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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1378828" data-attributes="member: 1223"><p><strong>The Vavasor</strong></p><p></p><p>Back to some villains for a bit:</p><p></p><p>Sir Frederic, "the Vavasor," was once a middling conjurer who for a time helped teach Valerius the secret arts. But the Vavasor, in his arrogance and thirst for magical power, became immeshed in the snares of Hell, and forfeited his soul to became a diaboblist magician. After Valerius rebuked him, the Vavasor disappeared for several months. Unknown to the rest of the PCs, the Vavasor has returned and drawn St. James into his infernal schemes by giving him <a href="http://www.enworld.org/forums/showthread.php?t=68723" target="_blank">a sword possessed by a devil</a>.</p><p></p><p>The Vavasor was once a vassal to the Baron Odic: a petty noble who even commanded a castle. Frederic was well educated and always dabbled in the dark arts. However, he proved an indifferent administrator, squandering coin and energy on his secret studies. When word of his indiscretions reached the Baron, Frederic was unceremoniously removed from his post. He left, with considerable moneys, for the Frounter. There he set up a residence in Heremac, but soon reached the limits of his power. For him, magic was a means only to win revenge or conjure willing nymphs. Thus, he was ripe to be seduced by the devil Bithunes, who now travels with the Vavasor and protects him.</p><p></p><p>The Vavasor was built using the Diabolist prestige class from Atlas Games’ supplement, the Black Monks of Glastonbury. This class is definitely not for everyone’s campaign. It is intentionally "broken" -- the class provides extraordinarily powerful benefits and is designed for NPCs only. Although I have some qualms about this design choice, which flies in the face of some basic 3e philosophy, the class is actually not as powerful as it seems on first blush, and certainly does not warrant the CR adjustment suggested by the book. (Instead of adding the diabolist level x 2 to the Challenge Rating, I think it’s closer to the diabolist level + 2.) And further, within our campaign, the class does a decent job of modeling the temptation (and ultimate folly) of embracing Hell’s designs.</p><p></p><p>===</p><p></p><p><strong>Sir Frederic, the Vavasor:</strong> male Aristocrat 2/Conj 7/Diabolist 5; CR 15; HD 2d8+8 plus 7d4+28 plus 5d12+20; hp 121; Init +3; Spd 30 ft; AC 18, touch 16, flat-footed 13; BAB +9; Grp +11; Atk +12 melee (1d8+3/19–20 and 1 vile, <em>+1 vile longsword</em>); Full Atk +12/+7 melee (1d8+3/19–20 and 1 vile, <em>+1 vile longsword</em>); SA bestow curse, spells; SQ ability bonus, armor class bonus, compromised soul, familiar benefits, hidden alignment, improved familiar (Noxiclere the imp), weakness to holy items; AL LE; SV Fort +10, Ref +5, Will +11; Str 14, Dex 9, Con 18, Int 19, Wis 9, Cha 21.</p><p></p><p><em>Skills and Feats</em>: Appraise +4, Bluff +15, Concentration +19, Decipher Script +11, Diplomacy +11 (+13 against evil creatures), Disguise +14 (+16 when being observed), Escape Artist +3, Forgery +6, Hide +4, Intimidate +17 (+19 against evil creatures), Knowledge (arcana) +19, Knowledge (history) +6, Knowledge (the planes) +21, Listen +0, Move Silently +3, Ride +0, Sense Motive +4, Spellcraft +21, Spot +0; Augment Summoning, Combat Expertise, Evil Brand, Extend Spell, Improved Familiar, Improved Initiative, Scribe Scroll, Spell Focus (Conjuration).</p><p></p><p><strong>Bestow Curse (Sp):</strong> At will, DC 18, caster level 5th. The save DC is Charisma-based. Targets in a state of grace are immune to this effect.</p><p></p><p><strong>Ability Bonus (Su):</strong> The Vavasor has the following bonuses to his ability scores as a Diabolical Gift: Con +4, Int +4, Cha +5.</p><p></p><p><strong>Armor Class Bonus (Su):</strong> The Vavasor has a +5 dodge bonus as a Diabolical Gift.</p><p></p><p><strong>Compromised Soul (Su):</strong> At any time, Hell may require a soul of the Vavasor, and give him one week to provide either his own or someone else’s. Further, Hell may claim the Vavasor’s soul at any time, without giving him the chance to provide a surrogate. If the Vavasor dies because Hell has claimed his soul, he cannot be returned to life by any means.</p><p></p><p><strong>Familiar Benefits:</strong> The Vavasor has an imp familiar named Noxiclere, which normally takes the form of a black rooster. The Vavasor gains the benefits of the Alertness feat when Noxclere is within arm's reach. He also gains the following benefits:</p><p></p><p><em>Empathic Link (Su): </em>The Vavasor has an empathic link with Noxiclere out to a distance of up to one mile. The Vavasor cannot see through Noxiclere's eyes, but the two of them can communicate telepathically. Because of the empathic link between Noxiclere and the Vavasor, the Vavasor has the same connection to an item or place that Noxiclere does. </p><p></p><p><em>Deliver Touch Spells (Su):</em> Noxiclere can deliver touch spells for the Vavasor. When the Vavasor casts a touch spell, Noxiclere can be designated as the "toucher." (The Vavasor and Noxiclere have to be in contact at the time of casting.) Noxiclere can then deliver the touch spell just as the Vavasor could. As normal, if the Vavasor casts another spell, the touch spell dissipates. </p><p></p><p><em>Share Spells (Su):</em> At The Vavasor's option, he may have any spell he casts on himself also affect Noxiclere. Noxiclere must be within 5 feet at the time. If the spell has a duration other than instantaneous, the spell stops affecting Noxiclere if she moves farther than 5 feet away. The spell's effect will not be restored even if Noxiclere returns to The Vavasor before the duration would otherwise have ended. Additionally, The Vavasor may cast a spell with a target of "You" on Noxiclere (as a Touch range spell) instead. The Vavasor and Noxiclere can share spells even if the spells normally do not affect animals. </p><p></p><p><strong>Hidden Alignment (Su):</strong> Magic can never determine that the Vavasor is of evil alignment. </p><p></p><p><strong>Weakness to Holy Items (Su):</strong> The Vavasor is burned by the touch of consecrated substances, taking 2d10 damage per round of contact. Consecrated substances include holy water, holy oil, holy relics, and the bread and wine at communion.</p><p></p><p><em>Spells Prepared </em>(5/6/6/6/5/4/3, DC 14 + spell level): 0—<em>acid splash</em>, <em>daze</em>, <em>detect magic</em>, <em>read magic</em>, <em>touch of fatigue</em>; 1—<em>grease</em>*, <em>hold portal</em>, <em>ray of enfeeblement</em>, <em>summon monster I</em>*, <em>shield</em>, <em>true strike</em>; 2—<em>acid arrow</em>*, <em>glitterdust</em>*, <em>invisibility</em>, <em>mirror image</em>, <em>summon swarm</em>*, <em>touch of idiocy</em>; 3—<em>displacement</em>, <em>dispel magic</em>*, <em>drown</em>*, <em>stinking cloud</em>*, <em>suggestion</em>, <em>summon monster III</em>*; 4—<em>black tentacles</em>*, <em>confusion</em>, <em>globe of invulnerability</em>, <em>summon monster IV</em>*, <em>stoneskin</em>; 5—<em>cloudkill</em>*, <em>shadow evocation</em>, <em>summon monster V</em>*, <em>waves of fatigue</em>; 6—<em>mislead</em>, <em>summon monster VI</em>*, <em>wall of iron</em>*. * Conjuration spell. The save DC, where applicable, for these spells, is 15 + spell level. The Vavasor’s opposition schools are Evocation and Transmutation. The Vavasor casts spells as a 12th-level conjurer due to Diabolical Gifts.</p><p></p><p><em>Possessions</em>: <em>+1 vile longsword</em>, <em>bracers of armor +2</em>, <em>ring of protection +2</em>, <em>minor ring of energy resistance (fire)</em>, scroll of <em>circle of death</em>, wand of <em>web</em> (20 charges), potion of <em>gaseous form</em>, 485 gp.</p><p></p><p><em>Physical Description:</em> The Vavasor is a ruin of a man, disheveled and dressed in filthy rags. He is missing an eye and a hand.</p><p></p><p>===</p><p></p><p><strong>Noxiclere:</strong> imp familiar; CR 3; Tiny Outsider (Evil, Extraplanar, Lawful); HD 3d8 (effective 14d8); hp 60; Init +4; Spd 20 ft, fly 50 ft (perfect); AC 25, touch 16, flat-footed 21; BAB +9; Grp +0; Atk +15 melee (1d4-1 plus poison, sting); Full Atk +15 melee (1d4-1 plus poison, sting); Space/Reach 2-1/2 ft/0 ft; SA poison, spell-like abilities; SQ alternate form, DR 5/good or silver, darkvision 60 ft, fast healing 2, immunity to poison, improved evasion, resistance to fire 5; AL LE; SV Fort +6, Ref +10, Will +7; Str 9, Dex 18, Con 11, Int 13, Wis 13, Cha 17.</p><p></p><p><em>Skills and Feats</em>: Appriase +2, Bluff +13, Concentration +15, Decipher Script +8, Diplomacy +11, Disguise +12 (+14 when being observed), Escape Artist +8, Forgery +3, Handle Animal +4, Hide +18, Intimidate +15, Knowledge (arcana) +16, Knowledge (history) +3, Knowledge (the planes) +18, Listen +7, Move Silently +10, Ride +5, Search +7, Sense Motive +6, Spellcraft +18, Spot +7, Survival +7 (+9 following tracks or on another plane); Dodge, Weapon Finesse.</p><p></p><p><strong>Poison (Ex):</strong> Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.</p><p></p><p><strong>Spell-Like Abilities:</strong> At will—<em>detect good</em>, <em>detect magic</em>, <em>invisibility</em> (self only); 1/day—<em>suggestion</em> (DC 16). Caster level 6th. The save DC is Charisma-based.</p><p></p><p>Once per week Noxiclere can use <em>commune</em> to ask six questions. The ability otherwise works as the spell (caster level 12th).</p><p></p><p><strong>Alternate Form (Su):</strong> Noxiclere can assume other forms at will as a standard action. This ability functions as a <em>polymorph</em> spell cast on itself (caster level 12th), except that Noxiclere does not regain hit points for changing form, and Noxiclere can assume only one or two forms no larger than Medium. Noxiclere normally assumes the form of a large, black rooster.</p><p></p><p><strong>Improved Evasion (Ex):</strong> If Noxiclere is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1378828, member: 1223"] [b]The Vavasor[/b] Back to some villains for a bit: Sir Frederic, "the Vavasor," was once a middling conjurer who for a time helped teach Valerius the secret arts. But the Vavasor, in his arrogance and thirst for magical power, became immeshed in the snares of Hell, and forfeited his soul to became a diaboblist magician. After Valerius rebuked him, the Vavasor disappeared for several months. Unknown to the rest of the PCs, the Vavasor has returned and drawn St. James into his infernal schemes by giving him [url=http://www.enworld.org/forums/showthread.php?t=68723]a sword possessed by a devil[/url]. The Vavasor was once a vassal to the Baron Odic: a petty noble who even commanded a castle. Frederic was well educated and always dabbled in the dark arts. However, he proved an indifferent administrator, squandering coin and energy on his secret studies. When word of his indiscretions reached the Baron, Frederic was unceremoniously removed from his post. He left, with considerable moneys, for the Frounter. There he set up a residence in Heremac, but soon reached the limits of his power. For him, magic was a means only to win revenge or conjure willing nymphs. Thus, he was ripe to be seduced by the devil Bithunes, who now travels with the Vavasor and protects him. The Vavasor was built using the Diabolist prestige class from Atlas Games’ supplement, the Black Monks of Glastonbury. This class is definitely not for everyone’s campaign. It is intentionally "broken" -- the class provides extraordinarily powerful benefits and is designed for NPCs only. Although I have some qualms about this design choice, which flies in the face of some basic 3e philosophy, the class is actually not as powerful as it seems on first blush, and certainly does not warrant the CR adjustment suggested by the book. (Instead of adding the diabolist level x 2 to the Challenge Rating, I think it’s closer to the diabolist level + 2.) And further, within our campaign, the class does a decent job of modeling the temptation (and ultimate folly) of embracing Hell’s designs. === [B]Sir Frederic, the Vavasor:[/b] male Aristocrat 2/Conj 7/Diabolist 5; CR 15; HD 2d8+8 plus 7d4+28 plus 5d12+20; hp 121; Init +3; Spd 30 ft; AC 18, touch 16, flat-footed 13; BAB +9; Grp +11; Atk +12 melee (1d8+3/19–20 and 1 vile, [i]+1 vile longsword[/i]); Full Atk +12/+7 melee (1d8+3/19–20 and 1 vile, [i]+1 vile longsword[/i]); SA bestow curse, spells; SQ ability bonus, armor class bonus, compromised soul, familiar benefits, hidden alignment, improved familiar (Noxiclere the imp), weakness to holy items; AL LE; SV Fort +10, Ref +5, Will +11; Str 14, Dex 9, Con 18, Int 19, Wis 9, Cha 21. [I]Skills and Feats[/i]: Appraise +4, Bluff +15, Concentration +19, Decipher Script +11, Diplomacy +11 (+13 against evil creatures), Disguise +14 (+16 when being observed), Escape Artist +3, Forgery +6, Hide +4, Intimidate +17 (+19 against evil creatures), Knowledge (arcana) +19, Knowledge (history) +6, Knowledge (the planes) +21, Listen +0, Move Silently +3, Ride +0, Sense Motive +4, Spellcraft +21, Spot +0; Augment Summoning, Combat Expertise, Evil Brand, Extend Spell, Improved Familiar, Improved Initiative, Scribe Scroll, Spell Focus (Conjuration). [B]Bestow Curse (Sp):[/b] At will, DC 18, caster level 5th. The save DC is Charisma-based. Targets in a state of grace are immune to this effect. [B]Ability Bonus (Su):[/b] The Vavasor has the following bonuses to his ability scores as a Diabolical Gift: Con +4, Int +4, Cha +5. [B]Armor Class Bonus (Su):[/b] The Vavasor has a +5 dodge bonus as a Diabolical Gift. [B]Compromised Soul (Su):[/b] At any time, Hell may require a soul of the Vavasor, and give him one week to provide either his own or someone else’s. Further, Hell may claim the Vavasor’s soul at any time, without giving him the chance to provide a surrogate. If the Vavasor dies because Hell has claimed his soul, he cannot be returned to life by any means. [B]Familiar Benefits:[/b] The Vavasor has an imp familiar named Noxiclere, which normally takes the form of a black rooster. The Vavasor gains the benefits of the Alertness feat when Noxclere is within arm's reach. He also gains the following benefits: [I]Empathic Link (Su): [/i]The Vavasor has an empathic link with Noxiclere out to a distance of up to one mile. The Vavasor cannot see through Noxiclere's eyes, but the two of them can communicate telepathically. Because of the empathic link between Noxiclere and the Vavasor, the Vavasor has the same connection to an item or place that Noxiclere does. [I]Deliver Touch Spells (Su):[/i] Noxiclere can deliver touch spells for the Vavasor. When the Vavasor casts a touch spell, Noxiclere can be designated as the "toucher." (The Vavasor and Noxiclere have to be in contact at the time of casting.) Noxiclere can then deliver the touch spell just as the Vavasor could. As normal, if the Vavasor casts another spell, the touch spell dissipates. [I]Share Spells (Su):[/i] At The Vavasor's option, he may have any spell he casts on himself also affect Noxiclere. Noxiclere must be within 5 feet at the time. If the spell has a duration other than instantaneous, the spell stops affecting Noxiclere if she moves farther than 5 feet away. The spell's effect will not be restored even if Noxiclere returns to The Vavasor before the duration would otherwise have ended. Additionally, The Vavasor may cast a spell with a target of "You" on Noxiclere (as a Touch range spell) instead. The Vavasor and Noxiclere can share spells even if the spells normally do not affect animals. [B]Hidden Alignment (Su):[/b] Magic can never determine that the Vavasor is of evil alignment. [B]Weakness to Holy Items (Su):[/b] The Vavasor is burned by the touch of consecrated substances, taking 2d10 damage per round of contact. Consecrated substances include holy water, holy oil, holy relics, and the bread and wine at communion. [I]Spells Prepared [/i](5/6/6/6/5/4/3, DC 14 + spell level): 0—[i]acid splash[/i], [i]daze[/i], [i]detect magic[/i], [i]read magic[/i], [i]touch of fatigue[/i]; 1—[i]grease[/i]*, [i]hold portal[/i], [i]ray of enfeeblement[/i], [i]summon monster I[/I]*, [i]shield[/i], [i]true strike[/i]; 2—[i]acid arrow[/i]*, [i]glitterdust[/i]*, [i]invisibility[/i], [i]mirror image[/i], [i]summon swarm[/i]*, [i]touch of idiocy[/i]; 3—[i]displacement[/i], [i]dispel magic[/i]*, [i]drown[/i]*, [i]stinking cloud[/i]*, [i]suggestion[/i], [i]summon monster III[/I]*; 4—[i]black tentacles[/i]*, [i]confusion[/i], [i]globe of invulnerability[/i], [i]summon monster IV[/I]*, [i]stoneskin[/i]; 5—[i]cloudkill[/i]*, [i]shadow evocation[/i], [i]summon monster V[/I]*, [i]waves of fatigue[/i]; 6—[i]mislead[/i], [i]summon monster VI[/I]*, [i]wall of iron[/i]*. * Conjuration spell. The save DC, where applicable, for these spells, is 15 + spell level. The Vavasor’s opposition schools are Evocation and Transmutation. The Vavasor casts spells as a 12th-level conjurer due to Diabolical Gifts. [I]Possessions[/i]: [i]+1 vile longsword[/i], [i]bracers of armor +2[/i], [i]ring of protection +2[/i], [i]minor ring of energy resistance (fire)[/i], scroll of [i]circle of death[/i], wand of [i]web[/i] (20 charges), potion of [i]gaseous form[/i], 485 gp. [I]Physical Description:[/i] The Vavasor is a ruin of a man, disheveled and dressed in filthy rags. He is missing an eye and a hand. === [B]Noxiclere:[/b] imp familiar; CR 3; Tiny Outsider (Evil, Extraplanar, Lawful); HD 3d8 (effective 14d8); hp 60; Init +4; Spd 20 ft, fly 50 ft (perfect); AC 25, touch 16, flat-footed 21; BAB +9; Grp +0; Atk +15 melee (1d4-1 plus poison, sting); Full Atk +15 melee (1d4-1 plus poison, sting); Space/Reach 2-1/2 ft/0 ft; SA poison, spell-like abilities; SQ alternate form, DR 5/good or silver, darkvision 60 ft, fast healing 2, immunity to poison, improved evasion, resistance to fire 5; AL LE; SV Fort +6, Ref +10, Will +7; Str 9, Dex 18, Con 11, Int 13, Wis 13, Cha 17. [I]Skills and Feats[/i]: Appriase +2, Bluff +13, Concentration +15, Decipher Script +8, Diplomacy +11, Disguise +12 (+14 when being observed), Escape Artist +8, Forgery +3, Handle Animal +4, Hide +18, Intimidate +15, Knowledge (arcana) +16, Knowledge (history) +3, Knowledge (the planes) +18, Listen +7, Move Silently +10, Ride +5, Search +7, Sense Motive +6, Spellcraft +18, Spot +7, Survival +7 (+9 following tracks or on another plane); Dodge, Weapon Finesse. [B]Poison (Ex):[/b] Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus. [B]Spell-Like Abilities:[/b] At will—[i]detect good[/i], [i]detect magic[/i], [i]invisibility[/i] (self only); 1/day—[i]suggestion[/i] (DC 16). Caster level 6th. The save DC is Charisma-based. Once per week Noxiclere can use [i]commune[/i] to ask six questions. The ability otherwise works as the spell (caster level 12th). [B]Alternate Form (Su):[/b] Noxiclere can assume other forms at will as a standard action. This ability functions as a [i]polymorph[/i] spell cast on itself (caster level 12th), except that Noxiclere does not regain hit points for changing form, and Noxiclere can assume only one or two forms no larger than Medium. Noxiclere normally assumes the form of a large, black rooster. [B]Improved Evasion (Ex):[/b] If Noxiclere is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. [/QUOTE]
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