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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1519579" data-attributes="member: 1223"><p><strong>Biffant the Grinning Fiend</strong></p><p></p><p>Here’s another one of Greenwood’s unique fiends. updated to 3.5</p><p></p><p>=====</p><p></p><p><em>The Grinning Fiend</em> BIFFANT <em>serves as Provost to the Lord of Iron Rod and Staff</em>.</p><p></p><p><strong>Biffant:</strong> male unique devil; CR 16; Medium Outsider (Devil, Evil, Extraplanar, Lawful); HD 19d8+76; hp 161; Init +11; Spd 40 ft; AC 35, touch 29, flat-footed 21; BAB +19; Grp +21; Atk +24 melee (1d8+5, <em>+2 axiomatic morning star</em>); Full Atk +24/+19/+14/+9 melee (1d8+5, <em>+2 axiomatic morning star</em>); SA fear aura, spell-like abilities, <em>summon devil</em>; SQ DR 15/epic and good, darkvision 60 ft, immunity to fire and poison, regeneration 5, resistance to acid 10 and cold 10, see in darkness, telepathy 100 ft; SR 27; AL LE; SV Fort +15, Ref +18, Will +21; Str 16, Dex 24, Con 19, Int 26, Wis 30, Cha 21.</p><p></p><p><em>Skills and Feats</em>: Appraise +26, Bluff +23, Concentration +24, Decipher Script +24, Diplomacy +33, Forgery +22, Gather Information +23, Hide +21, Intimidate +25, Knowledge (arcana) +24, Knowledge (nobility and royalty) +26, Knowledge (religion) +24, Knowledge (the planes) +26, Listen +30, Move Silently +21, Profession (provost) +30, Sense Motive +30, Spellcraft +26 (+28 reading scrolls), Spot +28, Use Magic Device +27 (+31 with scrolls); Combat Casting, Combat Expertise, Dodge, Improved Initiative, Magical Aptitude, Mobility, Quicken Spell-Like Ability (<em>greater dispel magic</em>).</p><p></p><p><strong>Fear Aura (Su):</strong> Biffant can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 25 Will save or be affected as though by a <em>fear</em> spell (caster level 20th). A creature that successfully saves cannot be affected again by Biffant’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.</p><p></p><p><strong>Spell-Like Abilities:</strong> At will—<em>animate dead</em>, <em>blasphemy </em>(DC 22), <em>charm monster </em>(DC 19), <em>create greater undead</em>, <em>desecrate</em>, <em>detect good</em>, <em>detect magic</em>, <em>discern lies </em>(DC 19), <em>greater dispel magic</em>, <em>greater invisibility</em>, <em>greater teleport</em>, <em>hold monster </em>(DC 20), <em>locate object</em>, <em>magic circle against good</em>, <em>major image</em> (DC 18), <em>polymorph</em>, <em>produce flame</em>, <em>pyrotechnics</em> (DC 17), <em>read magic</em>, <em>see invisible</em>, <em>suggestion</em> (DC 18), <em>true seeing</em>,<em> unhallow</em>, <em>unholy aura</em>, <em>wall of fire</em>; 1/day—<em>symbol of pain</em> (DC 20), <em>symbol of persuasion</em> (DC 20), <em>wish</em>. Caster level 20th. The save DCs are Charisma-based.</p><p></p><p><strong><em>Summon Devil</em> (Sp):</strong> 1 per day Biffant can summon 1d6 spined devils with a 70% chance of success or 1d2 spined devils with a 30% chance of success. This ability is the equivalent of an 7th-level spell.</p><p></p><p><strong>Regeneration (Ex):</strong> Biffant takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor</p><p></p><p><em>Possessions</em>: <em>+2 axiomatic morning star</em>.</p><p></p><p><em>Physical Description: </em>Biffant appears as a portly, blood-red skinned humanoid devil, wingless but with a small, tufted tail and two inward-pointing, hook-curved horns that sprout from his head above either temple. His eyes are of a single hue, deep blue-green, and he is always smiling.</p><p></p><p><em>Personality Traits:</em> Crafty, pleasant, cowardly.</p><p></p><p>Biffant serves Dispater as provost, running the affairs of that archdevil’s palace. Consequently, he is almost always to be found in the Iron City, usually in the palace itself, where he is never without a staff/guard of two "messenger" erinyes and six servant spined devils. Typically he carries an ornate iron rod, but will seize whatever is at hand in a battle.</p><p></p><p>Biffant prefers to let others fight for him, however, and will try to summon or otherwise call for aid if attacked. He is not particularly brave or forceful, but is crafty and plans far, far into the future. Biffant and Lilis are said to be very friendly; closer in mutual understanding and cooperation, some say, than Lilis and Dispater himself.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1519579, member: 1223"] [b]Biffant the Grinning Fiend[/b] Here’s another one of Greenwood’s unique fiends. updated to 3.5 ===== [I]The Grinning Fiend[/i] BIFFANT [i]serves as Provost to the Lord of Iron Rod and Staff[/i]. [B]Biffant:[/b] male unique devil; CR 16; Medium Outsider (Devil, Evil, Extraplanar, Lawful); HD 19d8+76; hp 161; Init +11; Spd 40 ft; AC 35, touch 29, flat-footed 21; BAB +19; Grp +21; Atk +24 melee (1d8+5, [i]+2 axiomatic morning star[/i]); Full Atk +24/+19/+14/+9 melee (1d8+5, [i]+2 axiomatic morning star[/i]); SA fear aura, spell-like abilities, [i]summon devil[/i]; SQ DR 15/epic and good, darkvision 60 ft, immunity to fire and poison, regeneration 5, resistance to acid 10 and cold 10, see in darkness, telepathy 100 ft; SR 27; AL LE; SV Fort +15, Ref +18, Will +21; Str 16, Dex 24, Con 19, Int 26, Wis 30, Cha 21. [I]Skills and Feats[/i]: Appraise +26, Bluff +23, Concentration +24, Decipher Script +24, Diplomacy +33, Forgery +22, Gather Information +23, Hide +21, Intimidate +25, Knowledge (arcana) +24, Knowledge (nobility and royalty) +26, Knowledge (religion) +24, Knowledge (the planes) +26, Listen +30, Move Silently +21, Profession (provost) +30, Sense Motive +30, Spellcraft +26 (+28 reading scrolls), Spot +28, Use Magic Device +27 (+31 with scrolls); Combat Casting, Combat Expertise, Dodge, Improved Initiative, Magical Aptitude, Mobility, Quicken Spell-Like Ability ([i]greater dispel magic[/i]). [B]Fear Aura (Su):[/b] Biffant can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 25 Will save or be affected as though by a [i]fear[/i] spell (caster level 20th). A creature that successfully saves cannot be affected again by Biffant’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based. [B]Spell-Like Abilities:[/b] At will—[i]animate dead[/i], [i]blasphemy [/i](DC 22), [i]charm monster [/i](DC 19), [i]create greater undead[/i], [i]desecrate[/i], [i]detect good[/i], [i]detect magic[/i], [i]discern lies [/i](DC 19), [i]greater dispel magic[/i], [i]greater invisibility[/i], [i]greater teleport[/i], [i]hold monster [/i](DC 20), [i]locate object[/i], [i]magic circle against good[/i], [i]major image[/i] (DC 18), [i]polymorph[/i], [i]produce flame[/i], [i]pyrotechnics[/i] (DC 17), [i]read magic[/i], [i]see invisible[/i], [i]suggestion[/i] (DC 18), [i]true seeing[/i],[i] unhallow[/i], [i]unholy aura[/i], [i]wall of fire[/i]; 1/day—[i]symbol of pain[/i] (DC 20), [i]symbol of persuasion[/i] (DC 20), [i]wish[/i]. Caster level 20th. The save DCs are Charisma-based. [b][I]Summon Devil[/i] (Sp):[/b] 1 per day Biffant can summon 1d6 spined devils with a 70% chance of success or 1d2 spined devils with a 30% chance of success. This ability is the equivalent of an 7th-level spell. [B]Regeneration (Ex):[/b] Biffant takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor [I]Possessions[/i]: [i]+2 axiomatic morning star[/i]. [I]Physical Description: [/i]Biffant appears as a portly, blood-red skinned humanoid devil, wingless but with a small, tufted tail and two inward-pointing, hook-curved horns that sprout from his head above either temple. His eyes are of a single hue, deep blue-green, and he is always smiling. [I]Personality Traits:[/i] Crafty, pleasant, cowardly. Biffant serves Dispater as provost, running the affairs of that archdevil’s palace. Consequently, he is almost always to be found in the Iron City, usually in the palace itself, where he is never without a staff/guard of two "messenger" erinyes and six servant spined devils. Typically he carries an ornate iron rod, but will seize whatever is at hand in a battle. Biffant prefers to let others fight for him, however, and will try to summon or otherwise call for aid if attacked. He is not particularly brave or forceful, but is crafty and plans far, far into the future. Biffant and Lilis are said to be very friendly; closer in mutual understanding and cooperation, some say, than Lilis and Dispater himself. [/QUOTE]
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