to Listen and Spot checks</p><p></p><p>Spell Like abilities: Silence(centered on character) - 1/day; Ghost Sound - 1/day; Mage Hand - 1/day; Message - 1/day</p><p></p><p>Favored Class: Rogue</p><p> </p><p></p><p>Class features:</p><p>LURK</p><p>HD: 1d6</p><p></p><p>Weapon Prof: all Simple & Martial Weapons</p><p></p><p>Armor Prof: Light Armor & Shields(except Tower)</p><p></p><p>Psionic Powers (Sp): Lurks get a limited number of psionic powers they know, they get more at each level. The number of power points also go up on a per level basis. The Lurk gets bonus Power Points based on his Int score, DC's for powers are also based of Int. </p><p>Current Power Stats: Base PP: 23 / Bonus: 13; 36 TOTAL - Powers Known: 9; Maximum Power Level Known: 3rd</p><p></p><p>Lurk Augment (Ex): Lurks can augment the melee attacks with a varitey of abilitys a limited number of times per day. It is a swift action to activate an augment, these augments last 1 round or until the Lurks next attack unless the details specifiy otherwise. If the augmented attack misses the augment fades and that use is gone for the day. The power of most Augments can also be increased by spending power points to power it. No more than the Lurk's character level in point can be spent in a round powering Augments. Additional Augments are availble at different levels.</p><p>Lurk Augments per Day: Base 9; +3 Int Mod; +3 Extra Lurk Augment (Feat); 15 Total</p><p>Lurk Augments Available:</p><p>1st: Additional Sneak Attack: next attack deals an extra 1d6 sneak attack damage; Power Up: +1d6/2 Power Points Spent - Attack must be vaild Sneak attack to get damage</p><p>1st: Unfocusing Strike: creature hit makes Will Save DC 13 or lose psionic focus in addition to damage dealt; Power Up: +1 to DC/2 Power Points Spent</p><p>3rd: Solid Strike: attack deals 2 extra points of damage: Power Up: +1 point damage/1 Power Point Spent</p><p>3rd: Stunning Attack: creature hit makes Fort save DC 13 or be stunned for 1 round; Power Up: +1 to DC/2 Power Points Spent</p><p>5th: Ignore Concealment: next attack ignores the miss chance provided by concealment or total concealment</p><p>5th: Mental Assault: next attack can deal 2 points of Intelligence or Wisdom damage in additon to normal damage, must declare damage type before attack; Power Up: +1 point ability damage/2 Power Points Spent</p><p>8th: Deceptive Strike: the target of Lurks next attack doe not get Dex bonus to AC, can effect opponets with Uncanny Dodge if lurk level is 4 higher than targets effictive rogue level.</p><p>8th: Sneak Attack Undead: the Lurk's sneak attack can damage undead, assuming its otherwise a valid sneak attack.</p><p>*11th: Ghost Touch: next attack can strike incorporeal creatures, as if the weapon was a ghost touch weapon</p><p>*11th: Power Drain: next attack drains a number of power points from target equal to half the normal damage done. Drained power points are availble the next round, but expire at the end of that round.</p><p>*11th: Aligned Attack: the next attack is counted as evil-aligned for purpose of overcoming damage reduction. (This is based on characters alignment)</p><p></p><p>* I have access to these augments due to my Feat: Lurk Master</p><p></p><p>Psionic Sneak Attack (Ex): +2d6; while psionicly focused a Lurk can make a sneak attack like a rogue, making the attack does not expend the Lurks Psionic Focus</p><p></p><p>Initiative Boost (Ex): at 6th level a Lurk gets to add there Int Modifier to the InitIative checks</p><p></p><p>Evasion (Ex): At 9th level or higher if a Lurk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a Lurk is wearing light armor or no armor. A helpless lurk does not gain the benefit of evasion.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JDragon, post: 2884397, member: 780"] Fash Falath [sblock] Name: Fash Falath Class: Lurk 10 Race: Whisper Gnome Size: Small Gender: Male Alignment: N Str: 8 -1 (2p.) Level: 10 XP: 45,001 Dex: 22 +6 (8p.) BAB: +6 HP: 48 (10d6+10) Con: 12 +1 (2p.) Grapple: -1 Dmg Red: 0/- Int: 16 +3 (6p.) Speed: 50' Spell Res: 0 Wis: 13 +1 (5p.) Init: +9 Spell Save: N/A Cha: 11 +1 (5p.) ACP: 0 Spell Fail: 10% Base Armor Shield Dex Size Nat Misc Total Armor: 23 10 +4(+2 M) 0 +6 +1 +0 +0 23 Touch: 17 Flatfooted: 17 Base Mod Misc Total Fort: 3 +1 +3 +7 Ref: 8 +6 +3 +17 Will: 6 +1 +3 +10 Weapon Attack Damage Critical Range +1 Kukri +14/+9 1d3 18-20/x2 Masterwork Dagger - Melee +14/+9 1d3-1 19-20/x2 Masterwork Dagger - Ranged +14/+9 1d3-1 19-20/x2 10' Sling +13/+8 1d3-1 x2 50' Languages: Common Gnome Chondathan Damaran Abilities: Psionic Powers (See below) Lurk Augments (see below) Psionic Sneak Attack +2d6 (see below) Evasion Feats: Extra Lurk Augments* (+3 Lurk augments per day) Weapon Finesse Lurk Master* (Add +2 to Lurk level to determine what Augments you get access to) Speed of Thought New Feats from Complete Psionic Skill Points: 78 Max Ranks: 13/6.5 Skills Ranks Mod Misc Total Appraise 0 x 0 -1 Autohypnosis 1 +1 +2 +4 Balance 0 6 +2 +8 Bluff 5 +1 0 +6 Climb 0 -1 0 -1 Concentration 5 +1 0 +6 Craft (Poison) 3 +3 0 +6 Diplomacy 0 +1 0 +1 Disable Device 0 +3 0 +4 Disguise 5 +1 +2* +6 Escape Artist 2 +6 0 +8 Forgery 0 +3 0 +3 Gather Information 0 +1 0 +1 Heal 0 +1 0 +1 Hide 13 +6 +8 +27 Intimidate 0 +1 0 +1 Jump 0 -1 +7 +6 Knowledge (Psionics) 1 +3 0 +4 Listen 5 +1 +2 +8 Move Silently 13 +6 +4 +23 Open Lock 1 +6 0 +7 Piscraft 1 +3 0 +4 Ride 0 +6 0 +6 Search 0 +3 0 +3 Sense Motive 2 +1 0 +3 Sleight of Hand 5 +6 +2 +11 Spot 5 +1 +2 +8 Survival 0 +1 0 +1 Swim 0 -1 0 -1 Tumble 10 +6 + +16 Use Rope 0 +6 0 +6 Equipment: Cost Weight Armor/Shield Bonus Traveler's Outfit N/A 1.25 Boots Striding & Springing 5500gp 0.25 Cloak of Resistance +3 9000gp 0.25 Gloves of Dexterity +4 16000gp N/A Headband of Intelect +2 4000gp N/A Heward's Handy Haversack 2000gp 5 Small MIthral Chain Shirt +2 5100gp 6.25 +4AC +2 Magic Small +1 Kukri 2308gp 1 Masterwork Daggers x 2 604gp 1 Elixer - Sneaking 500gp * Crystalline Spider Bead 1400gp * P - Cure Light Wounds X 7 350gp * Sling Bulets x 20** 2sp 5* (only 4 in belt pouch = 1.0) Bedroll 1sp * Candle x 4** 4cp - (Only 1) Scroll Case** 1gp 0.5 Chalk x 2** 2cp - (only 1 piece) Crowbar 5gp * Flint & Steel 1gp * Hammer 5sp * Mirror - Steel Small** 10gp 0.5 Piton x 4 4sp * Belt Pouch 1gp 0.125 Rations Trail x 4 2gp * Rope Silk 50' 10gp * vials x 5 5gp * Waterskin x 2 2gp * Whetstone 2cp * Acid Flask x 3 30gp * Alchemist's Fire x 3 60gp * Antitoxin x 2 100gp * Sunrod x 4 8gp * Masterwork Thieve's Tools 100gp * Items Marked with * in weight are in Haversack Items marked with ** are in belt pouch Total Weight:19.125lb Money: 2cp / 8sp / 74gp Lgt Med Hvy Lift Push Max Weight:60lb 19.5 39.75 60 120 300 Age: 65 Height: 3'7" Weight: 36lb Eyes: Gray Hair: Black Skin: Light Green PSIONIC POWERS DC's - 1st: 14 / 2nd: 15 / 3rd: 16 Power Points 36 1st: Compression Dimensional Pocket* Distract 2nd: Cloud Mind Concealing Amorpha Knock Levitate 3rd: Ubiquitous Vision Keen Edge *New Power Dimension Pocket Level: 1st Display: Visual Manifesting TIme: 1 standard action Range: Touch Target: 1 unattended object weighing up to 1/lb Duration: 1 hour/Level Saving Throw: None PowerResistance: No Power Points: 1 Your touch transfers an unattended object to an extradimensional Pocket hidden in the palm of your hand. The dimensional pocket is invisible and weightless, regardless of its contents. When the power ends or is dismissed, the object returns to your hand. You can manifest this power again before its duration elapses, in which case the stored object remains stored and the duration resets to 1 hour/level. AUGMENT: For every additional power point you spend, you can store an additional pound per level. If you spend 2 additional power points , you gain the ability to dismiss this power as a swift action. Racial features: WHISPER GNOME +2 Dex, +2 Con, -2 Str, -2 Cha Size: Small: +1 size bonus to AC and attacks, +4 on Hide checks; Use smaller weapons and lifting capacity and carrying limits are 3/4 of medium creatures Land Base Speed: 30' Vision: Low Light & Darkvision 60' Weapon Familiarity: gnome hooked hammers are martial weapons +1 racial bonus to attacks vs kolbolds & goblinoids +4 dodge bonus to AC vs creatures of the giant type +4 racial bonus to Hide and Move Silently skill checks +2 to Listen and Spot checks Spell Like abilities: Silence(centered on character) - 1/day; Ghost Sound - 1/day; Mage Hand - 1/day; Message - 1/day Favored Class: Rogue Class features: LURK HD: 1d6 Weapon Prof: all Simple & Martial Weapons Armor Prof: Light Armor & Shields(except Tower) Psionic Powers (Sp): Lurks get a limited number of psionic powers they know, they get more at each level. The number of power points also go up on a per level basis. The Lurk gets bonus Power Points based on his Int score, DC's for powers are also based of Int. Current Power Stats: Base PP: 23 / Bonus: 13; 36 TOTAL - Powers Known: 9; Maximum Power Level Known: 3rd Lurk Augment (Ex): Lurks can augment the melee attacks with a varitey of abilitys a limited number of times per day. It is a swift action to activate an augment, these augments last 1 round or until the Lurks next attack unless the details specifiy otherwise. If the augmented attack misses the augment fades and that use is gone for the day. The power of most Augments can also be increased by spending power points to power it. No more than the Lurk's character level in point can be spent in a round powering Augments. Additional Augments are availble at different levels. Lurk Augments per Day: Base 9; +3 Int Mod; +3 Extra Lurk Augment (Feat); 15 Total Lurk Augments Available: 1st: Additional Sneak Attack: next attack deals an extra 1d6 sneak attack damage; Power Up: +1d6/2 Power Points Spent - Attack must be vaild Sneak attack to get damage 1st: Unfocusing Strike: creature hit makes Will Save DC 13 or lose psionic focus in addition to damage dealt; Power Up: +1 to DC/2 Power Points Spent 3rd: Solid Strike: attack deals 2 extra points of damage: Power Up: +1 point damage/1 Power Point Spent 3rd: Stunning Attack: creature hit makes Fort save DC 13 or be stunned for 1 round; Power Up: +1 to DC/2 Power Points Spent 5th: Ignore Concealment: next attack ignores the miss chance provided by concealment or total concealment 5th: Mental Assault: next attack can deal 2 points of Intelligence or Wisdom damage in additon to normal damage, must declare damage type before attack; Power Up: +1 point ability damage/2 Power Points Spent 8th: Deceptive Strike: the target of Lurks next attack doe not get Dex bonus to AC, can effect opponets with Uncanny Dodge if lurk level is 4 higher than targets effictive rogue level. 8th: Sneak Attack Undead: the Lurk's sneak attack can damage undead, assuming its otherwise a valid sneak attack. *11th: Ghost Touch: next attack can strike incorporeal creatures, as if the weapon was a ghost touch weapon *11th: Power Drain: next attack drains a number of power points from target equal to half the normal damage done. Drained power points are availble the next round, but expire at the end of that round. *11th: Aligned Attack: the next attack is counted as evil-aligned for purpose of overcoming damage reduction. (This is based on characters alignment) * I have access to these augments due to my Feat: Lurk Master Psionic Sneak Attack (Ex): +2d6; while psionicly focused a Lurk can make a sneak attack like a rogue, making the attack does not expend the Lurks Psionic Focus Initiative Boost (Ex): at 6th level a Lurk gets to add there Int Modifier to the InitIative checks Evasion (Ex): At 9th level or higher if a Lurk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a Lurk is wearing light armor or no armor. A helpless lurk does not gain the benefit of evasion. [/sblock] [/QUOTE]
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