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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1287322" data-attributes="member: 1223"><p>I’ll be periodically posting PCs, NPCs, and monsters from our long-running campaign here. A little background is probably in order first. The Frilond Campaign is set in a low magic world, very similar to Western Europe in the late Twelfth Century. Most action takes place in a wild region that borders the fell lands of the ruck-men—barbaric creatures that may (or may not) be degenerate humans. </p><p></p><p>The first character is an NPC. He would probably claim that he is the central hero, narrator, and focus of the entire campaign. My PCs, and the rest of the NPCs, for that matter, would strongly disagree with this assertion.</p><p></p><p>==</p><p></p><p><strong>Sir Will Garnfellow, the Lion of Upchurch:</strong> male Rog4/Ftr8; CR 12; HD 4d6+23 plus 8d10+40; hp 126; Init -1; Spd 20 ft; AC 16, touch 11, flat-footed 16; BAB +11; Grp +12; Atk +14 melee (1d8+1/19–20, longsword); Full Atk +14/+9/+4 melee (1d8+1/19–20, longsword); SA sneak attack +2d6; SQ evasion, trap sense, trapfinding, uncanny dodge; AL NG; SV Fort +12, Ref +5, Will +3; Str 12, Dex 9, Con 20, Int 17, Wis 10, Cha 16.</p><p></p><p><em>Skills and Feats</em>: Appraise +6, Bluff +19, Diplomacy +12, Escape Artist –3*, Gather Information +16, Handle Animal +14, Intimidate +14, Knowledge (local) +13, Hide +1*, Listen +7, Perform (oratory) +6, Perform (stringed instrument) +10, Profession (gambler) +5, Ride +12, Search +8, Sense Motive +7, Sleight of Hand +1*, Spot +5; Combat Expertise, Diehard, Endurance, Improved Disarm, Improved Feint, Improved Trip, Mounted Combat, Persuasive, Skill Focus (bluff), Toughness, Weapon Focus (longsword). </p><p></p><p>* Includes -5 armor check penalty for masterwork chainmail and heavy steel shield</p><p></p><p><em>Possessions</em>: <em>ring of protection +2</em>, <em>amulet of health +2</em> (reflected in statistics above), masterwork chainmail, masterwork heavy steel shield, WELSUNG masterwork longsword, masterwork viol, 3,315 gp.</p><p></p><p>A boisterous knight of great girth, Sir Will Garnfellow is known to frequent the Bristling Boar Inn of Heremac—though of late he can be found dutifully serving under Sir Hamral, Bailiff of Upchurch. Garnfellow is a mirthful, garrulous man in his middle years, always willing to share in the telling of his past martial exploits. He has a blond curly beard and mustache, and wears fine livery when he can afford it. A most lusty fellow, his appetites for food, ale, women, dice, story, and song are nigh insatiable. Garnfellow served as a household knight to the Baron of Bellenore for several years, but due to some undisclosed grievance, he fell into disfavor there. Garnfellow wields the sword Welsung; his shield bears the image of three rampant lions on an azure field; his battered old war-horse is named Justicar. Garnfellow plays the viol and is often accompanied by his trusty men-at-arms, the old veteran Nym and the young lad Bardolph.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1287322, member: 1223"] I’ll be periodically posting PCs, NPCs, and monsters from our long-running campaign here. A little background is probably in order first. The Frilond Campaign is set in a low magic world, very similar to Western Europe in the late Twelfth Century. Most action takes place in a wild region that borders the fell lands of the ruck-men—barbaric creatures that may (or may not) be degenerate humans. The first character is an NPC. He would probably claim that he is the central hero, narrator, and focus of the entire campaign. My PCs, and the rest of the NPCs, for that matter, would strongly disagree with this assertion. == [B]Sir Will Garnfellow, the Lion of Upchurch:[/b] male Rog4/Ftr8; CR 12; HD 4d6+23 plus 8d10+40; hp 126; Init -1; Spd 20 ft; AC 16, touch 11, flat-footed 16; BAB +11; Grp +12; Atk +14 melee (1d8+1/19–20, longsword); Full Atk +14/+9/+4 melee (1d8+1/19–20, longsword); SA sneak attack +2d6; SQ evasion, trap sense, trapfinding, uncanny dodge; AL NG; SV Fort +12, Ref +5, Will +3; Str 12, Dex 9, Con 20, Int 17, Wis 10, Cha 16. [I]Skills and Feats[/i]: Appraise +6, Bluff +19, Diplomacy +12, Escape Artist –3*, Gather Information +16, Handle Animal +14, Intimidate +14, Knowledge (local) +13, Hide +1*, Listen +7, Perform (oratory) +6, Perform (stringed instrument) +10, Profession (gambler) +5, Ride +12, Search +8, Sense Motive +7, Sleight of Hand +1*, Spot +5; Combat Expertise, Diehard, Endurance, Improved Disarm, Improved Feint, Improved Trip, Mounted Combat, Persuasive, Skill Focus (bluff), Toughness, Weapon Focus (longsword). * Includes -5 armor check penalty for masterwork chainmail and heavy steel shield [I]Possessions[/i]: [i]ring of protection +2[/i], [i]amulet of health +2[/i] (reflected in statistics above), masterwork chainmail, masterwork heavy steel shield, WELSUNG masterwork longsword, masterwork viol, 3,315 gp. A boisterous knight of great girth, Sir Will Garnfellow is known to frequent the Bristling Boar Inn of Heremac—though of late he can be found dutifully serving under Sir Hamral, Bailiff of Upchurch. Garnfellow is a mirthful, garrulous man in his middle years, always willing to share in the telling of his past martial exploits. He has a blond curly beard and mustache, and wears fine livery when he can afford it. A most lusty fellow, his appetites for food, ale, women, dice, story, and song are nigh insatiable. Garnfellow served as a household knight to the Baron of Bellenore for several years, but due to some undisclosed grievance, he fell into disfavor there. Garnfellow wields the sword Welsung; his shield bears the image of three rampant lions on an azure field; his battered old war-horse is named Justicar. Garnfellow plays the viol and is often accompanied by his trusty men-at-arms, the old veteran Nym and the young lad Bardolph. [/QUOTE]
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