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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1337313" data-attributes="member: 1223"><p><strong>Hecatesseus, Master Wizard</strong></p><p></p><p>Hecatesseus is a powerful, sneering, and thoroughly despicable magician in the employ of Prince Busirane. The self-styled Master Wizard tangled with the PCs at the siege of Antace. With the nearly limitless backing of Prince Busirane’s treasury, Hecatesseus has been able to finance the creation of a series of magical constructs, culminating in the <a href="http://www.enworld.org/forums/showthread.php?t=69445" target="_blank">Mighty Servant of Hecatesseus</a>. </p><p></p><p>Hecatesseus is currently occupied in attempts to reactivate the remains of a great, animated iron colossus that had been destroyed in antiquity. Such a magical weapon could prove decisive in the ruckish invasion.</p><p></p><p>Hecatesseus has the Sudden Silent metamagic feat from the <em>Miniatures Handbook</em>, the Improved Toughness feat from the <em>Monster Manual III</em> as well as a special wizard version of the cleric spell <em>animate objects</em>.</p><p></p><p>====</p><p></p><p><strong>Hecatesseus:</strong> male Wiz16; CR 16; HD 16d4+48; hp 91; Init +5; Spd 30 ft; AC 19, touch 13, flat-footed 18; BAB +8; Grp +8; Atk +9 melee (1d6, quarterstaff); Full Atk +9/+4 melee (1d6, quarterstaff); SA spells; SQ familiar benefits, improved familiar (construct); AL CN; SV Fort +11, Ref +10, Will +14; Str 10, Dex 12, Con 14, Int 21, Wis 10, Cha 6.</p><p></p><p><em>Skills</em>: Bluff +6, Concentration +18, Craft (alchemy) +15, Craft (bronzeworking) +11, Decipher Script +13, Disguise +2 (+4 when being observed), Escape Artist +5, Intimidate +5, Knowledge (arcana) +24, Knowledge (history) +15, Knowledge (the planes) +13, Listen +0, Spellcraft +21, Spot +0.</p><p></p><p><em>Feats:</em> Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Greater Spell Focus (evocation), Improved Familiar, Improved Initiative, Improved Toughness, Quicken Spell, Scribe Scroll, Spell Focus (evocation), Sudden Silent.</p><p></p><p><strong>Familiar Benefits</strong>: Hecatesseus has a construct familiar named Castus. He gains the benefits of the Alertness feat when it is within arm's reach. He also gains the following benefits.</p><p></p><p><em>Empathic Link (Su):</em> Hecatesseus has an empathic link with Castus out to a distance of up to one mile. Hecatesseus cannot see through Castus's eyes, but the two of them can communicate telepathically. Because of the empathic link between Castus and Hecatesseus, Hecatesseus has the same connection to an item or place that Castus does. </p><p></p><p><em>Deliver Touch Spells (Su):</em> Castus can deliver touch spells for Hecatesseus. When Hecatesseus casts a touch spell, Castus can be designated as the "toucher." (Hecatesseus and Castus have to be in contact at the time of casting.) Castus can then deliver the touch spell just as Hecatesseus could. As normal, if Hecatesseus casts another spell, the touch spell dissipates. </p><p></p><p>Scry <em>on Familiar (Sp):</em> Hecatesseus may scry on Castus (as if casting the <em>scrying</em> spell) once per day.</p><p></p><p><em>Share Spells (Su):</em> At Hecatesseus's option, he may have any spell he casts on himself also affect Castus. Castus must be within 5 feet at the time. If the spell has a duration other than instantaneous, the spell stops affecting Castus if it moves farther than 5 feet away. The spell's effect will not be restored even if Castus returns to Hecatesseus before the duration would otherwise have ended. Additionally, Hecatesseus may cast a spell with a target of "You" on Castus (as a Touch range spell) instead. Hecatesseus and Castus can share spells even if the spells normally do not affect animals.</p><p></p><p><em>Wizard Spells Prepared</em> (4/6/5/5/5/5/3/3/2): 0—<em>detect magic, flare</em> (DC 17), <em>mage hand, prestidigitation</em>; 1—<em>burning hands</em> (DC 18), <em>magic missile</em> (2), <em>obscuring mist, ray of enfeeblement</em> (+9 ranged touch); 2— <em>darkness, invisibility, levitate, web</em> (DC 17); 3—<em>dispel magic</em> (2), <em>lightning bolt</em> (DC 20), <em>slow</em> (DC 18), <em>suggestion</em> (DC 18); 4—<em>confusion</em> (DC 19), <em>crushing despair</em> (DC 19), <em>shout</em> (DC 21), <em>wall of ice</em> (DC 21); <em>5—baleful polymorph</em> (DC 20), <em>cone of cold</em> (DC 22), <em>feeblemind,</em> quickened <em>magic missile, teleport</em>; 6—quickened <em>blindness/deafness</em> (DC 17), <em>chain lightning</em> (DC 23), quickened <em>ray of enfeeblement</em>; 7—<em>prismatic spray</em> (DC 24), quickened <em>fireball</em> (DC 20); 8—quickened <em>enervation</em> (+9 ranged touch), <em>maze.</em></p><p></p><p><em>Possessions</em>: <em>bracers of armor +6</em>, <em>ring of protection +2</em>, <em>cloak of resistance +4</em>, <em>amulet of health +4</em> (reflected in statistics above), <em>headband of intellect +2</em> (reflected in statistics above), <em>robe of scintillating colors</em>.</p><p></p><p>Tactics: Hecatesseus is a very intelligent but arrogant and cowardly opponent. He will seek to flee (using <em>teleport</em>) with Castus if he is reduced below 40 hit points. After casting each spell he will command the opponents to throw down their weapons and surrender against his superior might. His round-by-round tactics are as follows:</p><p></p><p><em>Prior to combat:</em> Hecatesseus will cast the following spells on himself, sharing the effects with Castus: <em>stoneskin</em>, <em>cat’s grace</em>, <em>protection from good</em>, and <em>spell turning</em>. While these are in effect, the following changes apply: Init +7; AC 21, touch 15, flat-footed 18; SQ damage reduction 10/adamantine, +2 on saves and AC against good opponents, protection from mental control, warded against summoned monsters, turn 1d4+6 levels of spells back against the caster; Ref Sv +12; Dex 16; Escape Artist +7.</p><p></p><p><em>Round 1:</em> Activate his <em>robe of scintillating colors</em>, cast <em>maze</em> on lead fighter up to 65 ft distant, quickened <em>enervation</em> on nearest wizard (+11 ranged touch attack up to 65 ft distant, target gains 1d4 negative levels)<em>.</em></p><p></p><p><em>Round 2:</em> Cast <em>prismatic spray</em> (DC 24) and quickened <em>fireball</em> (DC 20) against nearest cluster of opponents. His robe provides 10% concealment and affects all onlookers within 30 ft: each round at the beginning of their turn, onlookers must make a DC 16 Will save or be dazed for 1d4+1 rounds (A dazed creature can take no actions, but has no penalty to AC.).</p><p></p><p><em>Round 3:</em> Cast <em>chain lightning</em> (DC 23) and quickened <em>blindness</em> (DC 17) against nearest spellcaster. His <em>robe</em> provides 20% concealment.</p><p></p><p><em>Round 4:</em> Cast <em>baleful polymorph</em> (DC 20) against nearby spellcaster and quickened <em>ray of enfeeblement</em> (+11 ranged touch) against lead fighter. His <em>robe</em> provides 30% concealment.</p><p></p><p><em>Round 5:</em> Cast <em>cone of cold</em> (DC 20) in a 60 ft cone and quickened <em>magic missile</em> (5 missiles doing 1d4+1 each). His <em>robe</em> provides 40% concealment.</p><p></p><p><em>Physical Description:</em> Hecatesseus appears as a tall, bald man with a jet black beard and mustache. He has a sneering, homely face and dresses in purple and gold robes.</p><p></p><p><em>Personality Traits:</em> Arrogant, greedy, cowardly.</p><p></p><p>=====</p><p></p><p>Hecatesseus’ familiar is a unique construct, built by taking a human child and adding the “Magical Construct” template from the <em>Book of Eldritch Might I</em>.</p><p></p><p><strong>Castus:</strong> unique construct familiar; CR 4; Tiny Construct; HD 1d10 (effective 16d10); hp 39; Init +0; Spd 15 ft; AC 32, touch 12, flat-footed 32; BAB +8; Grp +1; Atk +11/Full Atk +11 melee (1d3+1, slam); Space/Reach 2-1/2 ft/0 ft; SA slow; SQ construct traits, darkvision 60 ft, improved evasion, speak with master; SR 21; AL N; SV Fort +5, Ref +5, Will +9; Str 13, Dex 10, Con —, Int 13, Wis 9, Cha 1.</p><p></p><p><em>Skills and Feats</em>: Bluff +3, Climb +3, Concentration +16, Craft (alchemy) +11, Craft (bronzeworking) +7, Decipher Script +9, Disguise -1 (+1 when being observed), Escape Artist +4, Intimidate +2, Jump +3, Knowledge (arcana) +20, Knowledge (history) +11, Knowledge (the planes) +9, Listen +1, Spellcraft +17, Spot +1; Alertness.</p><p></p><p><em>Slow (Su):</em> Castus can use <em>slow</em> as a free action once every 2 rounds. The effect has a range of 10 feet and a duration of 7 rounds, requiring a successful DC 13 Will save to negate. The ability is otherwise the same as the spell.</p><p></p><p><em>Construct Traits:</em> Castus is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Castus is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less. Since it was never alive, Castus cannot be <em>raised</em> or <em>resurrected</em>.</p><p></p><p><em>Improved Evasion (Ex):</em> If Castus is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.</p><p></p><p><em>Speak with Master (Su):</em> Castus and Hecatesseus can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.</p><p></p><p><em>Physical Description:</em> Castus is a little bronze man, standing only two feet tall and fashioned in the image of his master, the wizard Hecatesseus.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1337313, member: 1223"] [b]Hecatesseus, Master Wizard[/b] Hecatesseus is a powerful, sneering, and thoroughly despicable magician in the employ of Prince Busirane. The self-styled Master Wizard tangled with the PCs at the siege of Antace. With the nearly limitless backing of Prince Busirane’s treasury, Hecatesseus has been able to finance the creation of a series of magical constructs, culminating in the [url=http://www.enworld.org/forums/showthread.php?t=69445]Mighty Servant of Hecatesseus[/url]. Hecatesseus is currently occupied in attempts to reactivate the remains of a great, animated iron colossus that had been destroyed in antiquity. Such a magical weapon could prove decisive in the ruckish invasion. Hecatesseus has the Sudden Silent metamagic feat from the [i]Miniatures Handbook[/I], the Improved Toughness feat from the [i]Monster Manual III[/i] as well as a special wizard version of the cleric spell [I]animate objects[/I]. ==== [B]Hecatesseus:[/b] male Wiz16; CR 16; HD 16d4+48; hp 91; Init +5; Spd 30 ft; AC 19, touch 13, flat-footed 18; BAB +8; Grp +8; Atk +9 melee (1d6, quarterstaff); Full Atk +9/+4 melee (1d6, quarterstaff); SA spells; SQ familiar benefits, improved familiar (construct); AL CN; SV Fort +11, Ref +10, Will +14; Str 10, Dex 12, Con 14, Int 21, Wis 10, Cha 6. [I]Skills[/i]: Bluff +6, Concentration +18, Craft (alchemy) +15, Craft (bronzeworking) +11, Decipher Script +13, Disguise +2 (+4 when being observed), Escape Artist +5, Intimidate +5, Knowledge (arcana) +24, Knowledge (history) +15, Knowledge (the planes) +13, Listen +0, Spellcraft +21, Spot +0. [I]Feats:[/i] Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Greater Spell Focus (evocation), Improved Familiar, Improved Initiative, Improved Toughness, Quicken Spell, Scribe Scroll, Spell Focus (evocation), Sudden Silent. [B]Familiar Benefits[/b]: Hecatesseus has a construct familiar named Castus. He gains the benefits of the Alertness feat when it is within arm's reach. He also gains the following benefits. [I]Empathic Link (Su):[/i] Hecatesseus has an empathic link with Castus out to a distance of up to one mile. Hecatesseus cannot see through Castus's eyes, but the two of them can communicate telepathically. Because of the empathic link between Castus and Hecatesseus, Hecatesseus has the same connection to an item or place that Castus does. [I]Deliver Touch Spells (Su):[/i] Castus can deliver touch spells for Hecatesseus. When Hecatesseus casts a touch spell, Castus can be designated as the "toucher." (Hecatesseus and Castus have to be in contact at the time of casting.) Castus can then deliver the touch spell just as Hecatesseus could. As normal, if Hecatesseus casts another spell, the touch spell dissipates. Scry [i]on Familiar (Sp):[/i] Hecatesseus may scry on Castus (as if casting the [i]scrying[/i] spell) once per day. [I]Share Spells (Su):[/i] At Hecatesseus's option, he may have any spell he casts on himself also affect Castus. Castus must be within 5 feet at the time. If the spell has a duration other than instantaneous, the spell stops affecting Castus if it moves farther than 5 feet away. The spell's effect will not be restored even if Castus returns to Hecatesseus before the duration would otherwise have ended. Additionally, Hecatesseus may cast a spell with a target of "You" on Castus (as a Touch range spell) instead. Hecatesseus and Castus can share spells even if the spells normally do not affect animals. [I]Wizard Spells Prepared[/i] (4/6/5/5/5/5/3/3/2): 0—[i]detect magic, flare[/i] (DC 17), [i]mage hand, prestidigitation[/i]; 1—[i]burning hands[/i] (DC 18), [i]magic missile[/i] (2), [i]obscuring mist, ray of enfeeblement[/i] (+9 ranged touch); 2— [i]darkness, invisibility, levitate, web[/i] (DC 17); 3—[i]dispel magic[/i] (2), [i]lightning bolt[/i] (DC 20), [i]slow[/i] (DC 18), [i]suggestion[/i] (DC 18); 4—[i]confusion[/i] (DC 19), [i]crushing despair[/i] (DC 19), [i]shout[/i] (DC 21), [i]wall of ice[/i] (DC 21); [i]5—baleful polymorph[/i] (DC 20), [i]cone of cold[/i] (DC 22), [i]feeblemind,[/i] quickened [i]magic missile, teleport[/i]; 6—quickened [i]blindness/deafness[/i] (DC 17), [i]chain lightning[/i] (DC 23), quickened [i]ray of enfeeblement[/i]; 7—[i]prismatic spray[/i] (DC 24), quickened [i]fireball[/i] (DC 20); 8—quickened [i]enervation[/i] (+9 ranged touch), [i]maze.[/i] [I]Possessions[/i]: [i]bracers of armor +6[/i], [i]ring of protection +2[/i], [i]cloak of resistance +4[/i], [i]amulet of health +4[/i] (reflected in statistics above), [i]headband of intellect +2[/i] (reflected in statistics above), [i]robe of scintillating colors[/i]. Tactics: Hecatesseus is a very intelligent but arrogant and cowardly opponent. He will seek to flee (using [i]teleport[/i]) with Castus if he is reduced below 40 hit points. After casting each spell he will command the opponents to throw down their weapons and surrender against his superior might. His round-by-round tactics are as follows: [I]Prior to combat:[/i] Hecatesseus will cast the following spells on himself, sharing the effects with Castus: [i]stoneskin[/i], [i]cat’s grace[/i], [i]protection from good[/i], and [i]spell turning[/i]. While these are in effect, the following changes apply: Init +7; AC 21, touch 15, flat-footed 18; SQ damage reduction 10/adamantine, +2 on saves and AC against good opponents, protection from mental control, warded against summoned monsters, turn 1d4+6 levels of spells back against the caster; Ref Sv +12; Dex 16; Escape Artist +7. [I]Round 1:[/i] Activate his [i]robe of scintillating colors[/i], cast [i]maze[/i] on lead fighter up to 65 ft distant, quickened [i]enervation[/i] on nearest wizard (+11 ranged touch attack up to 65 ft distant, target gains 1d4 negative levels)[i].[/i] [I]Round 2:[/i] Cast [i]prismatic spray[/i] (DC 24) and quickened [i]fireball[/i] (DC 20) against nearest cluster of opponents. His robe provides 10% concealment and affects all onlookers within 30 ft: each round at the beginning of their turn, onlookers must make a DC 16 Will save or be dazed for 1d4+1 rounds (A dazed creature can take no actions, but has no penalty to AC.). [I]Round 3:[/i] Cast [i]chain lightning[/i] (DC 23) and quickened [i]blindness[/i] (DC 17) against nearest spellcaster. His [i]robe[/i] provides 20% concealment. [I]Round 4:[/i] Cast [i]baleful polymorph[/i] (DC 20) against nearby spellcaster and quickened [i]ray of enfeeblement[/i] (+11 ranged touch) against lead fighter. His [i]robe[/i] provides 30% concealment. [I]Round 5:[/i] Cast [i]cone of cold[/i] (DC 20) in a 60 ft cone and quickened [i]magic missile[/i] (5 missiles doing 1d4+1 each). His [i]robe[/i] provides 40% concealment. [I]Physical Description:[/i] Hecatesseus appears as a tall, bald man with a jet black beard and mustache. He has a sneering, homely face and dresses in purple and gold robes. [I]Personality Traits:[/i] Arrogant, greedy, cowardly. ===== Hecatesseus’ familiar is a unique construct, built by taking a human child and adding the “Magical Construct” template from the [I]Book of Eldritch Might I[/I]. [B]Castus:[/b] unique construct familiar; CR 4; Tiny Construct; HD 1d10 (effective 16d10); hp 39; Init +0; Spd 15 ft; AC 32, touch 12, flat-footed 32; BAB +8; Grp +1; Atk +11/Full Atk +11 melee (1d3+1, slam); Space/Reach 2-1/2 ft/0 ft; SA slow; SQ construct traits, darkvision 60 ft, improved evasion, speak with master; SR 21; AL N; SV Fort +5, Ref +5, Will +9; Str 13, Dex 10, Con —, Int 13, Wis 9, Cha 1. [I]Skills and Feats[/i]: Bluff +3, Climb +3, Concentration +16, Craft (alchemy) +11, Craft (bronzeworking) +7, Decipher Script +9, Disguise -1 (+1 when being observed), Escape Artist +4, Intimidate +2, Jump +3, Knowledge (arcana) +20, Knowledge (history) +11, Knowledge (the planes) +9, Listen +1, Spellcraft +17, Spot +1; Alertness. [I]Slow (Su):[/i] Castus can use [i]slow[/i] as a free action once every 2 rounds. The effect has a range of 10 feet and a duration of 7 rounds, requiring a successful DC 13 Will save to negate. The ability is otherwise the same as the spell. [I]Construct Traits:[/i] Castus is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Castus is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less. Since it was never alive, Castus cannot be [i]raised[/i] or [i]resurrected[/i]. [I]Improved Evasion (Ex):[/i] If Castus is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. [I]Speak with Master (Su):[/i] Castus and Hecatesseus can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help. [I]Physical Description:[/i] Castus is a little bronze man, standing only two feet tall and fashioned in the image of his master, the wizard Hecatesseus. [/QUOTE]
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