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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1486135" data-attributes="member: 1223"><p>To tell you the truth, it never really appealed to me, either -- just based on the title alone, I guess I pegged it as a poor d20 answer to <em>In Nominae</em>. And the thought of playing a solar seemed . . . way too munchkin. But this sort of stuff isn't at all what the book is about.</p><p></p><p>In truth, Sean K. Reynolds offers a whole series of new angelic races that are readily playable as PCs and well grounded within a contect of Judeo-Christian-Islamic mythology. If you use a standard Planescape type cosmology, then this might not be so appealing. But if you use a cosmology that at all resembles medieval Western beliefs, AoA is a darned good book to have on hand.</p><p></p><p>On top of all this SKR has a slew of cool feats specific to angels and fiends, as well as a series of templates that allow one to transform any angel or celestial into a fiend. These are an excellent addition to any DM's toolbox.</p><p></p><p></p><p></p><p>The cosmology of my campaign departs significantly from D&D canon. There are elemental planes and a demiplane of Faerie, and then only three outer planes: Heaven, Hell, and Purgarory. </p><p></p><p>Heaven is ruled by the Five, the Indivisible, the Kings of the City, the architects of creation.</p><p></p><p>Demons, daemons, and devils are all just rival factions that are all </p><p>subserviant to the Shaithim, the Enemy, the Worm of Night. The Shaithim is a great, five-headed dragon, encased in a mountain of ice at the bottom of the deepest pit in Hell.</p><p></p><p>Several demon princes and archdevils have spun out intricate plots designed to emesh mortal sinners in the snares of Hell. The Vavasor was caught up in a trap set centuries ago by Dispater. Part of this plot involved teaching mortals how to conjure up certain servants of the Iron Duke . . .</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1486135, member: 1223"] To tell you the truth, it never really appealed to me, either -- just based on the title alone, I guess I pegged it as a poor d20 answer to [i]In Nominae[/i]. And the thought of playing a solar seemed . . . way too munchkin. But this sort of stuff isn't at all what the book is about. In truth, Sean K. Reynolds offers a whole series of new angelic races that are readily playable as PCs and well grounded within a contect of Judeo-Christian-Islamic mythology. If you use a standard Planescape type cosmology, then this might not be so appealing. But if you use a cosmology that at all resembles medieval Western beliefs, AoA is a darned good book to have on hand. On top of all this SKR has a slew of cool feats specific to angels and fiends, as well as a series of templates that allow one to transform any angel or celestial into a fiend. These are an excellent addition to any DM's toolbox. The cosmology of my campaign departs significantly from D&D canon. There are elemental planes and a demiplane of Faerie, and then only three outer planes: Heaven, Hell, and Purgarory. Heaven is ruled by the Five, the Indivisible, the Kings of the City, the architects of creation. Demons, daemons, and devils are all just rival factions that are all subserviant to the Shaithim, the Enemy, the Worm of Night. The Shaithim is a great, five-headed dragon, encased in a mountain of ice at the bottom of the deepest pit in Hell. Several demon princes and archdevils have spun out intricate plots designed to emesh mortal sinners in the snares of Hell. The Vavasor was caught up in a trap set centuries ago by Dispater. Part of this plot involved teaching mortals how to conjure up certain servants of the Iron Duke . . . [/QUOTE]
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