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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1483791" data-attributes="member: 1223"><p>The following fiend uses a tormentor devil from the <em>Tome of Horrors</em>, with my own 3.5 update. Woebegone has the Power Critical feat from the <em>Complete Warrior</em> (which gives a +4 bonus to confirm criticals with its battleaxe). Woebegone also has a couple of neat feats from <em>Anger of Angels</em>: Astride the Ladder (which allows Woebegone to enter the Astral Plane) and Improved Spell Resistance. (<em>AoA</em>, by the way, has plenty of feats and other goodies that can be used to trick out fiends. It’s not just for those nicey-nice angels!)</p><p></p><p>=====</p><p></p><p>WOEBEGONE, <em>a spirit of infernal torment, hunts down those few, unhappy souls who have escaped from the prisons of Dis.</em></p><p></p><p><strong>Woebegone:</strong> tormentor devil Ftr 4; CR 13; Medium Outsider (Devil, Evil, Extraplanar, Lawful); HD 8d8+32 plus 4d10+16; hp 102; Init +7; Spd 30 ft; AC 23, touch 13, flat-footed 20; BAB +12; Grp +19; Atk +21 melee (1d8+10/19–20 x3, <em>+1 ghost touch battleaxe</em>); Full Atk +21/+16/+11 melee (1d8+10/19–20 x3, <em>+1 ghost touch battleaxe</em>) or +17 melee (1d8+5, 2 claws) or +16 ranged (1d4 and grapple, <em>soulcatcher net</em>); SA ghost touch, <em>soulcatcher net</em>, spell-like abilities; SQ DR 10/good, darkvision 60 ft, immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, regeneration 4, telepathy 100 ft; SR 20; AL LE; SV Fort +14, Ref +10, Will +11; Str 24, Dex 16, Con 18, Int 16, Wis 18, Cha 16.</p><p></p><p><em>Skills and Feats</em>: Balance +10, Bluff +10, Climb +18, Concentration +15, Gather Information +14, Intimidate +20, Jump +18, Knowledge (the planes) +12, Listen +11, Search +16, Sense Motive +15, Spot +15, Survival +17 (+19 on other planes or while following tracks); Astride the Ladder, Improved Critical (battleaxe), Improved Initiative, Improved Spell Resistance, Power Critical (battle axe), Track B, Weapon Focus (net), Weapon Focus (battleaxe), Weapon Specialization (battleaxe).</p><p></p><p><strong>Ghost Touch (Su):</strong> Woebegone’s claw attacks allow it to deal damage normally to incorporeal creatures.</p><p></p><p><strong><em>Soulcatcher Net</em>:</strong> Woebegone’s net looks like a normal net and follows the rules for net attacks with the following changes: the net has 20 hit points, the Escape Artist check is DC 30; the net can be broken with a successful DC 30 Strength check; and the net can entrap incorporeal creatures. The net has many razor-sharp barbs lining it. These barbs deal 1d4 points of damage each round to any creature caught in the net, including incorporeal creatures.</p><p></p><p><strong>Spell-Like Abilities:</strong> At will—<em>detect good,</em> <em>detect law</em>, <em>detect thoughts</em> (DC 15), <em>dimensional anchor</em>, <em>doom</em> (DC 14). Caster level 10th. The save DCs are Charisma-based.</p><p></p><p><strong>Regeneration (Ex):</strong> Woebegone takes normal damage from good-aligned weapons and from spells or effects with the good descriptor.</p><p></p><p><em>Physical Description:</em> Woebegone is a six-foot tall humanoid with reddish-gray scales and cloven feet, large fangs that constantly drip saliva, and large powerful arms. Small horns protrude just below its eyes. Its head, as its body, is hairless, and a small curling tail trails behind. Woebegone carries its battleaxe and barbed net slung across its back.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1483791, member: 1223"] The following fiend uses a tormentor devil from the [I]Tome of Horrors[/i], with my own 3.5 update. Woebegone has the Power Critical feat from the [I]Complete Warrior[/i] (which gives a +4 bonus to confirm criticals with its battleaxe). Woebegone also has a couple of neat feats from [I]Anger of Angels[/i]: Astride the Ladder (which allows Woebegone to enter the Astral Plane) and Improved Spell Resistance. ([I]AoA[/I], by the way, has plenty of feats and other goodies that can be used to trick out fiends. It’s not just for those nicey-nice angels!) ===== WOEBEGONE, [i]a spirit of infernal torment, hunts down those few, unhappy souls who have escaped from the prisons of Dis.[/i] [B]Woebegone:[/b] tormentor devil Ftr 4; CR 13; Medium Outsider (Devil, Evil, Extraplanar, Lawful); HD 8d8+32 plus 4d10+16; hp 102; Init +7; Spd 30 ft; AC 23, touch 13, flat-footed 20; BAB +12; Grp +19; Atk +21 melee (1d8+10/19–20 x3, [i]+1 ghost touch battleaxe[/i]); Full Atk +21/+16/+11 melee (1d8+10/19–20 x3, [i]+1 ghost touch battleaxe[/i]) or +17 melee (1d8+5, 2 claws) or +16 ranged (1d4 and grapple, [i]soulcatcher net[/i]); SA ghost touch, [i]soulcatcher net[/i], spell-like abilities; SQ DR 10/good, darkvision 60 ft, immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, regeneration 4, telepathy 100 ft; SR 20; AL LE; SV Fort +14, Ref +10, Will +11; Str 24, Dex 16, Con 18, Int 16, Wis 18, Cha 16. [I]Skills and Feats[/i]: Balance +10, Bluff +10, Climb +18, Concentration +15, Gather Information +14, Intimidate +20, Jump +18, Knowledge (the planes) +12, Listen +11, Search +16, Sense Motive +15, Spot +15, Survival +17 (+19 on other planes or while following tracks); Astride the Ladder, Improved Critical (battleaxe), Improved Initiative, Improved Spell Resistance, Power Critical (battle axe), Track B, Weapon Focus (net), Weapon Focus (battleaxe), Weapon Specialization (battleaxe). [B]Ghost Touch (Su):[/b] Woebegone’s claw attacks allow it to deal damage normally to incorporeal creatures. [b][I]Soulcatcher Net[/i]:[/b] Woebegone’s net looks like a normal net and follows the rules for net attacks with the following changes: the net has 20 hit points, the Escape Artist check is DC 30; the net can be broken with a successful DC 30 Strength check; and the net can entrap incorporeal creatures. The net has many razor-sharp barbs lining it. These barbs deal 1d4 points of damage each round to any creature caught in the net, including incorporeal creatures. [B]Spell-Like Abilities:[/b] At will—[i]detect good,[/i] [i]detect law[/i], [i]detect thoughts[/i] (DC 15), [i]dimensional anchor[/i], [i]doom[/i] (DC 14). Caster level 10th. The save DCs are Charisma-based. [B]Regeneration (Ex):[/b] Woebegone takes normal damage from good-aligned weapons and from spells or effects with the good descriptor. [I]Physical Description:[/i] Woebegone is a six-foot tall humanoid with reddish-gray scales and cloven feet, large fangs that constantly drip saliva, and large powerful arms. Small horns protrude just below its eyes. Its head, as its body, is hairless, and a small curling tail trails behind. Woebegone carries its battleaxe and barbed net slung across its back. [/QUOTE]
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