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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1337846" data-attributes="member: 1223"><p><strong>More of the Master Wizard's Creations</strong></p><p></p><p>Here are some of Hecatesseus’ first attempts at building constructs. Thanks to Busirane's great wealth, Hecatesseus has access to plenty of gold and power components, allowing him to really crank up production. It is not known how many of these monsters he has created, but there are probably at least two eagles, two centurions, and two lions.</p><p></p><p>All of these monsters were built, like Castus above, by applying the “Magical Construct” template from the <em>Book of Eldritch Might I</em>. </p><p></p><p>The Splendant Eagle began as a 3.5 eagle with the “Dire” template from the <em>Tome of Horrors</em> and advanced to six HD. The Laconic Centurion was a 11th-level human warrior with the nonelite array, and the Redoutable Lion was an advanced dire lion.</p><p></p><p><strong>Splendent Eagle of Hecatesseus:</strong> advanced magical construct dire eagle; CR 7; Medium Construct; HD 6d10+20; hp 53; Init +1; Spd 10 ft, fly 40 ft (poor); AC 26, touch 11, flat-footed 25; BAB +4; Grp +13; Atk +13 melee (1d6+9, talons); Full Atk +13 melee (1d6+9, 2 talons) and +8 melee (1d6+4, bite); Space/Reach 5 ft/5 ft; SA haste; SQ construct traits, darkvision 60 ft, low-light vision; AL N; SV Fort +5, Ref +6, Will +3; Str 28, Dex 12, Con —, Int —, Wis 12, Cha 1.</p><p></p><p><em>Haste (Su):</em> After it has engaged in at least 1 round of combat, the eagle can <em>haste</em> itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.</p><p></p><p><em>Construct Traits:</em> The Eagle is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). The Eagle is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not at risk of death from massive damage, and is immediately destroyed when reduced to 0 hit points or less. Since it was never alive, the Eagle cannot be <em>raised</em> or <em>resurrected</em>.</p><p></p><p><em>Physical Description:</em> A Splendent Eagle of Hecatesseus appears to be a stylized bronze sculpture of a very large, fierce bird-of-prey.</p><p></p><p>====</p><p></p><p><strong>Laconic Centurion of Hecatesseus:</strong> magical construct human warrior 11; CR 8; Medium Construct; HD 11d10+20; hp 80; Init -1; Spd 20 ft; AC 23, touch 9, flat-footed 23; BAB +11; Grp +19; Atk +19 melee (1d8+7/19–20, longsword); Full Atk +19/+14/+9 melee (1d8+7/19–20, longsword); SA breath weapon; SQ construct traits, darkvision 60 ft; AL N; SV Fort +7, Ref +2, Will +2; Str 24, Dex 8, Con –, Int –, Wis 8, Cha 2.</p><p></p><p><em>Breath Weapon (Su):</em> Sleep gas cone, 60 feet, every 1d4 rounds (but no more than five times per day); DC 17 Fortitude save or fall asleep for 1d10 minutes.</p><p></p><p><em>Construct Traits:</em> The Centurion is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). The Centurion is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not at risk of death from massive damage, and is immediately destroyed when reduced to 0 hit points or less. Since it was never alive, the Centurion cannot be <em>raised</em> or <em>resurrected</em>.</p><p></p><p><em>Physical Description:</em> A Laconic Centurion of Hecatesseus appears to be a stylized metal sculpture of an ancient warrior. The figure and its equipment are all made of bronze. The Centurion is depicted as wearing an antique cuirass, leg armor, and a plumed helmet that covers its entire face. A Centurion carries a large, rectangular shield and a heavy sword.</p><p></p><p>===</p><p></p><p><strong>Redoubtable Lion of Hecatesseus:</strong> advanced magical construct dire lion; CR 11; Large Construct; HD 16d10+30; hp 118; Init +1; Spd 30 ft; AC 26, touch 10, flat-footed 25; BAB +12; Grp +29; Atk +24 melee (1d6+13, claw); Full Atk +24 melee (1d6+13, 2 claws) and +19 melee (1d8+6, bite); Space/Reach 10 ft/5 ft; SA breath weapon, improved grab, pounce, rake 1d6+6; SQ construct traits, darkvision 60 ft, low-light vision, scent; AL N; SV Fort +10, Ref +11, Will +5; Str 36, Dex 12, Con –, Int –, Wis 10, Cha 1.</p><p></p><p><em>Breath Weapon (Su):</em> Turn to stone permanently, cone of gas 60 feet long, every 1d4 rounds (but no more than five times per day); DC 17 Fortitude save.</p><p></p><p><em>Improved Grab (Ex):</em> To use this ability, the Lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.<em></em></p><p><em></em></p><p><em>Pounce (Ex):</em> If the Lion charges, it can make a full attack, including two rake attacks.<em></em></p><p><em></em></p><p><em>Rake (Ex):</em> Attack bonus +24 melee, damage 1d6+6.</p><p></p><p><em>Construct Traits:</em> The Lion is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). The Lion is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not at risk of death from massive damage, and is immediately destroyed when reduced to 0 hit points or less. Since it was never alive, the Lion cannot be <em>raised</em> or <em>resurrected</em>.</p><p></p><p><em>Physical Description:</em> A Redoubtable Lion of Hecatesseus appears to be a stylized bronze sculpture of a great, fearsome lion.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1337846, member: 1223"] [b]More of the Master Wizard's Creations[/b] Here are some of Hecatesseus’ first attempts at building constructs. Thanks to Busirane's great wealth, Hecatesseus has access to plenty of gold and power components, allowing him to really crank up production. It is not known how many of these monsters he has created, but there are probably at least two eagles, two centurions, and two lions. All of these monsters were built, like Castus above, by applying the “Magical Construct” template from the [I]Book of Eldritch Might I[/I]. The Splendant Eagle began as a 3.5 eagle with the “Dire” template from the [I]Tome of Horrors[/i] and advanced to six HD. The Laconic Centurion was a 11th-level human warrior with the nonelite array, and the Redoutable Lion was an advanced dire lion. [B]Splendent Eagle of Hecatesseus:[/b] advanced magical construct dire eagle; CR 7; Medium Construct; HD 6d10+20; hp 53; Init +1; Spd 10 ft, fly 40 ft (poor); AC 26, touch 11, flat-footed 25; BAB +4; Grp +13; Atk +13 melee (1d6+9, talons); Full Atk +13 melee (1d6+9, 2 talons) and +8 melee (1d6+4, bite); Space/Reach 5 ft/5 ft; SA haste; SQ construct traits, darkvision 60 ft, low-light vision; AL N; SV Fort +5, Ref +6, Will +3; Str 28, Dex 12, Con —, Int —, Wis 12, Cha 1. [I]Haste (Su):[/i] After it has engaged in at least 1 round of combat, the eagle can [i]haste[/i] itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell. [I]Construct Traits:[/i] The Eagle is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). The Eagle is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not at risk of death from massive damage, and is immediately destroyed when reduced to 0 hit points or less. Since it was never alive, the Eagle cannot be [i]raised[/i] or [i]resurrected[/i]. [I]Physical Description:[/i] A Splendent Eagle of Hecatesseus appears to be a stylized bronze sculpture of a very large, fierce bird-of-prey. ==== [B]Laconic Centurion of Hecatesseus:[/b] magical construct human warrior 11; CR 8; Medium Construct; HD 11d10+20; hp 80; Init -1; Spd 20 ft; AC 23, touch 9, flat-footed 23; BAB +11; Grp +19; Atk +19 melee (1d8+7/19–20, longsword); Full Atk +19/+14/+9 melee (1d8+7/19–20, longsword); SA breath weapon; SQ construct traits, darkvision 60 ft; AL N; SV Fort +7, Ref +2, Will +2; Str 24, Dex 8, Con –, Int –, Wis 8, Cha 2. [I]Breath Weapon (Su):[/i] Sleep gas cone, 60 feet, every 1d4 rounds (but no more than five times per day); DC 17 Fortitude save or fall asleep for 1d10 minutes. [I]Construct Traits:[/i] The Centurion is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). The Centurion is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not at risk of death from massive damage, and is immediately destroyed when reduced to 0 hit points or less. Since it was never alive, the Centurion cannot be [i]raised[/i] or [i]resurrected[/i]. [I]Physical Description:[/i] A Laconic Centurion of Hecatesseus appears to be a stylized metal sculpture of an ancient warrior. The figure and its equipment are all made of bronze. The Centurion is depicted as wearing an antique cuirass, leg armor, and a plumed helmet that covers its entire face. A Centurion carries a large, rectangular shield and a heavy sword. === [B]Redoubtable Lion of Hecatesseus:[/b] advanced magical construct dire lion; CR 11; Large Construct; HD 16d10+30; hp 118; Init +1; Spd 30 ft; AC 26, touch 10, flat-footed 25; BAB +12; Grp +29; Atk +24 melee (1d6+13, claw); Full Atk +24 melee (1d6+13, 2 claws) and +19 melee (1d8+6, bite); Space/Reach 10 ft/5 ft; SA breath weapon, improved grab, pounce, rake 1d6+6; SQ construct traits, darkvision 60 ft, low-light vision, scent; AL N; SV Fort +10, Ref +11, Will +5; Str 36, Dex 12, Con –, Int –, Wis 10, Cha 1. [I]Breath Weapon (Su):[/i] Turn to stone permanently, cone of gas 60 feet long, every 1d4 rounds (but no more than five times per day); DC 17 Fortitude save. [I]Improved Grab (Ex):[/i] To use this ability, the Lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.[i] Pounce (Ex):[/i] If the Lion charges, it can make a full attack, including two rake attacks.[i] Rake (Ex):[/i] Attack bonus +24 melee, damage 1d6+6. [I]Construct Traits:[/i] The Lion is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). The Lion is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not at risk of death from massive damage, and is immediately destroyed when reduced to 0 hit points or less. Since it was never alive, the Lion cannot be [i]raised[/i] or [i]resurrected[/i]. [I]Physical Description:[/i] A Redoubtable Lion of Hecatesseus appears to be a stylized bronze sculpture of a great, fearsome lion. [/QUOTE]
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