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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1348526" data-attributes="member: 1223"><p><strong>Prince Serapis</strong></p><p></p><p>Serapis is perhaps the most mysterious prince of the seven; little is know of him other than he has occasionally incurred his father's anger for his sloth on (and off) the battlefield.</p><p></p><p><strong>Prince Serapis CR 15</strong></p><p>Male ruck wizard 5/fighter 4/eldritch knight 6</p><p>NE Medium humanoid</p><p><strong>Init</strong> +4; <strong>Senses</strong> low-light vision</p><p><strong>Languages</strong> Common, Ruckish</p><p>-----</p><p><strong>AC</strong> 17, touch 12, flat-footed 17</p><p><strong>hp</strong> 96 (15 HD)</p><p><strong>Fort</strong> +12, <strong>Ref</strong> +3, <strong>Will</strong> +10</p><p>-----</p><p><strong>Spd</strong> 30 ft</p><p><strong>Melee</strong> <em>+1 humanbane ruckblade of spell storing</em> +17/+12/+7 (2d4+5/18–20)</p><p><strong>Ranged</strong> javelin +12 (1d6+3)</p><p><strong>Base Atk</strong> +12; <strong>Grp</strong> +15</p><p><strong>Atk Options</strong> Combat Expertise, Improved Trip</p><p><strong>Combat Gear</strong> wand of <em>lightning bolt</em> (5th level), scroll of <em>teleport</em>, scroll of <em>ice storm</em></p><p><strong>Spells Prepared</strong> (CL 14th, +12 ranged touch):</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">5th—<em>cone of cold</em> (DC 19), quickened<em> true strike</em>. </p> <p style="margin-left: 20px">4th—<em>crushing despair</em> (DC 17), <em>stoneskin</em>, <em>shout</em> (DC 18)</p> <p style="margin-left: 20px">3rd—<em>blink</em>, <em>fireball</em> (DC 17), <em>fly</em>, <em>summon monster III</em></p> <p style="margin-left: 20px">2nd—<em>cat's grace</em>, <em>resist energy</em>, <em>scorching ray</em>, <em>veil of shadows</em></p> <p style="margin-left: 20px">1st—<em>burning hands</em> (DC 15), <em>expeditious retreat</em>, <em>magic missile</em>, <em>shield</em>, <em>true strike</em></p> <p style="margin-left: 20px">0—<em>detect magic</em>, <em>flare</em>, <em>ray of frost</em>, <em>resistance</em></p> <p style="margin-left: 20px"></p><p>-----</p><p><strong>Str</strong> 16, <strong>Dex</strong> 10, <strong>Con</strong> 14, <strong>Int</strong> 17, <strong>Wis</strong> 12, <strong>Cha</strong> 12</p><p><strong>Feats</strong> Combat Casting, Combat Expertise, Craft Magic Arms and Armor, Craft Wand, Improved Initiative, Improved Trip, Iron Will, Practiced Spellcaster, Quicken Spell, Scribe Scroll, Spell Focus (evocation), Weapon Focus (ruckblade)</p><p><strong>Skills</strong> Concentration +15 (+19 casting defensively), Craft (swordmaking) +14, Decipher Script +12, Handle Animal +6, Intimidate +6, Knowledge (arcana) +12, Knowledge (nobility and royalty) +8, Knowledge (the planes) +9, Ride +10, Sense Motive +8, Spellcraft +16</p><p><strong>Possessions</strong> combat gear, BRURN, <em>+1 humanbane ruckblade of spell storing </em>(<em>slow</em>)<em>,</em> <em>ring of protection +2</em>, <em>+2 leather armor</em>, <em>amulet of natural armor +1</em>, 3 javelins, 51 gp</p><p>-----</p><p><strong>Temporary Effects:</strong> Before entering battle, Serapis casts the following spells on himself in the following order to prepare for battle: <em>stoneskin</em>, <em>fly</em>, <em>cat's grace</em>, <em>resist energy</em>, <em>veil of shadows</em>, and <em>shield</em>. While these are in effect, the following changes apply:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Init</strong> +6</p> <p style="margin-left: 20px">-----</p> <p style="margin-left: 20px"><strong>DR</strong> 10/adamantite</p> <p style="margin-left: 20px">20% concealment</p> <p style="margin-left: 20px"><strong>Immune</strong> <em>magic missile</em></p> <p style="margin-left: 20px"><strong>Resist</strong> fire 30</p> <p style="margin-left: 20px"><strong>Ref</strong> +5</p> <p style="margin-left: 20px">-----</p> <p style="margin-left: 20px"><strong>Spd</strong> 30 ft, fly 60 ft (good)</p> <p style="margin-left: 20px"><strong>AC</strong> 23, touch 14, flat-footed 21</p> <p style="margin-left: 20px"><strong>Ranged</strong> javelin +14/+9/+4 (1d6+3)</p> <p style="margin-left: 20px">-----</p> <p style="margin-left: 20px"><strong>Dex</strong> 14</p> <p style="margin-left: 20px">Ride +12</p> <p style="margin-left: 20px"></p><p><strong>Tactics:</strong> Once the battle is joined, Serapis casts the following spells in the following order, targeting the most formidable opponents: <em>cone of cold</em>, <em>crushing despair</em>, and <em>fireball</em>. He then casts <em>blink</em> and attacks in melee with 9 rounds remaining on the <em>blink</em> (which grants a 50% miss chance for physical attacks used against him). He moves so as to be able to make a full attack against the most heavily-armored target, using his quickened <em>true strike</em> with his first attack. If Serapis hits, he will immediately cast the <em>slow</em> spell stored in his sword as a free action.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1348526, member: 1223"] [b]Prince Serapis[/b] Serapis is perhaps the most mysterious prince of the seven; little is know of him other than he has occasionally incurred his father's anger for his sloth on (and off) the battlefield. [B]Prince Serapis CR 15[/b] Male ruck wizard 5/fighter 4/eldritch knight 6 NE Medium humanoid [b]Init[/b] +4; [b]Senses[/b] low-light vision [b]Languages[/b] Common, Ruckish ----- [b]AC[/b] 17, touch 12, flat-footed 17 [b]hp[/b] 96 (15 HD) [b]Fort[/b] +12, [b]Ref[/b] +3, [b]Will[/b] +10 ----- [b]Spd[/b] 30 ft [b]Melee[/b] [i]+1 humanbane ruckblade of spell storing[/i] +17/+12/+7 (2d4+5/18–20) [b]Ranged[/b] javelin +12 (1d6+3) [b]Base Atk[/b] +12; [b]Grp[/b] +15 [b]Atk Options[/b] Combat Expertise, Improved Trip [b]Combat Gear[/b] wand of [i]lightning bolt[/i] (5th level), scroll of [i]teleport[/i], scroll of [i]ice storm[/i] [b]Spells Prepared[/b] (CL 14th, +12 ranged touch): [indent] 5th—[i]cone of cold[/i] (DC 19), quickened[i] true strike[/i]. 4th—[i]crushing despair[/i] (DC 17), [i]stoneskin[/i], [i]shout[/i] (DC 18) 3rd—[i]blink[/i], [i]fireball[/i] (DC 17), [i]fly[/i], [i]summon monster III[/I] 2nd—[i]cat's grace[/i], [i]resist energy[/i], [i]scorching ray[/i], [i]veil of shadows[/i] 1st—[i]burning hands[/i] (DC 15), [i]expeditious retreat[/i], [i]magic missile[/i], [i]shield[/i], [i]true strike[/i] 0—[i]detect magic[/i], [i]flare[/i], [i]ray of frost[/i], [i]resistance[/i] [/indent] ----- [b]Str[/b] 16, [b]Dex[/b] 10, [b]Con[/b] 14, [b]Int[/b] 17, [b]Wis[/b] 12, [b]Cha[/b] 12 [b]Feats[/b] Combat Casting, Combat Expertise, Craft Magic Arms and Armor, Craft Wand, Improved Initiative, Improved Trip, Iron Will, Practiced Spellcaster, Quicken Spell, Scribe Scroll, Spell Focus (evocation), Weapon Focus (ruckblade) [b]Skills[/b] Concentration +15 (+19 casting defensively), Craft (swordmaking) +14, Decipher Script +12, Handle Animal +6, Intimidate +6, Knowledge (arcana) +12, Knowledge (nobility and royalty) +8, Knowledge (the planes) +9, Ride +10, Sense Motive +8, Spellcraft +16 [b]Possessions[/b] combat gear, BRURN, [i]+1 humanbane ruckblade of spell storing [/i]([i]slow[/i])[i],[/i] [i]ring of protection +2[/i], [i]+2 leather armor[/i], [i]amulet of natural armor +1[/i], 3 javelins, 51 gp ----- [b]Temporary Effects:[/b] Before entering battle, Serapis casts the following spells on himself in the following order to prepare for battle: [i]stoneskin[/i], [i]fly[/i], [i]cat's grace[/i], [i]resist energy[/i], [i]veil of shadows[/i], and [i]shield[/i]. While these are in effect, the following changes apply: [indent] [b]Init[/b] +6 ----- [b]DR[/b] 10/adamantite 20% concealment [b]Immune[/b] [i]magic missile[/i] [b]Resist[/b] fire 30 [b]Ref[/b] +5 ----- [b]Spd[/b] 30 ft, fly 60 ft (good) [b]AC[/b] 23, touch 14, flat-footed 21 [b]Ranged[/b] javelin +14/+9/+4 (1d6+3) ----- [b]Dex[/b] 14 Ride +12 [/indent] [b]Tactics:[/b] Once the battle is joined, Serapis casts the following spells in the following order, targeting the most formidable opponents: [i]cone of cold[/i], [i]crushing despair[/i], and [i]fireball[/i]. He then casts [i]blink[/i] and attacks in melee with 9 rounds remaining on the [i]blink[/i] (which grants a 50% miss chance for physical attacks used against him). He moves so as to be able to make a full attack against the most heavily-armored target, using his quickened [i]true strike[/i] with his first attack. If Serapis hits, he will immediately cast the [i]slow[/i] spell stored in his sword as a free action. [/QUOTE]
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