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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1448193" data-attributes="member: 1223"><p>The following fiend is an asakku devil, updated to 3.5 courtesy of my shiny new <em>Book of Fiends</em>. (A monster resource I highly recommended, even to those DMs who already have copies of <em>Armies of the Abyss</em> and <em>Legions of Hell</em>. Green Ronin does it again!)</p><p></p><p>=====</p><p></p><p>SAMIRA <em>is a spirit vile that assumes the form of a serpent and which preys upon small children. She serves the cunning and guileful Messenger of the Iron Duke</em>.</p><p></p><p><strong>Samira:</strong> asakku; CR 8; Large Outsider (Devil, Evil, Extraplanar, Lawful); HD 9d8+27; hp 73; Init +8; Spd 20 ft; AC 18, touch 13, flat-footed 14; BAB +9; Grp +23; Atk +14 melee (1d6+6 and poison, bite); Full Atk +14 melee (1d6+6 and poison, bite) and +12 melee (1d6+3, 2 claws); Space/Reach 10 ft/5 ft; SA constrict 2d8+9, poison, spell-like abilities; SQ acid resistance 10, cold resistance 10, DR 10/good, darkvision 60 ft, fire immunity, poison immunity, see in darkness, telepathy 100 ft; SR 18; AL LE; SV Fort +9, Ref +10, Will +13; Str 23, Dex 19, Con 17, Int 15, Wis 24, Cha 15.</p><p></p><p><em>Skills and Feats</em>: Bluff +8, Concentration +11, Diplomacy +18, Disguise +10 (+12 when observed), Gather Information +12, Hide +8, Intimidate +16, Jump +12, Knowledge (local) +10, Listen +15, Move Silently +12, Search +10, Sense Motive +15, Spot +15, Survival +15 (+17 following tracks); Dodge, Improved Grapple, Improved Initiative, Multiattack.</p><p></p><p><strong>Constrict (Ex):</strong> Samira deals 2d8+9 damage with a successful grapple check against Huge or smaller creatures.</p><p></p><p><strong>Poison (Ex):</strong> Injury, Fortitude DC 17; initial damage 2d4 Wisdom, secondary damage 4d4 Wisdom. The save DC is Constitution-based.</p><p></p><p><strong>Spell-like Abilities:</strong> At will—<em>dancing lights</em>, <em>detect thoughts</em> (DC 14), <em>ghost sound</em> (DC 12), <em>fly</em>, <em>polymorph</em> (self only), <em>prestidigitation</em>, <em>shocking grasp</em>; 1/day—<em>charm person</em> (DC 13), <em>contagion</em> (DC 16), <em>scorching ray</em>, <em>silent image</em> (DC 13), <em>tongues</em>; 1/week—<em>plane shift</em> (self only). Caster level 12th. The save DCs are Charisma-based.</p><p></p><p><em>Physical Description:</em> Samira appears in a long, serpentine form, with a horned human-like head, rows of sharp teeth, and flowing hair. Two lean, scaled arms ending in clawed talons spring from the sinuous torso.</p><p></p><p>Samira dwells in the Second Circle, unless called to the Prime to prey upon small children. Samira serves Titivilus, the Messenger of Dispater.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1448193, member: 1223"] The following fiend is an asakku devil, updated to 3.5 courtesy of my shiny new [I]Book of Fiends[/i]. (A monster resource I highly recommended, even to those DMs who already have copies of [I]Armies of the Abyss[/i] and [I]Legions of Hell[/i]. Green Ronin does it again!) ===== SAMIRA [i]is a spirit vile that assumes the form of a serpent and which preys upon small children. She serves the cunning and guileful Messenger of the Iron Duke[/i]. [B]Samira:[/b] asakku; CR 8; Large Outsider (Devil, Evil, Extraplanar, Lawful); HD 9d8+27; hp 73; Init +8; Spd 20 ft; AC 18, touch 13, flat-footed 14; BAB +9; Grp +23; Atk +14 melee (1d6+6 and poison, bite); Full Atk +14 melee (1d6+6 and poison, bite) and +12 melee (1d6+3, 2 claws); Space/Reach 10 ft/5 ft; SA constrict 2d8+9, poison, spell-like abilities; SQ acid resistance 10, cold resistance 10, DR 10/good, darkvision 60 ft, fire immunity, poison immunity, see in darkness, telepathy 100 ft; SR 18; AL LE; SV Fort +9, Ref +10, Will +13; Str 23, Dex 19, Con 17, Int 15, Wis 24, Cha 15. [I]Skills and Feats[/i]: Bluff +8, Concentration +11, Diplomacy +18, Disguise +10 (+12 when observed), Gather Information +12, Hide +8, Intimidate +16, Jump +12, Knowledge (local) +10, Listen +15, Move Silently +12, Search +10, Sense Motive +15, Spot +15, Survival +15 (+17 following tracks); Dodge, Improved Grapple, Improved Initiative, Multiattack. [B]Constrict (Ex):[/b] Samira deals 2d8+9 damage with a successful grapple check against Huge or smaller creatures. [B]Poison (Ex):[/b] Injury, Fortitude DC 17; initial damage 2d4 Wisdom, secondary damage 4d4 Wisdom. The save DC is Constitution-based. [B]Spell-like Abilities:[/b] At will—[i]dancing lights[/i], [i]detect thoughts[/i] (DC 14), [i]ghost sound[/i] (DC 12), [i]fly[/i], [i]polymorph[/i] (self only), [i]prestidigitation[/i], [i]shocking grasp[/i]; 1/day—[i]charm person[/i] (DC 13), [i]contagion[/i] (DC 16), [i]scorching ray[/i], [i]silent image[/i] (DC 13), [i]tongues[/i]; 1/week—[i]plane shift[/i] (self only). Caster level 12th. The save DCs are Charisma-based. [I]Physical Description:[/i] Samira appears in a long, serpentine form, with a horned human-like head, rows of sharp teeth, and flowing hair. Two lean, scaled arms ending in clawed talons spring from the sinuous torso. Samira dwells in the Second Circle, unless called to the Prime to prey upon small children. Samira serves Titivilus, the Messenger of Dispater. [/QUOTE]
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