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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1329193" data-attributes="member: 1223"><p><strong>Vandoren the Minstrel</strong></p><p></p><p><strong>Vandoren</strong>: Brd 12; HD 12d6+3; hp 45; Init +4; Spd 40 ft; AC 13, touch 10, flat-footed 13; BAB +9; Grp +9; Atk +10 melee (1d6/19-20, short sword) or +9 ranged (1d8/19–20, light crossbow); Full Atk +10/+5 melee (1d6/19–20, short sword) or +9/+4 ranged (1d8/19–20, light crossbow); SA spells; SQ bardic knowledge +14, bardic music (countersong, <em>fascinate</em>, inspire courage +2, inspire competence, inspire greatness, <em>song of freedom</em>, <em>suggestion</em>) 12/day; SV Fort +4, Ref +8, Will +9; Str 10, Dex 10, Con 10,Int 14, Wis 12, Cha 19.</p><p></p><p><em>Skills and Feats:</em> Bluff +7, Climb +0, Concentration +9, Craft (Alchemy) +6, Decipher Script +5, Diplomacy +9, Disguise +7, Gather Information +8, Hide +0, Jump +5, Knowledge (History) +5, Knowledge (Nobility and Royalty) +5, Knowledge (Religion) +5, Listen +1, Move Silently +0, Perform (Psaltery) +21, Speak Language (Tynan) +8, Spellcraft +11, Spot +3, Swim +0; Heighten Spell, Improved Initiative, Point Blank Shot, Rapid Reload, Spell Focus (evocation), Toughness. </p><p></p><p><strong>Bardic Knowledge (Ex):</strong> Vandoren may make a special bardic knowledge check to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. </p><p></p><p><strong>Bardic Music:</strong> Vandoren can use his song or poetics to produce magical effects on those around him.</p><p></p><p><em>Countersong (Su):</em> Vandoren can counter magical effects that depend on sound by making a Perform check for each round of countersong. Any creature within 30 ft. of him who is affected by a sonic or language-dependent magical attack may use Vandoren’s Perform check result in place of his or her saving throw if desired. Countersong lasts for 10 rounds.</p><p></p><p>Fascinate<em> (Sp): </em>Vandoren can cause a single creature within 90 ft. that can see and hear him to become fascinated with him. His Perform check result is the DC for the opponent’s Will save. Any obvious threat breaks the effect. Fascination lasts 10 rounds.</p><p></p><p><em>Inspire Competence (Su):</em> An ally within 30 ft. who can see and hear Vandoren gets a +2 competence bonus on skill checks with a particular skill for as long as he or she can hear the music.</p><p></p><p><em>Inspire Courage (Su):</em> Each ally who can hear Vandoren receive a +2 morale bonus to saves against charm and fear effects and a +1 morale bonus to attack and weapon damage rolls The effect lasts for 5 rounds after the ally can no longer hear him.</p><p></p><p><em>Inspire Greatness (Su):</em> After hearing Vandoren sing for a full round, a creature within 30 feet gains +2 Hit Dice (d10s that grant temporary hit points), +2 competence bonus on attacks, and +1 competence bonus on Fortitude saves. The effect lasts until 5 rounds after the creature can no longer hear Vandoren.</p><p></p><p>Song of Freedom<em> (Sp):</em> Vandoren can use music or poetics to create an effect equivalent to the <em>break enchantment</em> spell (caster level 12th). Using this ability requires 1 minute of uninterrupted concentration and music, and it functions on a single target within 30 feet. Vandoren can’t use <em>song of freedom</em> on himself.</p><p></p><p>Suggestion <em>(Sp):</em> Vandoren can make a <em>suggestion</em> (as the spell) to a creature he has already fascinated. A DC 19 Will save negates the effect.</p><p></p><p><em>Spells Known</em> (3/4/4/4/3, DC 14 + spell level): 0—<em>dancing lights</em>, <em>daze</em>, <em>ghost sound</em>, <em>know direction</em>, <em>light</em>, <em>lullaby</em>; 1—<em>charm person</em>, <em>cure light wounds</em>, <em>disguise self</em>, <em>ventriloquism</em>; 2—<em>blur</em>, <em>cat’s grace</em>, <em>silence</em>, <em>sound burst</em>*; 3—<em>gaseous form</em>, <em>glibness</em>, <em>haste</em>, <em>invisibility sphere</em>; 4—<em>cure critical wounds</em>, <em>rainbow pattern</em>, <em>shout</em>*. * Evocation spell. The save DC, where applicable, is 15.</p><p></p><p><em>Possessions:</em> masterwork studded leather armor, masterwork short sword, <em>boots of striding and springing</em>, potion of <em>vision</em>, <em>+1 dagger</em>, wand of <em>fear</em> (9 charges), <em>dust of appearance</em>, PLUCKSOME, a magic psaltery (see below).</p><p></p><p>An attractive young man, Vandoren is a wandering minstrel from Canglen and former companion to Clement; the two met while attending cathedral school. Vandoren is literate and obviously well-bred: his father, Dunstan, was once a knight in the employ of Lord Charles of Antace, and is now a prominent and influential member of the chancellery of Bishop Martin. Vandoren is a talented singer of songs and maker of jests; he plays the psaltery, a musical instrument that is held in front of the chest while the strings are plucked.</p><p></p><p>His faithful dog, Achrach:</p><p></p><p><strong>Achrach:</strong> Weredrican Sheephound; CR 2; Medium Animal; HD 2d8+8; hp 20; Init +2; Spd 40 ft; AC 16, touch 12, flat-footed 14; BAB +1; Grp +5; Atk +5 melee (1d6+4, bite); Full Atk +5 melee (1d6+4, bite); SQ low-light vision, scent; AL N; SV Fort +7, Ref +5, Will +1; Str 19, Dex 14, Con 19, Int 2, Wis 12, Cha 8.</p><p></p><p><em>Skills and Feats</em>: Jump +8, Listen +4, Spot +4, Swim +4, Survival +4*; Alertness, Track(b). * Achrach a +4 racial bonus on Survival checks when tracking by scent.</p><p></p><p><em>Low-Light Vision (Ex):</em> Acrach can see twice as far as normal in dim light and can see outdoors on a moonlit night as well as during the day.</p><p></p><p><em>Scent (Ex):</em> Achrach can detect approaching enemies, sniff out hidden foes, and track by sense of smell.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1329193, member: 1223"] [b]Vandoren the Minstrel[/b] [b]Vandoren[/b]: Brd 12; HD 12d6+3; hp 45; Init +4; Spd 40 ft; AC 13, touch 10, flat-footed 13; BAB +9; Grp +9; Atk +10 melee (1d6/19-20, short sword) or +9 ranged (1d8/19–20, light crossbow); Full Atk +10/+5 melee (1d6/19–20, short sword) or +9/+4 ranged (1d8/19–20, light crossbow); SA spells; SQ bardic knowledge +14, bardic music (countersong, [i]fascinate[/i], inspire courage +2, inspire competence, inspire greatness, [i]song of freedom[/i], [i]suggestion[/i]) 12/day; SV Fort +4, Ref +8, Will +9; Str 10, Dex 10, Con 10,Int 14, Wis 12, Cha 19. [I]Skills and Feats:[/i] Bluff +7, Climb +0, Concentration +9, Craft (Alchemy) +6, Decipher Script +5, Diplomacy +9, Disguise +7, Gather Information +8, Hide +0, Jump +5, Knowledge (History) +5, Knowledge (Nobility and Royalty) +5, Knowledge (Religion) +5, Listen +1, Move Silently +0, Perform (Psaltery) +21, Speak Language (Tynan) +8, Spellcraft +11, Spot +3, Swim +0; Heighten Spell, Improved Initiative, Point Blank Shot, Rapid Reload, Spell Focus (evocation), Toughness. [B]Bardic Knowledge (Ex):[/b] Vandoren may make a special bardic knowledge check to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. [B]Bardic Music:[/b] Vandoren can use his song or poetics to produce magical effects on those around him. [I]Countersong (Su):[/i] Vandoren can counter magical effects that depend on sound by making a Perform check for each round of countersong. Any creature within 30 ft. of him who is affected by a sonic or language-dependent magical attack may use Vandoren’s Perform check result in place of his or her saving throw if desired. Countersong lasts for 10 rounds. Fascinate[i] (Sp): [/i]Vandoren can cause a single creature within 90 ft. that can see and hear him to become fascinated with him. His Perform check result is the DC for the opponent’s Will save. Any obvious threat breaks the effect. Fascination lasts 10 rounds. [I]Inspire Competence (Su):[/i] An ally within 30 ft. who can see and hear Vandoren gets a +2 competence bonus on skill checks with a particular skill for as long as he or she can hear the music. [I]Inspire Courage (Su):[/i] Each ally who can hear Vandoren receive a +2 morale bonus to saves against charm and fear effects and a +1 morale bonus to attack and weapon damage rolls The effect lasts for 5 rounds after the ally can no longer hear him. [I]Inspire Greatness (Su):[/i] After hearing Vandoren sing for a full round, a creature within 30 feet gains +2 Hit Dice (d10s that grant temporary hit points), +2 competence bonus on attacks, and +1 competence bonus on Fortitude saves. The effect lasts until 5 rounds after the creature can no longer hear Vandoren. Song of Freedom[i] (Sp):[/i] Vandoren can use music or poetics to create an effect equivalent to the [i]break enchantment[/i] spell (caster level 12th). Using this ability requires 1 minute of uninterrupted concentration and music, and it functions on a single target within 30 feet. Vandoren can’t use [i]song of freedom[/i] on himself. Suggestion [i](Sp):[/i] Vandoren can make a [i]suggestion[/i] (as the spell) to a creature he has already fascinated. A DC 19 Will save negates the effect. [I]Spells Known[/i] (3/4/4/4/3, DC 14 + spell level): 0—[i]dancing lights[/i], [i]daze[/i], [i]ghost sound[/i], [i]know direction[/i], [i]light[/i], [i]lullaby[/i]; 1—[i]charm person[/i], [i]cure light wounds[/i], [i]disguise self[/i], [i]ventriloquism[/i]; 2—[i]blur[/i], [i]cat’s grace[/i], [i]silence[/i], [i]sound burst[/i]*; 3—[i]gaseous form[/i], [i]glibness[/i], [i]haste[/i], [i]invisibility sphere[/i]; 4—[i]cure critical wounds[/i], [i]rainbow pattern[/i], [i]shout[/i]*. * Evocation spell. The save DC, where applicable, is 15. [I]Possessions:[/i] masterwork studded leather armor, masterwork short sword, [i]boots of striding and springing[/i], potion of [i]vision[/i], [i]+1 dagger[/i], wand of [i]fear[/i] (9 charges), [i]dust of appearance[/i], PLUCKSOME, a magic psaltery (see below). An attractive young man, Vandoren is a wandering minstrel from Canglen and former companion to Clement; the two met while attending cathedral school. Vandoren is literate and obviously well-bred: his father, Dunstan, was once a knight in the employ of Lord Charles of Antace, and is now a prominent and influential member of the chancellery of Bishop Martin. Vandoren is a talented singer of songs and maker of jests; he plays the psaltery, a musical instrument that is held in front of the chest while the strings are plucked. His faithful dog, Achrach: [B]Achrach:[/b] Weredrican Sheephound; CR 2; Medium Animal; HD 2d8+8; hp 20; Init +2; Spd 40 ft; AC 16, touch 12, flat-footed 14; BAB +1; Grp +5; Atk +5 melee (1d6+4, bite); Full Atk +5 melee (1d6+4, bite); SQ low-light vision, scent; AL N; SV Fort +7, Ref +5, Will +1; Str 19, Dex 14, Con 19, Int 2, Wis 12, Cha 8. [I]Skills and Feats[/i]: Jump +8, Listen +4, Spot +4, Swim +4, Survival +4*; Alertness, Track(b). * Achrach a +4 racial bonus on Survival checks when tracking by scent. [I]Low-Light Vision (Ex):[/I] Acrach can see twice as far as normal in dim light and can see outdoors on a moonlit night as well as during the day. [I]Scent (Ex):[/i] Achrach can detect approaching enemies, sniff out hidden foes, and track by sense of smell. [/QUOTE]
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