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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1445796" data-attributes="member: 1223"><p><strong>Dogsbody</strong></p><p></p><p><em>The spirit</em> DOGSBODY <em>is an infernal warlord, terrible in prowess and loyal to the Lion of Dis.</em></p><p></p><p><strong>Dogsbody:</strong> horned devil (cornugon); CR 16; Large Outsider (Evil, Extraplanar, Lawful); HD 15d8+75; hp 161; Init +9; Spd 20 ft, fly 50 ft (average); AC 33, touch 14, flat-footed 28; BAB +15; Grp +29; Atk +25 melee (2d6+15 plus stun, spiked chain) or +24 melee (2d6+10, claw) or +24 melee (2d6+10 plus infernal wound, tail); Full Atk +25/+20/+15 melee (2d6+15 plus stun, spiked chain) and +22 melee (2d8+5, bite) and +22 melee (2d6+5 plus infernal wound, tail) or +24 melee (2d6+15, 2 claws) and +22 melee (2d8+5, bite) and +22 melee (2d6+5 plus infernal wound, tail); Space/Reach 10 ft/10 ft (20 ft with spike chain); SA fear aura, infernal wound, spell-like abilities, stun, summon devil; SQ DR 10/good and silver, darkvision 60 ft, immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, telepathy 100 ft; SR 28; AL LE; SV Fort +14, Ref +14, Will +15; Str 30, Dex 21, Con 21, Int 17, Wis 22, Cha 24.</p><p></p><p><em>Skills and Feats</em>: Bluff +22, Climb +22, Concentration +23, Diplomacy +26, Disguise +19 (+21 acting), Hide +16, Intimidate +31, Listen +21, Move Silently +20, Search +18, Sense Motive +24, Spot +21, Survival +21 (+23 following tracks); Cleave, Improved Initiative, Improved Sunder, Multiattack, Power Attack, Weapon Focus (spiked chain).</p><p></p><p><strong>Spell-Like Abilities:</strong> At will—<em>dispel chaos</em> (DC 22), <em>dispel good</em> (DC 22), <em>magic circle against good</em>, <em>greater teleport</em> (self plus 50 pounds of objects only); <em>persistent image</em> (DC 22) 3/day—<em>fireball</em> (DC 20), <em>lightning bolt</em> (DC 20). Caster level 15th. The save DCs are Charisma-based.</p><p></p><p><strong>Fear Aura (Su):</strong> Dogsbody can radiate a 5-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 24 Will save or be affected as though by a <em>fear</em> spell (caster level 15th). A creature that successfully saves cannot be affected again by Dogsbody’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.</p><p></p><p><strong>Stun (Su):</strong> Whenever Dogsbody hits with a spiked chain attack, the opponent must succeed on a DC 27 Fortitude save or be stunned for 1d4 rounds. The save DC is Strength-based. This ability is a function of Dogsbody, not of the spiked chain.</p><p></p><p><strong>Infernal Wound (Su):</strong> The damage Dogsbody deals with its tail attack causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 22 Heal check, a <em>cure</em> spell, or a <em>heal</em> spell. However, a character attempting to cast a <em>cure</em> spell or a <em>heal</em> spell on a creature damaged by Dogsbody’s tail must succeed on a DC 22 caster level check, or the spell has no effect on the injured character. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. The check DC is Constitution-based.</p><p></p><p><strong><em>Summon Devil</em> (Sp):</strong> Once per day Dogsbody can attempt to <em>summon</em> 2d10 lemures or 1d6 bearded devils with a 50% chance of success, 1d6 barbed devils with a 35% chance of success, or another horned devil with a 20% chance of success. This ability is the equivalent of a 6th-level spell.</p><p></p><p><strong>Regeneration (Ex):</strong> Dogsbody takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.</p><p></p><p><em>Physical Description:</em> Dogsbody appears as a tall, hunchbacked devil, over nine feet high, covered with hideous scales. It has huge wings and a snaking prehensile tail, and bears a great spiked chain.</p><p></p><p>Dogsbody is a loyal marshal to Duke Alocer the Lion, who commands 36 companies of erinyes for Dispater.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1445796, member: 1223"] [b]Dogsbody[/b] [I]The spirit[/i] DOGSBODY [i]is an infernal warlord, terrible in prowess and loyal to the Lion of Dis.[/i] [B]Dogsbody:[/b] horned devil (cornugon); CR 16; Large Outsider (Evil, Extraplanar, Lawful); HD 15d8+75; hp 161; Init +9; Spd 20 ft, fly 50 ft (average); AC 33, touch 14, flat-footed 28; BAB +15; Grp +29; Atk +25 melee (2d6+15 plus stun, spiked chain) or +24 melee (2d6+10, claw) or +24 melee (2d6+10 plus infernal wound, tail); Full Atk +25/+20/+15 melee (2d6+15 plus stun, spiked chain) and +22 melee (2d8+5, bite) and +22 melee (2d6+5 plus infernal wound, tail) or +24 melee (2d6+15, 2 claws) and +22 melee (2d8+5, bite) and +22 melee (2d6+5 plus infernal wound, tail); Space/Reach 10 ft/10 ft (20 ft with spike chain); SA fear aura, infernal wound, spell-like abilities, stun, summon devil; SQ DR 10/good and silver, darkvision 60 ft, immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, telepathy 100 ft; SR 28; AL LE; SV Fort +14, Ref +14, Will +15; Str 30, Dex 21, Con 21, Int 17, Wis 22, Cha 24. [I]Skills and Feats[/i]: Bluff +22, Climb +22, Concentration +23, Diplomacy +26, Disguise +19 (+21 acting), Hide +16, Intimidate +31, Listen +21, Move Silently +20, Search +18, Sense Motive +24, Spot +21, Survival +21 (+23 following tracks); Cleave, Improved Initiative, Improved Sunder, Multiattack, Power Attack, Weapon Focus (spiked chain). [B]Spell-Like Abilities:[/b] At will—[i]dispel chaos[/i] (DC 22), [i]dispel good[/i] (DC 22), [i]magic circle against good[/i], [i]greater teleport[/i] (self plus 50 pounds of objects only); [i]persistent image[/i] (DC 22) 3/day—[i]fireball[/i] (DC 20), [i]lightning bolt[/i] (DC 20). Caster level 15th. The save DCs are Charisma-based. [B]Fear Aura (Su):[/b] Dogsbody can radiate a 5-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 24 Will save or be affected as though by a [i]fear[/i] spell (caster level 15th). A creature that successfully saves cannot be affected again by Dogsbody’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based. [B]Stun (Su):[/b] Whenever Dogsbody hits with a spiked chain attack, the opponent must succeed on a DC 27 Fortitude save or be stunned for 1d4 rounds. The save DC is Strength-based. This ability is a function of Dogsbody, not of the spiked chain. [B]Infernal Wound (Su):[/b] The damage Dogsbody deals with its tail attack causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 22 Heal check, a [i]cure[/i] spell, or a [i]heal[/i] spell. However, a character attempting to cast a [i]cure[/i] spell or a [i]heal[/i] spell on a creature damaged by Dogsbody’s tail must succeed on a DC 22 caster level check, or the spell has no effect on the injured character. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. The check DC is Constitution-based. [b][I]Summon Devil[/i] (Sp):[/b] Once per day Dogsbody can attempt to [i]summon[/i] 2d10 lemures or 1d6 bearded devils with a 50% chance of success, 1d6 barbed devils with a 35% chance of success, or another horned devil with a 20% chance of success. This ability is the equivalent of a 6th-level spell. [B]Regeneration (Ex):[/b] Dogsbody takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor. [I]Physical Description:[/i] Dogsbody appears as a tall, hunchbacked devil, over nine feet high, covered with hideous scales. It has huge wings and a snaking prehensile tail, and bears a great spiked chain. Dogsbody is a loyal marshal to Duke Alocer the Lion, who commands 36 companies of erinyes for Dispater. [/QUOTE]
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