Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Garnfellow's World [Updated 12.26.05]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garnfellow" data-source="post: 1436705" data-attributes="member: 1223"><p><strong>Bristlebrawn, Hellforged Spirit of Earth</strong></p><p></p><p>Bristlebrawn was built using the spiked devil, a hellforged fiend from Mike Mearl’s article “By Evil Bound,” from <em>Dragon</em> 306.</p><p></p><p>====</p><p></p><p><em>The curious and taciturn earth spirit</em> BRISTLEBRAWN <em>serves as chief porter to the infernal Duke known as the Winged Wolf, a vassal of the Lord of Iron Rod and Staff.</em></p><p></p><p><strong>Bristlebrawn:</strong> spikèd devil Bbn3; CR 9; Large Outsider (Earth, Evil, Extraplanar, Lawful); HD 9d8+36 plus 3d12+12; hp 120; Init +0; Spd 40 ft, burrow 20 ft; AC 19, touch 9, flat-footed 19; BAB +12; Grp +21; Atk +16 melee (2d6+5, slam); Full Atk +16 melee (2d6+5, 2 slams); Space/Reach 10 ft/5 ft; SA hail of spikes, piercing grapple, rage 1/day; SQ DR 5/silver or good, darkvision 60 ft, fast movement, fire resistance 10, hellforged, trap sense +1, uncanny dodge; SR 18; AL LE; SV Fort +13, Ref +7, Will +9; Str 20, Dex 11, Con 18, Int 8, Wis 14, Cha 12.</p><p></p><p><em>Skills and Feats</em>: Bluff +9, Climb +15, Intimidate +20, Jump +13, Listen +18, Search +11, Spot +15, Survival +15 (+17 following tracks); Cleave, Improved Grapple, Improved Natural Attack (slam), Improved Sunder, Power Attack.</p><p></p><p><strong>Hail of Spikes (Su):</strong> Once every 1d4 rounds, Bristlebrawn can project a 30-ft cone of sharp spikes from its body. Each creature in the area must make a DC 18 Reflex save or take 3d4 points of piercing damage. The save DC is Constitution-based. These spikes are a living part of Bristlebrawn’s body, and they continue to burrow into the victim’s flesh for 3 rounds after striking, doing 1d4 points of additional damage each round. A successful DC 20 Heal check or the application of any healing magic kills the burrowing spikes and stops the continuing damage. The damage from multiple successful hails of spikes attacks is cumulative (that is, a creature that fails its save against hail of spike attacks from two spiked devils takes 6d4 points of damage initially and 2d4 points of damage for each of the 3 rounds thereafter). However, only one successful Heal check is required to kill all the spikes in the victim’s body.</p><p></p><p><strong>Piercing Grapple (Ex):</strong> With a successful grapple check, Bristlebrawn can crush an opponent against its body, dealing 2d8+7 points of piercing damage.</p><p></p><p><strong>Rage (Ex):</strong> While Bristlebrawn rages, the following changes to its statistics are in effect: (Str 24, Con 22, AC -2, +24 hit points, +2 to all melee attacks and damage, Fort save +15, Will save +11, Climb +17, Jump +15). Its fit of rage lasts 9 rounds. At the end of the rage, Bristlebrawn loses the rage modifiers and restrictions and becomes fatigued (Str 18, Dex 9, -1 to AC, -1 to all melee attacks and damage, Ref save +6, Climb +14, Jump +12, can't charge or run) for the duration of the current encounter.</p><p></p><p><strong>Hellforged (Ex):</strong> Bristlebrawn is immune to critical hits and is not subject to death from massive damage.</p><p></p><p><strong>Trap Sense (Ex):</strong> Bristlebrawn gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.</p><p></p><p><em>Physical Description:</em> Bristlebrawn’s body has a head, a torso, two legs, but there the resemblance to a humanoid form ends. The fact that each body part is nearly spherical gives the creature a lumbering appearance and a graceless stride. Its chest, arms, and legs are dotted with hundreds of sharp, iron spikes.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1436705, member: 1223"] [b]Bristlebrawn, Hellforged Spirit of Earth[/b] Bristlebrawn was built using the spiked devil, a hellforged fiend from Mike Mearl’s article “By Evil Bound,” from [I]Dragon[/i] 306. ==== [I]The curious and taciturn earth spirit[/i] BRISTLEBRAWN [I]serves as chief porter to the infernal Duke known as the Winged Wolf, a vassal of the Lord of Iron Rod and Staff.[/i] [B]Bristlebrawn:[/b] spikèd devil Bbn3; CR 9; Large Outsider (Earth, Evil, Extraplanar, Lawful); HD 9d8+36 plus 3d12+12; hp 120; Init +0; Spd 40 ft, burrow 20 ft; AC 19, touch 9, flat-footed 19; BAB +12; Grp +21; Atk +16 melee (2d6+5, slam); Full Atk +16 melee (2d6+5, 2 slams); Space/Reach 10 ft/5 ft; SA hail of spikes, piercing grapple, rage 1/day; SQ DR 5/silver or good, darkvision 60 ft, fast movement, fire resistance 10, hellforged, trap sense +1, uncanny dodge; SR 18; AL LE; SV Fort +13, Ref +7, Will +9; Str 20, Dex 11, Con 18, Int 8, Wis 14, Cha 12. [I]Skills and Feats[/i]: Bluff +9, Climb +15, Intimidate +20, Jump +13, Listen +18, Search +11, Spot +15, Survival +15 (+17 following tracks); Cleave, Improved Grapple, Improved Natural Attack (slam), Improved Sunder, Power Attack. [B]Hail of Spikes (Su):[/b] Once every 1d4 rounds, Bristlebrawn can project a 30-ft cone of sharp spikes from its body. Each creature in the area must make a DC 18 Reflex save or take 3d4 points of piercing damage. The save DC is Constitution-based. These spikes are a living part of Bristlebrawn’s body, and they continue to burrow into the victim’s flesh for 3 rounds after striking, doing 1d4 points of additional damage each round. A successful DC 20 Heal check or the application of any healing magic kills the burrowing spikes and stops the continuing damage. The damage from multiple successful hails of spikes attacks is cumulative (that is, a creature that fails its save against hail of spike attacks from two spiked devils takes 6d4 points of damage initially and 2d4 points of damage for each of the 3 rounds thereafter). However, only one successful Heal check is required to kill all the spikes in the victim’s body. [B]Piercing Grapple (Ex):[/b] With a successful grapple check, Bristlebrawn can crush an opponent against its body, dealing 2d8+7 points of piercing damage. [B]Rage (Ex):[/b] While Bristlebrawn rages, the following changes to its statistics are in effect: (Str 24, Con 22, AC -2, +24 hit points, +2 to all melee attacks and damage, Fort save +15, Will save +11, Climb +17, Jump +15). Its fit of rage lasts 9 rounds. At the end of the rage, Bristlebrawn loses the rage modifiers and restrictions and becomes fatigued (Str 18, Dex 9, -1 to AC, -1 to all melee attacks and damage, Ref save +6, Climb +14, Jump +12, can't charge or run) for the duration of the current encounter. [B]Hellforged (Ex):[/b] Bristlebrawn is immune to critical hits and is not subject to death from massive damage. [B]Trap Sense (Ex):[/b] Bristlebrawn gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. [I]Physical Description:[/i] Bristlebrawn’s body has a head, a torso, two legs, but there the resemblance to a humanoid form ends. The fact that each body part is nearly spherical gives the creature a lumbering appearance and a graceless stride. Its chest, arms, and legs are dotted with hundreds of sharp, iron spikes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Garnfellow's World [Updated 12.26.05]
Top