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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1430837" data-attributes="member: 1223"><p><strong>Penthilus</strong></p><p></p><p>Penthilus is the young son of Orestes and already a formidable warrior in his own right. Penthilus always accompanies his father, serving as his chief lieutenant and bodyguard.</p><p></p><p><strong>Penthilus:</strong> male ruck Fighter 6/Marshall 2/Tactical Soldier 4; CR 12; HD 6d10 plus 2d8 plus 4d10; hp 66; Init +3; Spd 30 ft; AC 20, touch 13, flat-footed 17; BAB +11; Grp +14; Atk +16 melee (2d4+7/15–20 plus 1d6 electricity, <em>+1 shock ruckblade</em>); Full Atk +16/+11/+6 melee (2d4+7/15–20 plus 1d6 electricity, <em>+1 shock ruckblade</em>) or +14/+9/+4 ranged (1d6+3, javelin); SA poison; SQ defensive shield, flanker, interpose 3/day, low-light vision, minor aura +2 (master of tactics), major aura +1 (motivate attack); SV Fort +13, Ref +7, Will +7; Str 16, Dex 16, Con 11, Int 10, Wis 10, Cha 14.</p><p></p><p><em>Skills and Feats</em>: Bluff +4, Climb +4, Diplomacy +9, Handle Animal +7, Intimidate +10, Jump +4, Ride +8, Sense Motive +6, Spot +2, Swim +4; Cleave, Combat Reflexes, Dodge, Improved Critical (ruckblade), Mobility, Power Attack, Sidestep, Skill Focus (Diplomacy), Spring Attack, Weapon Focus (ruckblade), Weapon Specialization (ruckblade).</p><p></p><p><strong>Auras (Ex):</strong> Penthilus exerts an aura that affects all allies within 60 feet (including himself) who can hear and understand him. Projecting an aura is a swift action. The aura remains in effect until Penthilus uses a free action to dismiss it or activates another aura of the same kind (major or minor). Penthilus can have an aura active continually; thus, an aura can be in effect at the start of a combat encounter even before Penthilus takes his first turn. Penthilus’ aura is dismissed if he is dazed, unconscious, stunned, paralyzed, or otherwise unable to be heard or understood by his allies. All bonuses granted by Penthilus’ auras are circumstance bonuses that do not stack with each other.</p><p></p><p><em>Minor Aura (Master of Tactics): </em>Bonus on damage rolls when flanking.</p><p></p><p><em>Major Aura (Motivate Attack):</em> Bonus on attack rolls.</p><p></p><p><strong>Defensive Shield (Ex):</strong> Whenever Penthilus fights defensively, he provides up to two adjacent allies a +2 dodge bonus to Armor Class, though their attack rolls do not take the normal –4 penalty (though Penthilus’ rolls still do).</p><p></p><p><strong>Flanker (Ex):</strong> Penthilus can designate any adjacent square as the square from which flanking an enemy against an ally is determined. He may designate the square at the beginning of his turn or at any time during his turn. The designated square remains his effective square for flanking until he is no longer adjacent to it or until he chooses a different square. Penthilus can even choose a square that is impassable or occupied.</p><p></p><p><strong>Interpose (Ex):</strong> When an enemy threatens Penthilus in melee and makes a successful attack against an adjacent ally of his, Penthilus may take the damage (and other effects) of the blow as if he had been hit instead.</p><p></p><p><em>Possessions</em>: <em>+2 chain shirt,</em> FURLGRIM, <em>+1 shock ruckblade</em>, <em>amulet of natural armor +1</em>, <em>cloak of resistance +1,</em> potion of <em>bull’s strength</em>, 290 gp.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1430837, member: 1223"] [b]Penthilus[/b] Penthilus is the young son of Orestes and already a formidable warrior in his own right. Penthilus always accompanies his father, serving as his chief lieutenant and bodyguard. [B]Penthilus:[/b] male ruck Fighter 6/Marshall 2/Tactical Soldier 4; CR 12; HD 6d10 plus 2d8 plus 4d10; hp 66; Init +3; Spd 30 ft; AC 20, touch 13, flat-footed 17; BAB +11; Grp +14; Atk +16 melee (2d4+7/15–20 plus 1d6 electricity, [i]+1 shock ruckblade[/i]); Full Atk +16/+11/+6 melee (2d4+7/15–20 plus 1d6 electricity, [i]+1 shock ruckblade[/i]) or +14/+9/+4 ranged (1d6+3, javelin); SA poison; SQ defensive shield, flanker, interpose 3/day, low-light vision, minor aura +2 (master of tactics), major aura +1 (motivate attack); SV Fort +13, Ref +7, Will +7; Str 16, Dex 16, Con 11, Int 10, Wis 10, Cha 14. [I]Skills and Feats[/i]: Bluff +4, Climb +4, Diplomacy +9, Handle Animal +7, Intimidate +10, Jump +4, Ride +8, Sense Motive +6, Spot +2, Swim +4; Cleave, Combat Reflexes, Dodge, Improved Critical (ruckblade), Mobility, Power Attack, Sidestep, Skill Focus (Diplomacy), Spring Attack, Weapon Focus (ruckblade), Weapon Specialization (ruckblade). [B]Auras (Ex):[/b] Penthilus exerts an aura that affects all allies within 60 feet (including himself) who can hear and understand him. Projecting an aura is a swift action. The aura remains in effect until Penthilus uses a free action to dismiss it or activates another aura of the same kind (major or minor). Penthilus can have an aura active continually; thus, an aura can be in effect at the start of a combat encounter even before Penthilus takes his first turn. Penthilus’ aura is dismissed if he is dazed, unconscious, stunned, paralyzed, or otherwise unable to be heard or understood by his allies. All bonuses granted by Penthilus’ auras are circumstance bonuses that do not stack with each other. [I]Minor Aura (Master of Tactics): [/i]Bonus on damage rolls when flanking. [I]Major Aura (Motivate Attack):[/i] Bonus on attack rolls. [B]Defensive Shield (Ex):[/b] Whenever Penthilus fights defensively, he provides up to two adjacent allies a +2 dodge bonus to Armor Class, though their attack rolls do not take the normal –4 penalty (though Penthilus’ rolls still do). [B]Flanker (Ex):[/b] Penthilus can designate any adjacent square as the square from which flanking an enemy against an ally is determined. He may designate the square at the beginning of his turn or at any time during his turn. The designated square remains his effective square for flanking until he is no longer adjacent to it or until he chooses a different square. Penthilus can even choose a square that is impassable or occupied. [B]Interpose (Ex):[/b] When an enemy threatens Penthilus in melee and makes a successful attack against an adjacent ally of his, Penthilus may take the damage (and other effects) of the blow as if he had been hit instead. [I]Possessions[/i]: [i]+2 chain shirt,[/i] FURLGRIM, [i]+1 shock ruckblade[/i], [i]amulet of natural armor +1[/i], [i]cloak of resistance +1,[/i] potion of [i]bull’s strength[/i], 290 gp. [/QUOTE]
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