Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Garnfellow's World [Updated 12.26.05]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garnfellow" data-source="post: 1421411" data-attributes="member: 1223"><p><strong>Orestes, Black-Blade Captain of War</strong></p><p></p><p>Orestes is a feared Black-Blade captain of war, a vassal to Prince Busirane who is renown for both his steely resolve and his cunning warcraft. Orestes is revered by his Black-Blade troops, and is one of the few rucks who can temper Busirane’s impulsive nature on the battlefield. Orestes commanded a large force of Black-Blades at Gwynnon, where he nearly killed St. James. Later Orestes fought with great distinction at the siege of Antace, where he led many daring night raids against the Pentian camps. At Antace Orestes avenged his dead brother Enceladus by slaying Cuthred of Stowcross. Orestes also incurred the everlasting hatred of Valerius for slaying the magician’s servant, Mot. Orestes wields Narthanc, the famed sword once owned by Prince Briareus.</p><p></p><p>Orestes was built using the Marshall core class from the <em>Miniatures Handbook</em>, which was also the source for his Battlefield Inspiration feat and his ruckblade’s Maiming special ability.</p><p></p><p>====</p><p></p><p><strong>Orestes:</strong> male ruck Brb 1/Ftr 6/Marshall 7; CR 14; HD 1d12+2 plus 6d10+12 plus 7d8+14; hp 111; Init +4; Spd 30 ft; AC 18, touch 11, flat-footed 18; BAB +12; Grp +15; Atk +18 melee (2d4+8/15–20 x1d4, <em>+2 maiming ruckblade</em>); Full Atk +18/+13/+8 melee (2d4+8/15–20 x1d4, <em>+2 maiming ruckblade</em>) or +13/+8/+3 ranged (1d6+3, javelin); SA poison, rage 1/day; SQ fast movement, grant move action 1/day, low-light vision, minor aura +3 (accurate strike, master of tactics, motivate constitution, over the top), major aura +2 (motivate ardor, motivate urgency); SV Fort +14, Ref +4, Will +8; Str 16, Dex 10, Con 14, Int 13, Wis 12, Cha 16.</p><p></p><p><em>Skills and Feats</em>: Bluff +8, Climb +3*, Diplomacy +15, Handle Animal +8, Intimidate +16, Jump +3*, Knowledge (geography) +4, Listen +6, Ride +8, Sense Motive +10, Spot +5, Survival +11 (+13 to prevent getting lost or to avoid natural hazards), Swim +3*; Battlefield Inspiration, Combat Expertise, Improved Critical (ruckblade), Improved Initiative, Improved Trip, Leadership, Quick Draw, Skill Focus (Diplomacy), Weapon Focus (ruckblade), Weapon Specialization (ruckblade). * Includes –4 armor check penalty.</p><p></p><p><em>Poison (Ex):</em> Injury, Fortitude DC 18, initial damage 1d6 Str, secondary damage 1d6 Str.</p><p></p><p><strong>Rage (Ex):</strong> While Orestes rages, the following changes to his statistics are in effect: (Str 20, Con 18, AC -2, +28 hit points, +2 to all melee attacks and damage or +3 damage with ruckblade, Fort save +16, Will save +10, Climb +5, Jump +5, Swim +5). His fit of rage lasts 7 rounds. At the end of the rage, Orestes loses the rage modifiers and restrictions and becomes fatigued (Str 14, Dex 8, -1 to AC, -1 to all melee attacks and damage, Ref save +3, Climb +2, Jump +2, Ride +7, Swim +2, can't charge or run) for the duration of the current encounter.</p><p></p><p><strong>Auras (Ex):</strong> Orestes exerts an aura that affects all allies within 60 feet (including himself) who can hear and understand him. Projecting an aura is a swift action. The aura remains in effect until Orestes uses a free action to dismiss it or activates another aura of the same kind (major or minor). Orestes can have an aura active continually; thus, an aura can be in effect at the start of a combat encounter even before Orestes takes his first turn. Orestes’ aura is dismissed if he is dazed, unconscious, stunned, paralyzed, or otherwise unable to be heard or understood by his allies. All bonuses granted by Orestes’ auras are circumstance bonuses that do not stack with each other.</p><p></p><p><em>Minor Aura (Accurate Strike):</em> Bonus on rolls made to confirm critical hits.</p><p></p><p><em>Minor Aura (Master of Tactics):</em> Bonus on damage rolls when flanking.</p><p></p><p><em>Minor Aura (Motivate Constitution):</em> Bonus on Constitution checks and Constitution-based skill checks.</p><p></p><p><em>Minor Aura (Over the Top):</em> Bonus on damage rolls when charging.</p><p></p><p><em>Major Aura (Motivate Ardor):</em> Bonus on damage rolls.</p><p></p><p><em>Major Aura (Motivate Urgency):</em> Allies' base land speed is increased by 10 feet.</p><p></p><p><strong>Grant Move Action (Ex):</strong> Once per day, as a standard action, Orestes may grant an extra move action to any or all of his allies within 30 feet (but not to himself). Each of the affected allies takes this extra move action immediately, acting in their current initiative order. This extra action does not affect the allies' initiative count; the round continues normally after Orestes’ turn is over. A character can take only one extra move action per round. If an ally chooses not to take the extra move action, it is lost.</p><p></p><p><em>Possessions</em>: <em>+2 chainmail,</em> NARTHANC, <em>+2 maiming ruckblade</em>, 2 masterwork javelins, <em>ring of protection +1,</em> <em>amulet of health +2</em> (already figured into the statistics above), 2 doses of greater black-blade venom, potion of <em>heroism,</em> potion of <em>haste,</em> 2 potions of <em>cure light wounds</em>, 138 gp.</p><p></p><p><strong>Tactics:</strong> Orestes is a master of lightning quick night raids. He and his elite troop will usually steal close to enemy positions under cover of night. Prior to engaging the enemy, Orestes will drink his potions of <em>haste</em> (+1 bonus on attack rolls, +1 dodge bonus to AC and Reflex saves, +30 ft speed) and <em>heroism</em> (+2 morale bonus on attack rolls, saves, and skill checks), activate his Over the Top minor aura and his Motivate Urgency major aura, and lead a charge into the enemy, attempting to catch the opposition by surprise. During this charge, Orestes and his troop have +10 ft base speed, -2 to AC, +2 to hit, and +3 damage. On the next round Orestes will rage, activate his Motivate Attack major aura (giving himself and his allies +2 damage), and make a full attack, gaining an additional attack due to the <em>haste</em>. The next round he will activate his Accurate Strike minor aura (giving himself and his allies a +3 bonus to confirm criticals) and make a second full attack. Following this he has 1 round left on his <em>haste</em> potion and 2 rounds left on his <em>heroism</em> potion. If Orestes is reduced to 60 or less hit points, or if he loses 6 or more members of his troop, on his turn he will activate his Motivate Urgency major aura and withdraw. His troopers will follow suit on their turn.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1421411, member: 1223"] [b]Orestes, Black-Blade Captain of War[/b] Orestes is a feared Black-Blade captain of war, a vassal to Prince Busirane who is renown for both his steely resolve and his cunning warcraft. Orestes is revered by his Black-Blade troops, and is one of the few rucks who can temper Busirane’s impulsive nature on the battlefield. Orestes commanded a large force of Black-Blades at Gwynnon, where he nearly killed St. James. Later Orestes fought with great distinction at the siege of Antace, where he led many daring night raids against the Pentian camps. At Antace Orestes avenged his dead brother Enceladus by slaying Cuthred of Stowcross. Orestes also incurred the everlasting hatred of Valerius for slaying the magician’s servant, Mot. Orestes wields Narthanc, the famed sword once owned by Prince Briareus. Orestes was built using the Marshall core class from the [I]Miniatures Handbook[/i], which was also the source for his Battlefield Inspiration feat and his ruckblade’s Maiming special ability. ==== [B]Orestes:[/b] male ruck Brb 1/Ftr 6/Marshall 7; CR 14; HD 1d12+2 plus 6d10+12 plus 7d8+14; hp 111; Init +4; Spd 30 ft; AC 18, touch 11, flat-footed 18; BAB +12; Grp +15; Atk +18 melee (2d4+8/15–20 x1d4, [i]+2 maiming ruckblade[/i]); Full Atk +18/+13/+8 melee (2d4+8/15–20 x1d4, [i]+2 maiming ruckblade[/i]) or +13/+8/+3 ranged (1d6+3, javelin); SA poison, rage 1/day; SQ fast movement, grant move action 1/day, low-light vision, minor aura +3 (accurate strike, master of tactics, motivate constitution, over the top), major aura +2 (motivate ardor, motivate urgency); SV Fort +14, Ref +4, Will +8; Str 16, Dex 10, Con 14, Int 13, Wis 12, Cha 16. [I]Skills and Feats[/i]: Bluff +8, Climb +3*, Diplomacy +15, Handle Animal +8, Intimidate +16, Jump +3*, Knowledge (geography) +4, Listen +6, Ride +8, Sense Motive +10, Spot +5, Survival +11 (+13 to prevent getting lost or to avoid natural hazards), Swim +3*; Battlefield Inspiration, Combat Expertise, Improved Critical (ruckblade), Improved Initiative, Improved Trip, Leadership, Quick Draw, Skill Focus (Diplomacy), Weapon Focus (ruckblade), Weapon Specialization (ruckblade). * Includes –4 armor check penalty. [I]Poison (Ex):[/i] Injury, Fortitude DC 18, initial damage 1d6 Str, secondary damage 1d6 Str. [B]Rage (Ex):[/b] While Orestes rages, the following changes to his statistics are in effect: (Str 20, Con 18, AC -2, +28 hit points, +2 to all melee attacks and damage or +3 damage with ruckblade, Fort save +16, Will save +10, Climb +5, Jump +5, Swim +5). His fit of rage lasts 7 rounds. At the end of the rage, Orestes loses the rage modifiers and restrictions and becomes fatigued (Str 14, Dex 8, -1 to AC, -1 to all melee attacks and damage, Ref save +3, Climb +2, Jump +2, Ride +7, Swim +2, can't charge or run) for the duration of the current encounter. [B]Auras (Ex):[/b] Orestes exerts an aura that affects all allies within 60 feet (including himself) who can hear and understand him. Projecting an aura is a swift action. The aura remains in effect until Orestes uses a free action to dismiss it or activates another aura of the same kind (major or minor). Orestes can have an aura active continually; thus, an aura can be in effect at the start of a combat encounter even before Orestes takes his first turn. Orestes’ aura is dismissed if he is dazed, unconscious, stunned, paralyzed, or otherwise unable to be heard or understood by his allies. All bonuses granted by Orestes’ auras are circumstance bonuses that do not stack with each other. [I]Minor Aura (Accurate Strike):[/i] Bonus on rolls made to confirm critical hits. [I]Minor Aura (Master of Tactics):[/i] Bonus on damage rolls when flanking. [I]Minor Aura (Motivate Constitution):[/i] Bonus on Constitution checks and Constitution-based skill checks. [I]Minor Aura (Over the Top):[/i] Bonus on damage rolls when charging. [I]Major Aura (Motivate Ardor):[/i] Bonus on damage rolls. [I]Major Aura (Motivate Urgency):[/i] Allies' base land speed is increased by 10 feet. [B]Grant Move Action (Ex):[/b] Once per day, as a standard action, Orestes may grant an extra move action to any or all of his allies within 30 feet (but not to himself). Each of the affected allies takes this extra move action immediately, acting in their current initiative order. This extra action does not affect the allies' initiative count; the round continues normally after Orestes’ turn is over. A character can take only one extra move action per round. If an ally chooses not to take the extra move action, it is lost. [I]Possessions[/i]: [i]+2 chainmail,[/i] NARTHANC, [i]+2 maiming ruckblade[/i], 2 masterwork javelins, [i]ring of protection +1,[/i] [i]amulet of health +2[/i] (already figured into the statistics above), 2 doses of greater black-blade venom, potion of [i]heroism,[/i] potion of [i]haste,[/i] 2 potions of [i]cure light wounds[/i], 138 gp. [B]Tactics:[/b] Orestes is a master of lightning quick night raids. He and his elite troop will usually steal close to enemy positions under cover of night. Prior to engaging the enemy, Orestes will drink his potions of [i]haste[/i] (+1 bonus on attack rolls, +1 dodge bonus to AC and Reflex saves, +30 ft speed) and [i]heroism[/i] (+2 morale bonus on attack rolls, saves, and skill checks), activate his Over the Top minor aura and his Motivate Urgency major aura, and lead a charge into the enemy, attempting to catch the opposition by surprise. During this charge, Orestes and his troop have +10 ft base speed, -2 to AC, +2 to hit, and +3 damage. On the next round Orestes will rage, activate his Motivate Attack major aura (giving himself and his allies +2 damage), and make a full attack, gaining an additional attack due to the [i]haste[/i]. The next round he will activate his Accurate Strike minor aura (giving himself and his allies a +3 bonus to confirm criticals) and make a second full attack. Following this he has 1 round left on his [i]haste[/i] potion and 2 rounds left on his [i]heroism[/i] potion. If Orestes is reduced to 60 or less hit points, or if he loses 6 or more members of his troop, on his turn he will activate his Motivate Urgency major aura and withdraw. His troopers will follow suit on their turn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Garnfellow's World [Updated 12.26.05]
Top