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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1512132" data-attributes="member: 1223"><p><strong>Tatterscourge</strong></p><p></p><p>The following fiend is an advanced whip devil, which is a lesser form of cornugon. This is swiped from Erica Balsley’s very cool post on <a href="http://p082.ezboard.com/fnecromancergamesfrm31.showMessage?topicID=670.topic" target="_blank">Lesser Demons and Devils</a>. As she puts it, "These are the original 3e stat blocks for the demons and devils that got a power boost [in 3.5], revised with the new stat block entries, and new skills and feats. They have also been given new names to set them apart from their counterparts."</p><p></p><p>=====</p><p></p><p><em>The spirit</em> TATTERSCOURGE <em>is an infernal gaoler and assistant to</em> JACK HORNTAIL.</p><p></p><p><strong>Tatterscourge:</strong> advanced whip devil; CR 11; Large Outsider (Devil, Evil, Extraplanar, Lawful); HD 12d8+60; hp 116; Init +3; Spd 20 ft, fly 50 ft (average); AC 29, touch 12, flat-footed 26; BAB +12; Grp +23; Atk +19 melee (1d6+7 and stun, whip); Full Atk +19/+14/+9 melee (1d6+7 and stun, whip) and +16 melee (1d4+3, bite) and +16 melee (1d3+3 and wound, tail) or +18 melee (1d4+7, 2 claws) and +16 melee (1d4+3, bite) and +16 melee (1d3+3 and wound, tail); Space/Reach 10 ft/10 ft; SA fear aura, spell-like abilities, stun, <em>summon devil</em>, wound; SQ DR 10/good and silver, darkvision 60 ft, immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, telepathy 100 ft; SR 24; AL LE; SV Fort +13, Ref +11, Will +9; Str 24, Dex 16, Con 20, Int 14, Wis 12, Cha 18.</p><p></p><p><em>Skills and Feats</em>: Bluff +18, Concentration +20, Diplomacy +8, Hide +14, Intimidate +25, Knowledge (the planes) +17, Listen +16, Move Silently +18, Search +17, Sense Motive +16, Spot +16; Cleave, Improved Sunder, Multiattack, Power Attack, Weapon Focus (whip).</p><p></p><p><strong>Fear Aura (Su):</strong> Tatterscourge can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 20 Will save or be affected as though by a <em>fear</em> spell (caster level 12th). A creature that successfully saves cannot be affected again by Tatterscourge’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.</p><p></p><p><strong>Spell-Like Abilities (Sp):</strong> At will—<em>animate dead</em>, <em>charm person</em> (DC 15), <em>desecrate</em>, <em>detect good</em>, <em>detect magic</em>, <em>detect thoughts</em> (DC 16), <em>dispel chaos</em> (DC 19), <em>dispel good</em> (DC 19), <em>greater teleport</em> (self plus 50 pounds of objects only), <em>magic circle against good</em>, <em>major image</em> (DC 17), <em>produce flame</em>, <em>pyrotechnics</em> (DC 16), <em>suggestion</em> (DC 17); 3/day—<em>fireball</em> (DC 17) and <em>lightning bolt</em> (DC 17); 1/day—<em>wall of fire</em>. Caster level 12th. The save DCs are Charisma-based.</p><p></p><p><strong>Stun (Su):</strong> Whenever Tatterscourge hits with a whip attack, the opponent must succeed at a DC 19 Fortitude save or be stunned for 1d4 rounds. The save DC is Charisma-based.</p><p></p><p><strong> <em>Summon Devil</em> (Sp):</strong> Once per day Tatterscourge can attempt to summon 2d10 lemures or 1d6 barbazu with a 50% chance of success, 1d6 barbed devils with a 35% chance of success, or another whip devil with a 20% chance of success. This ability is the equivalent of a 4th-level spell.</p><p></p><p><strong>Wound (Su):</strong> A hit from Tatterscourge’s tail attack causes a bleeding wound. The injured creature loses 2 additional hit points each round until the wound is bound (a DC 10 Heal check) or the creature dies.</p><p></p><p><strong>Regeneration (Ex):</strong> Tatterscourge takes normal damage from acid, and from good and silver weapons.</p><p></p><p><em>Possessions:</em> <em>+1 light steel shield</em>.</p><p></p><p><em>Physical Description:</em> Tatterscourge is a lean, lanky devil with a twitching tail. It has a high, conical head with two forward protruding horns, large pointed ears, a curved nose, and two curved, overhanging incisors. </p><p></p><p>Tatterscourge dwells in the City of Dis, where he serves as a guard to a prison of Merodach.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1512132, member: 1223"] [b]Tatterscourge[/b] The following fiend is an advanced whip devil, which is a lesser form of cornugon. This is swiped from Erica Balsley’s very cool post on [url=http://p082.ezboard.com/fnecromancergamesfrm31.showMessage?topicID=670.topic]Lesser Demons and Devils[/url]. As she puts it, "These are the original 3e stat blocks for the demons and devils that got a power boost [in 3.5], revised with the new stat block entries, and new skills and feats. They have also been given new names to set them apart from their counterparts." ===== [I]The spirit[/i] TATTERSCOURGE [i]is an infernal gaoler and assistant to[/i] JACK HORNTAIL. [B]Tatterscourge:[/b] advanced whip devil; CR 11; Large Outsider (Devil, Evil, Extraplanar, Lawful); HD 12d8+60; hp 116; Init +3; Spd 20 ft, fly 50 ft (average); AC 29, touch 12, flat-footed 26; BAB +12; Grp +23; Atk +19 melee (1d6+7 and stun, whip); Full Atk +19/+14/+9 melee (1d6+7 and stun, whip) and +16 melee (1d4+3, bite) and +16 melee (1d3+3 and wound, tail) or +18 melee (1d4+7, 2 claws) and +16 melee (1d4+3, bite) and +16 melee (1d3+3 and wound, tail); Space/Reach 10 ft/10 ft; SA fear aura, spell-like abilities, stun, [i]summon devil[/i], wound; SQ DR 10/good and silver, darkvision 60 ft, immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, telepathy 100 ft; SR 24; AL LE; SV Fort +13, Ref +11, Will +9; Str 24, Dex 16, Con 20, Int 14, Wis 12, Cha 18. [I]Skills and Feats[/i]: Bluff +18, Concentration +20, Diplomacy +8, Hide +14, Intimidate +25, Knowledge (the planes) +17, Listen +16, Move Silently +18, Search +17, Sense Motive +16, Spot +16; Cleave, Improved Sunder, Multiattack, Power Attack, Weapon Focus (whip). [B]Fear Aura (Su):[/b] Tatterscourge can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 20 Will save or be affected as though by a [i]fear[/i] spell (caster level 12th). A creature that successfully saves cannot be affected again by Tatterscourge’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based. [B]Spell-Like Abilities (Sp):[/b] At will—[i]animate dead[/i], [i]charm person[/i] (DC 15), [i]desecrate[/i], [i]detect good[/i], [i]detect magic[/i], [i]detect thoughts[/i] (DC 16), [i]dispel chaos[/i] (DC 19), [i]dispel good[/i] (DC 19), [i]greater teleport[/i] (self plus 50 pounds of objects only), [i]magic circle against good[/i], [i]major image[/i] (DC 17), [i]produce flame[/i], [i]pyrotechnics[/i] (DC 16), [i]suggestion[/i] (DC 17); 3/day—[i]fireball[/i] (DC 17) and [i]lightning bolt[/i] (DC 17); 1/day—[i]wall of fire[/i]. Caster level 12th. The save DCs are Charisma-based. [B]Stun (Su):[/b] Whenever Tatterscourge hits with a whip attack, the opponent must succeed at a DC 19 Fortitude save or be stunned for 1d4 rounds. The save DC is Charisma-based. [B] [i]Summon Devil[/i] (Sp):[/b] Once per day Tatterscourge can attempt to summon 2d10 lemures or 1d6 barbazu with a 50% chance of success, 1d6 barbed devils with a 35% chance of success, or another whip devil with a 20% chance of success. This ability is the equivalent of a 4th-level spell. [B]Wound (Su):[/b] A hit from Tatterscourge’s tail attack causes a bleeding wound. The injured creature loses 2 additional hit points each round until the wound is bound (a DC 10 Heal check) or the creature dies. [B]Regeneration (Ex):[/b] Tatterscourge takes normal damage from acid, and from good and silver weapons. [I]Possessions:[/i] [i]+1 light steel shield[/i]. [I]Physical Description:[/i] Tatterscourge is a lean, lanky devil with a twitching tail. It has a high, conical head with two forward protruding horns, large pointed ears, a curved nose, and two curved, overhanging incisors. Tatterscourge dwells in the City of Dis, where he serves as a guard to a prison of Merodach. [/QUOTE]
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