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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1464995" data-attributes="member: 1223"><p><strong>The Drear Rider</strong></p><p></p><p>The following fiend is a narzugon devil from the <em>Manual of the Planes</em>, updated to 3.5 using the update guide.</p><p></p><p>=====</p><p></p><p><em>The</em> DREAR RIDER<em> is an infernal spirit of vengeance, appearing upon a devilish steed.</em></p><p></p><p> <strong>The Drear Rider:</strong> narzugon; CR 10; Medium Outsider (Devil, Evil, Extraplanar, Lawful); HD 10d8+20; hp 66; Init +0; Spd 30 ft; AC 25, touch 10, flat-footed 25; BAB +10; Grp +17; Atk +18 melee (1d6+8/19–20 x4, <em>+1 heavy pick</em>) or +18 melee (1d8+7/x3, lance); Full Atk +18/+13 melee (1d6+8/19–20 x4, <em>+1 heavy pick</em>) or +18/+13 melee (1d8+7/x3, lance); SA baleful gaze, spell-like abilities, summon devil; SQ acid resistance 10, cold resistance 10, DR 10/good, darkvision 60 ft, fire immunity, poison immunity, see in darkness, SR 23, telepathy 100 ft; AL LE; SV Fort +9, Ref +7, Will +9; Str 24, Dex 10, Con 15, Int 12, Wis 14, Cha 25.</p><p></p><p><em>Skills and Feats</em>: Bluff +15, Diplomacy +21, Handle Animal +17, Gather Information +20, Intimidate +19, Knowledge (the planes) +9, Ride +15, Search +14, Sense Motive +13, Spot +10, Survival +15 (+17 following tracks or on another plane); Improved Critical (heavy pick), Mounted Combat, Ride-By Attack, Spirited Charge, Track b.</p><p></p><p><strong>Baleful Gaze (Su):</strong> Those who see the Drear Rider’s unmasked face see their own worst fears reflected in its eyes. The baleful gaze functions as a <em>phantasmal killer</em> spell (caster level 10th) against all within 30 ft. Affected creatures first get a DC 22 Will save to recognize the image as unreal. If that save fails, the creature must succeed on a DC 22 Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage. The save DCs are Charisma-based.</p><p></p><p><strong>Spell-like Abilities:</strong> At will—<em>desecrate</em>, <em>doom </em>(DC 18), <em>hold person </em>(DC 20), <em>produce flame</em>, <em>suggestion </em>(DC 20); 1/day—<em>unholy blight </em>(DC 21). Caster level 10th. At will the Drear Rider can use <em>greater teleport</em> (itself and its mount only) as a 12th-level caster. The save DCs are Charisma-based.</p><p></p><p><strong>Summon Devil (Sp):</strong> 1/day the Drear Rider can attempt to summon 1d3 erinyes or a narzugon with a 30% chance of success. This is the equivalent of a 4th-level spell.</p><p></p><p><em>Physical Description:</em> The Drear Rider is a tall, impassive figure, in dull gray armor covered with spikes. Its face is hidden behind a twisted, hawk-like mask of iron.</p><p></p><p>The Rider dwells on the plane of Dis, where he serves Duke Arioch, the Avenger of Dispater. The Rider is an infernal emissary to the Prime, hunting down prisoners who have escape the many prisons of Dis.</p><p></p><p><em>Possessions</em>: <em>+1 heavy pick,</em> <em>+1 spiked full plate</em>, masterwork small steel shield, masterwork lance, 275 gp.</p><p></p><p>=====</p><p></p><p><strong>The Drear Rider’s Steed of Riding:</strong> nightmare; CR 5; Large Outsider (Evil, Extraplanar); HD 6d8+18; hp 45; Init +6; Spd 40 ft, fly 90 ft (good); AC 24 touch 11, flat-footed 22; BAB +6; Grp +14; Atk +9 melee (1d8+4 and 1d4 fire, hoof); Full Atk +9 (1d8+4 and 1d4 fire, 2 hooves) and +4 melee (1d8+2, bite); Space/Reach 10 ft/5 ft; SA flaming hooves, smoke; SQ astral projection, darkvision 60 ft, etherealness; AL NE; SV Fort +8, Ref +7, Will +6; Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12.</p><p></p><p><em>Skills and Feats:</em> Concentration +12, Diplomacy +3, Intimidate +10, Knowledge (the planes) +10, Listen +12, Move Silently +11, Search +10, Sense Motive +10, Spot +12, Survival +10 (+12 on other planes and following tracks); Alertness, Improved Initiative, Run.</p><p></p><p><strong>Flaming Hooves (Su):</strong> A blow from the Steed’s hooves sets combustible materials alight.</p><p></p><p><strong>Smoke (Su):</strong> During the excitement of battle, the Steed often snorts and neighs with rage. This fills a 15-foot cone with a hot, sulfurous smoke that chokes and blinds opponents. Anyone in the cone must succeed at a DC 16 Fortitude save or suffer a -2 morale penalty to all attack and damage rolls until 1d6 minutes after leaving the cone. The cone lasts 1 round, and the Steed uses it once as a free action during its turn each round. The save DC is Constitution-based. Because of the smoke it gives off, the Steed has concealment against creatures 5 feet away and total concealment against creatures 10 feet or farther away. The smoke does not obscure the Steed’s vision at all.</p><p></p><p><strong>Astral Projection and Etherealness (Su):</strong> These abilities function just like the spells of the same names (caster level 20th); the Steed can use either at will.</p><p></p><p><em>Physical Description:</em> The Drear Rider’s Steed of Riding appears as a large, coal-black stallion, its hooves and mane licked by tongues of orange fire.</p><p></p><p>=====</p><p></p><p><strong>The Drear Rider’s Steed of War:</strong> gathra; CR 10; Large Magical Beast (Extraplanar); HD 9d10+72; hp 121; Init -1; Spd 40 ft; AC 22, touch 8, flat-footed 22; BAB +9; Grp +21; Atk +16 melee (1d10+8, gore); Full Atk +16 (1d10+8, gore) and +11 melee (1d6+4, 2 hooves); Space/Reach 10 ft/5 ft; SA <em>bellow</em>, trample; SQ darkvision 60 ft, DR 10/magic and silver, low-light vision; AL LE; SV Fort +14, Ref +5, Will +6; Str 27, Dex 9, Con 26, Int 4, Wis 17, Cha 16.</p><p></p><p><em>Skills and Feats:</em> Hide –5, Listen +7, Spot +7, Survival +7; Cleave, Great Cleave, Improved Bull Rush, Power Attack.</p><p></p><p><strong><em>Bellow</em> (Sp):</strong> 3/day—everyone within 30 ft must make a DC 15 Will save of be affected by <em>fear</em>. Caster level 9th.</p><p></p><p><strong>Trample (Ex):</strong> As a standard action, a gathra can trample Medium or smaller opponents, dealing 2d6+8 points of bludgeoning damage. A trampled opponent can attempt either an attack of opportunity at a –4 penalty or a DC 20 Reflex save for half damage.</p><p></p><p><em>Physical Description:</em> The Steed of War looks like a horrid blend of boar and bull. It is heavily muscled, with stubby legs that can propel it at great speed. Two enormous tusks jut from its fang-filled mouth, and it constantly drools a foul-smelling spittle. Its eyes glow with a dim red light that becomes brighter when the beast is angered.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1464995, member: 1223"] [b]The Drear Rider[/b] The following fiend is a narzugon devil from the [I]Manual of the Planes[/i], updated to 3.5 using the update guide. ===== [I]The[/i] DREAR RIDER[i] is an infernal spirit of vengeance, appearing upon a devilish steed.[/i] [B]The Drear Rider:[/b] narzugon; CR 10; Medium Outsider (Devil, Evil, Extraplanar, Lawful); HD 10d8+20; hp 66; Init +0; Spd 30 ft; AC 25, touch 10, flat-footed 25; BAB +10; Grp +17; Atk +18 melee (1d6+8/19–20 x4, [i]+1 heavy pick[/i]) or +18 melee (1d8+7/x3, lance); Full Atk +18/+13 melee (1d6+8/19–20 x4, [i]+1 heavy pick[/i]) or +18/+13 melee (1d8+7/x3, lance); SA baleful gaze, spell-like abilities, summon devil; SQ acid resistance 10, cold resistance 10, DR 10/good, darkvision 60 ft, fire immunity, poison immunity, see in darkness, SR 23, telepathy 100 ft; AL LE; SV Fort +9, Ref +7, Will +9; Str 24, Dex 10, Con 15, Int 12, Wis 14, Cha 25. [I]Skills and Feats[/i]: Bluff +15, Diplomacy +21, Handle Animal +17, Gather Information +20, Intimidate +19, Knowledge (the planes) +9, Ride +15, Search +14, Sense Motive +13, Spot +10, Survival +15 (+17 following tracks or on another plane); Improved Critical (heavy pick), Mounted Combat, Ride-By Attack, Spirited Charge, Track b. [B]Baleful Gaze (Su):[/b] Those who see the Drear Rider’s unmasked face see their own worst fears reflected in its eyes. The baleful gaze functions as a [i]phantasmal killer[/i] spell (caster level 10th) against all within 30 ft. Affected creatures first get a DC 22 Will save to recognize the image as unreal. If that save fails, the creature must succeed on a DC 22 Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage. The save DCs are Charisma-based. [B]Spell-like Abilities:[/b] At will—[i]desecrate[/i], [i]doom [/i](DC 18), [i]hold person [/i](DC 20), [i]produce flame[/i], [i]suggestion [/i](DC 20); 1/day—[i]unholy blight [/i](DC 21). Caster level 10th. At will the Drear Rider can use [i]greater teleport[/i] (itself and its mount only) as a 12th-level caster. The save DCs are Charisma-based. [B]Summon Devil (Sp):[/b] 1/day the Drear Rider can attempt to summon 1d3 erinyes or a narzugon with a 30% chance of success. This is the equivalent of a 4th-level spell. [I]Physical Description:[/i] The Drear Rider is a tall, impassive figure, in dull gray armor covered with spikes. Its face is hidden behind a twisted, hawk-like mask of iron. The Rider dwells on the plane of Dis, where he serves Duke Arioch, the Avenger of Dispater. The Rider is an infernal emissary to the Prime, hunting down prisoners who have escape the many prisons of Dis. [I]Possessions[/i]: [i]+1 heavy pick,[/i] [i]+1 spiked full plate[/i], masterwork small steel shield, masterwork lance, 275 gp. ===== [B]The Drear Rider’s Steed of Riding:[/b] nightmare; CR 5; Large Outsider (Evil, Extraplanar); HD 6d8+18; hp 45; Init +6; Spd 40 ft, fly 90 ft (good); AC 24 touch 11, flat-footed 22; BAB +6; Grp +14; Atk +9 melee (1d8+4 and 1d4 fire, hoof); Full Atk +9 (1d8+4 and 1d4 fire, 2 hooves) and +4 melee (1d8+2, bite); Space/Reach 10 ft/5 ft; SA flaming hooves, smoke; SQ astral projection, darkvision 60 ft, etherealness; AL NE; SV Fort +8, Ref +7, Will +6; Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12. [I]Skills and Feats:[/i] Concentration +12, Diplomacy +3, Intimidate +10, Knowledge (the planes) +10, Listen +12, Move Silently +11, Search +10, Sense Motive +10, Spot +12, Survival +10 (+12 on other planes and following tracks); Alertness, Improved Initiative, Run. [B]Flaming Hooves (Su):[/b] A blow from the Steed’s hooves sets combustible materials alight. [B]Smoke (Su):[/b] During the excitement of battle, the Steed often snorts and neighs with rage. This fills a 15-foot cone with a hot, sulfurous smoke that chokes and blinds opponents. Anyone in the cone must succeed at a DC 16 Fortitude save or suffer a -2 morale penalty to all attack and damage rolls until 1d6 minutes after leaving the cone. The cone lasts 1 round, and the Steed uses it once as a free action during its turn each round. The save DC is Constitution-based. Because of the smoke it gives off, the Steed has concealment against creatures 5 feet away and total concealment against creatures 10 feet or farther away. The smoke does not obscure the Steed’s vision at all. [B]Astral Projection and Etherealness (Su):[/b] These abilities function just like the spells of the same names (caster level 20th); the Steed can use either at will. [I]Physical Description:[/i] The Drear Rider’s Steed of Riding appears as a large, coal-black stallion, its hooves and mane licked by tongues of orange fire. ===== [B]The Drear Rider’s Steed of War:[/b] gathra; CR 10; Large Magical Beast (Extraplanar); HD 9d10+72; hp 121; Init -1; Spd 40 ft; AC 22, touch 8, flat-footed 22; BAB +9; Grp +21; Atk +16 melee (1d10+8, gore); Full Atk +16 (1d10+8, gore) and +11 melee (1d6+4, 2 hooves); Space/Reach 10 ft/5 ft; SA [i]bellow[/i], trample; SQ darkvision 60 ft, DR 10/magic and silver, low-light vision; AL LE; SV Fort +14, Ref +5, Will +6; Str 27, Dex 9, Con 26, Int 4, Wis 17, Cha 16. [I]Skills and Feats:[/i] Hide –5, Listen +7, Spot +7, Survival +7; Cleave, Great Cleave, Improved Bull Rush, Power Attack. [b][I]Bellow[/i] (Sp):[/b] 3/day—everyone within 30 ft must make a DC 15 Will save of be affected by [i]fear[/i]. Caster level 9th. [B]Trample (Ex):[/b] As a standard action, a gathra can trample Medium or smaller opponents, dealing 2d6+8 points of bludgeoning damage. A trampled opponent can attempt either an attack of opportunity at a –4 penalty or a DC 20 Reflex save for half damage. [I]Physical Description:[/i] The Steed of War looks like a horrid blend of boar and bull. It is heavily muscled, with stubby legs that can propel it at great speed. Two enormous tusks jut from its fang-filled mouth, and it constantly drools a foul-smelling spittle. Its eyes glow with a dim red light that becomes brighter when the beast is angered. [/QUOTE]
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