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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1355535" data-attributes="member: 1223"><p><strong>Prince Nestor</strong></p><p></p><p>Nestor was once one of Tereus's most favored sons, and commanded great armies duing the invasion. However, Nestor was also a glutton and drunkard, who eventually grew so unreliable that he was removed from duty.</p><p></p><p>Nestor has since converted to the Five and is in exile from his father's kingdom. Nestor is also beginning to undertake a strange and unexpected transformation: now that he has converted, he has begun to assume aspects of his secret, half-celestial nature. (The rest of the Tereus's sons labor under a powerful divine curse that suppresses and even subverts their celestial heritage.)</p><p></p><p>We are using the Half-Celestial monster class from <em>Anger of Angels</em> to model Nestor's progress.</p><p></p><p>====</p><p></p><p><strong>Prince Nestor:</strong> male ruckish Aristocrat 2/Rog2/Ftr4/Half-Celestial 1; CR 8; Medium Outsider (native); HD 2d8+9 plus 2d6+6 plus 4d10+12; hp 80; Init +0; Spd 30 ft; AC 14, touch 10, flat-footed 14; BAB +6; Grp +9; Atk +9 melee (1d10+4, greatclub); Full Atk +9/+4 melee (1d10+4, greatclub) or +6/+1 ranged (1d4+3, sling); SA sneak attack +1d6, spell-like abilities; SQ +4 racial bonus to Fortitude saves against poison, darkvision 60 ft, evasion, trapfinding; AL CG; SV Fort +7, Ref +4, Will +4; Str 16, Dex 11, Con 17, Int 11, Wis 11, Cha 15.</p><p></p><p><em>Skills and Feats:</em> Bluff +9, Diplomacy +12, Gather Information +8, Handle Animal +9, Knowledge (nobility and royalty) +5, Intimidate +10, Perform (comedy) +3, Ride +7, Search +0, Sense Motive +5; Diehard, Endurance, Improved Bull Rush, Improved Overrun, Power Attack, Toughness.</p><p></p><p><strong>Spell-like Abilities:</strong> 3/day—<em>protection from evil</em>; 1/day—<em>bless</em>, <em>remove disease</em>.</p><p></p><p><strong>Evasion (Ex): </strong> If Nestor makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage.</p><p></p><p><strong>Trapfinding (Ex): </strong> Nestor can use the Search skill to locate traps when the task has a DC higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. </p><p></p><p><em>Possessions:</em> studded leather armor, greatclub, sling, 20 bullets.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1355535, member: 1223"] [b]Prince Nestor[/b] Nestor was once one of Tereus's most favored sons, and commanded great armies duing the invasion. However, Nestor was also a glutton and drunkard, who eventually grew so unreliable that he was removed from duty. Nestor has since converted to the Five and is in exile from his father's kingdom. Nestor is also beginning to undertake a strange and unexpected transformation: now that he has converted, he has begun to assume aspects of his secret, half-celestial nature. (The rest of the Tereus's sons labor under a powerful divine curse that suppresses and even subverts their celestial heritage.) We are using the Half-Celestial monster class from [I]Anger of Angels[/I] to model Nestor's progress. ==== [b]Prince Nestor:[/b] male ruckish Aristocrat 2/Rog2/Ftr4/Half-Celestial 1; CR 8; Medium Outsider (native); HD 2d8+9 plus 2d6+6 plus 4d10+12; hp 80; Init +0; Spd 30 ft; AC 14, touch 10, flat-footed 14; BAB +6; Grp +9; Atk +9 melee (1d10+4, greatclub); Full Atk +9/+4 melee (1d10+4, greatclub) or +6/+1 ranged (1d4+3, sling); SA sneak attack +1d6, spell-like abilities; SQ +4 racial bonus to Fortitude saves against poison, darkvision 60 ft, evasion, trapfinding; AL CG; SV Fort +7, Ref +4, Will +4; Str 16, Dex 11, Con 17, Int 11, Wis 11, Cha 15. [i]Skills and Feats:[/i] Bluff +9, Diplomacy +12, Gather Information +8, Handle Animal +9, Knowledge (nobility and royalty) +5, Intimidate +10, Perform (comedy) +3, Ride +7, Search +0, Sense Motive +5; Diehard, Endurance, Improved Bull Rush, Improved Overrun, Power Attack, Toughness. [b]Spell-like Abilities:[/b] 3/day—[i]protection from evil[/i]; 1/day—[i]bless[/i], [i]remove disease[/i]. [b]Evasion (Ex): [/b] If Nestor makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. [b]Trapfinding (Ex): [/b] Nestor can use the Search skill to locate traps when the task has a DC higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. [i]Possessions:[/i] studded leather armor, greatclub, sling, 20 bullets. [/QUOTE]
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