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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1509925" data-attributes="member: 1223"><p><strong>Adoch</strong></p><p></p><p>This is a brown fiend, from Necromancer's <em>Necropolis</em> adventure. I did the 3.5 update myself. </p><p></p><p>=====</p><p></p><p><em>The loathsome spirit</em> ADOCH, <em>servant to the Grinning Fiend, is a cunning spy.</em></p><p></p><p><strong>Adoch:</strong> brown fiend; CR 14; Medium Outsider (Devil, Evil, Extraplanar, Lawful); HD 13d8+65; hp 123; Init +8; Spd 50 ft; AC 31 touch 14, flat-footed 27; BAB +13; Grp +19; Atk +19 melee (2d6+6/19–20, claw); Full Atk +19 melee (2d6+6/19–20, 2 claws) and +14 melee (1d8+3, bite); SA fear aura, spell-like abilities, <em>summon devil</em>; SQ DR 10/good and silver, darkvision 60 ft, immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, telepathy 100 ft; SR 26; AL LE; SV Fort +13, Ref +12, Will +13; Str 23, Dex 19, Con 20, Int 19, Wis 20, Cha 16.</p><p></p><p><em>Skills and Feats</em>: Bluff +15, Climb +16, Concentration +19, Disguise +19 (+21 acting), Hide +20, Intimidate +19, Jump +16, Knowledge (arcana) +14, Listen +21, Move Silently +20, Search +20, Sense Motive +21, Spellcraft +18, Spot +21; Improved Critical (claw), Ability Focus (fear aura), Improved Initiative, Improved Natural Attack (claw), Quicken Spell-like Ability (<em>wall of ice</em>),</p><p></p><p><strong>Spell-Like Abilities:</strong> At will—<em>animate dead</em>, <em>blasphemy</em> (DC 20), <em>charm person</em> (DC 14), <em>cone of cold</em> (DC 18), <em>create undead</em>, <em>desecrate</em>, <em>detect good</em>, <em>detect magic</em>, <em>dispel magic</em>, <em>fog cloud</em>, <em>greater invisibility</em>, <em>greater teleport</em> (self plus 50 lb of objects only), <em>hold person</em> (DC 16), <em>magic circle against good</em>, <em>major image</em> (DC 16), <em>polymorph</em> (self only), <em>produce flame</em>, <em>pyrotechnics</em> (DC 15), <em>suggestion</em> (DC 16), <em>unhallow</em>, <em>unholy aura</em>, and <em>wall of ice</em> (DC 17). 1/day—<em>meteor swarm</em> (DC 22). Caster level 16th. The save DCs are Charisma-based.</p><p></p><p><strong>Fear Aura (Su):</strong> Adoch can radiate a 10-foot radius aura of fear as a free action. Affected creatures must succeed on a DC 21 Will save or be affected as though by a <em>fear</em> spell (caster level 16th). A creature that successfully saves cannot be affected again by Adoch’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.</p><p></p><p><strong><em>Summon Devil</em> (Sp):</strong> 1/day Adoch can automatically summon two lemures or one erinyes or cornugon. This ability is the equivalent of a 5th-level spell.</p><p></p><p><em>Physical Description</em>: Adoch appears as a figure about six feet tall, nimble and very fast. Its visage is ineffable and savage, something combining the worst aspects of a leprous human, a devil, and rabid animal. Its warty, toad-like hide seems to hang in tatters from its lank frame. Its head is oversized with protruding, serrated-fanged jaws. </p><p></p><p>Adoch serves the Grinning Fiend, Biffant, and dwells in the pits of Dis, a squalid refuse-filled series of caverns beneath Dispater’s palace. There Adoch acts as a solitary custodian and spy.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1509925, member: 1223"] [b]Adoch[/b] This is a brown fiend, from Necromancer's [i]Necropolis[/i] adventure. I did the 3.5 update myself. ===== [i]The loathsome spirit[/i] ADOCH, [i]servant to the Grinning Fiend, is a cunning spy.[/i] [B]Adoch:[/b] brown fiend; CR 14; Medium Outsider (Devil, Evil, Extraplanar, Lawful); HD 13d8+65; hp 123; Init +8; Spd 50 ft; AC 31 touch 14, flat-footed 27; BAB +13; Grp +19; Atk +19 melee (2d6+6/19–20, claw); Full Atk +19 melee (2d6+6/19–20, 2 claws) and +14 melee (1d8+3, bite); SA fear aura, spell-like abilities, [i]summon devil[/i]; SQ DR 10/good and silver, darkvision 60 ft, immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, telepathy 100 ft; SR 26; AL LE; SV Fort +13, Ref +12, Will +13; Str 23, Dex 19, Con 20, Int 19, Wis 20, Cha 16. [I]Skills and Feats[/i]: Bluff +15, Climb +16, Concentration +19, Disguise +19 (+21 acting), Hide +20, Intimidate +19, Jump +16, Knowledge (arcana) +14, Listen +21, Move Silently +20, Search +20, Sense Motive +21, Spellcraft +18, Spot +21; Improved Critical (claw), Ability Focus (fear aura), Improved Initiative, Improved Natural Attack (claw), Quicken Spell-like Ability ([i]wall of ice[/i]), [B]Spell-Like Abilities:[/b] At will—[i]animate dead[/i], [i]blasphemy[/i] (DC 20), [i]charm person[/i] (DC 14), [i]cone of cold[/i] (DC 18), [i]create undead[/i], [i]desecrate[/i], [i]detect good[/i], [i]detect magic[/i], [i]dispel magic[/i], [i]fog cloud[/i], [i]greater invisibility[/i], [i]greater teleport[/i] (self plus 50 lb of objects only), [i]hold person[/i] (DC 16), [i]magic circle against good[/i], [i]major image[/i] (DC 16), [i]polymorph[/i] (self only), [i]produce flame[/i], [i]pyrotechnics[/i] (DC 15), [i]suggestion[/i] (DC 16), [i]unhallow[/i], [i]unholy aura[/i], and [i]wall of ice[/i] (DC 17). 1/day—[i]meteor swarm[/i] (DC 22). Caster level 16th. The save DCs are Charisma-based. [B]Fear Aura (Su):[/b] Adoch can radiate a 10-foot radius aura of fear as a free action. Affected creatures must succeed on a DC 21 Will save or be affected as though by a [i]fear[/i] spell (caster level 16th). A creature that successfully saves cannot be affected again by Adoch’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based. [b][I]Summon Devil[/i] (Sp):[/b] 1/day Adoch can automatically summon two lemures or one erinyes or cornugon. This ability is the equivalent of a 5th-level spell. [i]Physical Description[/i]: Adoch appears as a figure about six feet tall, nimble and very fast. Its visage is ineffable and savage, something combining the worst aspects of a leprous human, a devil, and rabid animal. Its warty, toad-like hide seems to hang in tatters from its lank frame. Its head is oversized with protruding, serrated-fanged jaws. Adoch serves the Grinning Fiend, Biffant, and dwells in the pits of Dis, a squalid refuse-filled series of caverns beneath Dispater’s palace. There Adoch acts as a solitary custodian and spy. [/QUOTE]
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